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Showing content with the highest reputation on 11/08/20 in all areas

  1. Version 1.0.0

    932 downloads

    Car broke down on you? np. Github Repo & Readme Tested on 1.1 Usage: X - Ramp up/down LSHIFT - Pull Car/ Detach Car (align the ramp with the car then press to pull)
    3 points
  2. Nice script, @Mos. The idea is very good, but, as a feedback, I tested some corner case scenarios and found the following bugs: 1) I tried to load another "flatbed" on the one that I was driving. There comes a bug, cars starting to fly. In fact, the problem is not that I loaded another "flatbed", the problem is with big volume cars, even with ambulances. 2) Tested the script with some boats and this is not loading them: attaches the rope to the boats, starts to pull, but in the final point the rope dissapears and the boat remains unattached. 3) Some cars appear to be flying when loaded up (try for example "xa21").
    1 point
  3. Methods above do not work at 1.1 version. If came here like me, try this method to write normal engine system: mp.events.add("playerEnterVehicle", (vehicle, seat) => { mp.game.vehicle.defaultEngineBehaviour = false; // stop starts engine when player press 'W' or enter vehicle(because we using it in event) mp.players.local.setConfigFlag(429, true); // stop problems with animations });
    1 point
  4. Found 3 solutions that could help, if anybody else has this problem: 1. Open Steam/Epic games before launching Rage MP. 2. Start Rockstar's game launcher before entering Rage MP. 3. If number 1/2 doesn't work, start your single player game first, quit it and then go on Rage MP and pick the server you want to join. It will launch the game. Great day, fellas! Edited.
    1 point
  5. mp.events.add({ 'playerStartExitVehicle': (player) => { if (player.vehicle.engine) player.vehicle.engine = true; } });
    1 point
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