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Showing content with the highest reputation on 01/30/21 in all areas

  1. Yeah, it seems like it doesn't exists a function like that. But thanks for your help.
    1 point
  2. That actually happened to me too, they should have named it rage-sharp1.1.dll it would be much easier to notice since documentation is not very helpful for C#, glad you fixed it. Also, when I work with client-side, I always delete my cache before joining back to the server, it happened to me more than once that it loads from cache and not from server, your cache is located in RAGE-MP installation folder > client_resources.
    1 point
  3. Solved it. Had referenced the wrong rage-sharp.dll on the ClientSide project. If you're using RAGEMP 1.1 version you must add rage-sharpN.dll and NOT rage-sharp.dll as a dependency.
    1 point
  4. Sure, your friend... You won't be unbanned, now enjoy cheating.
    1 point
  5. Version 1.0.0

    399 downloads

    Need some dialog menus with 2 buttons, for example to show user your server's rules and 2 buttons, "accept" and "not accept"? DialogUI can help you with that! Example of using: const dialogUILib = require('dialogui'); // Load the library var dialog = new dialogUILib.DialogUI("My Title", ["Line number 1", "Line number 2","Line number 3"], "Left Button", "Right Button"); // Make a new instance of dialogUI. dialog.show(); // Show the dialog Your players use enter and escape keys? DialogUI support them. You can know which button is pressed by using the OnDialogResponse client-side event, which have 1 parameter of type Boolean, which indicate if the left button pressed.
    1 point
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