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Showing content with the highest reputation on 03/06/21 in Files

  1. Version 1.0.0

    545 downloads

    This resource adds hair overlays/hair tattoos/hair decals for freemode male and freemode female. Hair overlays are used in GTA Online for better looking hair. Requirements RAGE Multiplayer 1.1 and above mp.game.data resource Some script editing Installing Put the files you downloaded in their respective places Install mp.game.data if you haven't installed it yet Add require('hair-overlay') to client_packages/index.js All done Clientside API /** * Call after updating the local player's hair style on clientside. * Useful for barber shop preview and other customization related scripts. */ mp.players.local.applyHairOverlay(); Serverside API /** * Call after updating a player's hair style on serverside. * Not using this function might cause visual desync until the player is restreamed in to other players. */ player.applyHairOverlay(); Example Commands used during development: // Clientside (https://rage.mp/files/file/296-better-clientside-commands/ - for addCommand clientside) // /client_sethair 72 0 0 mp.events.addCommand("client_sethair", (hair, color, highlight) => { hair = Number(hair); color = Number(color); highlight = Number(highlight); mp.players.local.setComponentVariation(2, hair, 0, 2); mp.players.local.setHairColor(color, highlight); mp.players.local.applyHairOverlay(); }); // Serverside // /sethair 72 0 0 mp.events.addCommand("sethair", (player, _, hair, color, highlight) => { hair = Number(hair); color = Number(color); highlight = Number(highlight); player.setClothes(2, hair, 0, 2); player.setHairColor(color, highlight); player.applyHairOverlay(); }); Notes Streamed in freemode male/freemode female players will always receive a hair overlay, meaning no more 100% bald characters. Local player won't have a hair overlay until applyHairOverlay function is used. (either locally or from serverside) clearFacialDecorations function is used to remove the old hair overlay on clientside. Meaning if you have other scripts that use setFacialDecoration, applied facial decoration(s) will be removed after a hair overlay change. Hair overlays are retrieved from the game, the problem with this approach is earlier hair styles (drawable 1 to 20? something like that) for both freemode male/freemode female lacks decal information which causes the resource to apply the fallback/default hair overlay. (fm_hair_fuzz) Unless they have forced component information (check mp_m_freemode_01_gunrunning_hair_shop.meta for forced decal component example), third party hair styles will apply the fallback/default hair overlay. (fm_hair_fuzz) Also on GitHub: https://github.com/root-cause/ragemp-hair-overlays
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