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Showing content with the highest reputation on 07/29/20 in all areas

  1. Greetings, it seems like Rage MP doesn't want to start latest 1.1 when I try to connect to my dev 1.1 server, launching 0.3.7 all the time. So far this is only my PC concern as other developers didn't experience this issue running client in almost identical runtime. To avoid trivial questions: Yes I did clean install it to verify integrity. Launcher reports that it has 1.1-DP1 version. Yes, I'm running 1.1 server. This is "how do I know it" reference: (MasterList: 1.1-DP1 BETA build couldn't be announced to the masterlist) I've read the registry data, and found out that "rage-type" is switching between regular and stable and always goes legacy when I try to join 1.1 server. No I didn't verify my GTAV files, not sure it's related. Just a question is there any chance rage client has some command line to force it into 1.1? Because I'm desperate. P.S If it's made with .NET I blame it. I hate how .NET products work. Thanks
    1 point
  2. Hi guys, I've tried to do the best of research but I can't figure out why I cannot spawn my vehicle (police mod, downloaded and had only yft and ytd files). What I did: 1. Create new dlc.rpf according to Guide: https://wiki.rage.mp/index.php?title=Using_DLC_Packs_with_Custom_Textures 2. Insert the content.xml and setup2.xml (see below) 3. Add the ytd and yft files in the right maps 4. Extract the RPF to the client_packages\game_resources\dlcpacks\something map Nothing happens when I create a vehicle with the name "dlc_cops123". No errors nor crashes. I did manage to do this with an existing .rpf (all compiled already) so I guess it's something with my content.xml or setup2.xml. Any thought? I spawn the vehicle using where model is the inserted command text: var veh = mp.vehicles.new(model, new mp.Vector3(player.position.x + 2, player.position.y, player.position.z), { numberPlate: "tt", dimension: player.dimension, color: [ [255, 0, 0], [255, 0, 0] ] }); Setup2.xml: <?xml version="1.0" encoding="UTF-8"?> <SSetupData> <deviceName>dlc_cops123</deviceName> <datFile>content.xml</datFile> <timeStamp>03/30/2018 17:26:39</timeStamp> <nameHash>dlc_cops123</nameHash> <contentChangeSetGroups> <Item> <NameHash>GROUP_STARTUP</NameHash> <ContentChangeSets> <Item>dlc_cops123</Item> </ContentChangeSets> </Item> </contentChangeSetGroups> </SSetupData> Content.xml: <?xml version="1.0" encoding="UTF-8"?> <CDataFileMgr__ContentsOfDataFileXml> <disabledFiles /> <includedXmlFiles /> <includedDataFiles /> <dataFiles> <Item> <filename>dlc_cops123:/%PLATFORM%/textures/police.rpf</filename> <fileType>RPF_FILE</fileType> <overlay value="true" /> <disabled value="true" /> <persistent value="true" /> </Item> </dataFiles> <contentChangeSets> <Item> <changeSetName>dlc_cops123_AUTOGEN</changeSetName> <filesToDisable /> <filesToEnable> <Item>dlc_cops123:/%PLATFORM%/textures/police.rpf</Item> </filesToEnable> <txdToLoad /> <txdToUnload /> <residentResources /> <unregisterResources /> </Item> </contentChangeSets> <patchFiles /> </CDataFileMgr__ContentsOfDataFileXml>
    1 point
  3. Hi, I hereby a RageMP Roleplay Script, which was written in NodeJS. The script is ready to play! The following features are worth mentioning: If you have any questions, you can contact me privately in the forum.
    0 points
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