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Showing content with the highest reputation on 02/22/21 in Files

  1. Version 1.0.0

    238 downloads

    This resource adds the ability to hood up/down while wearing a hoodie. Requirements RAGE Multiplayer 1.1 and above Installing Put the files you downloaded in their respective places Add require('hood-up') to client_packages/index.js All done Using Press F5 while wearing a hoodie as mp_m_freemode_01 or mp_f_freemode_01. How it works This resource uses Rockstar's restriction tags and variant components to identify what the hood up/down drawable would be, meaning you don't need to hardcode any IDs. It also uses restriction tags to check if hooding up causes any clipping while wearing a hat/mask. Tag(s) used to check if current top is hooded: HOODED_JACKET (top clothing item must not have HOOD_TUCKED tag - causes an issue with parkas) Tag(s) used to check if current top's hood is down: HOOD_DOWN Tag(s) used to check if current hat is compatible with hooding up: HOOD_HAT Tag(s) used to check if current mask is compatible with hooding up: HOOD_COMPAT, REBREATHER, HAZ_MASK, SKI_MASK, GAS_MASK, BIKER_MASK (if mask clothing has one of these flags, you can hood up) For more information, just check the code. Notes Some hats/masks prevent hooding up even though there wouldn't be any clipping - not much I can do, Rockstar set their restriction tags that way. Open parkas seem to get replaced with their closed variation upon hooding up. Tops with this issue are: 185, 189, 212, 303 on mp_m_freemode_01 and 187, 191, 216, 314 on mp_f_freemode_01 Serverside part of this resource accepts whatever value players send for their new top (there's still a basic bounds check), you might want to figure out a way to secure it. Also on GitHub: https://github.com/root-cause/ragemp-hood-up
    5 points
  2. Version 1.1.0

    579 downloads

    Lucky wheel is synced. Coords: 1110.8710, 228.8737, -49.6358 resource on my github: https://github.com/Sokol123456/luckywheel Added support for 0.3.7, check github
    2 points
  3. Version 1.0.0

    396 downloads

    This is a public release of the object editor used on the Mafia City Roleplay server. Usage client-side: let obj = mp.objects.new(mp.game.joaat(model), new mp.Vector3(position.x, position.y, position.z)); mp.events.call('objecteditor:start', obj.id); mp.events.add('objecteditor:finish', (objId, pos, rot) => { if(obj.id == objId) { // send pos and rot to server and save or do whatever. return; } }); Github Link: https://github.com/Ahmad45123/ragemp-objecteditor
    1 point
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