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  1. Hello, To answer your question, the static camera works for me. What I did: Create an int variable, to hold the 'temporary camera' id: int camera = 0; //Now, when you load CEF: camera = RAGE.Game.Cam.CreateCameraWithParams(RAGE.Game.Misc.GetHashKey("DEFAULT_SCRIPTED_CAMERA"), PosX, PosY, PosZ, RotationX, RotationY, RotationZ,, 70.0f, true, 2); RAGE.Game.Cam.SetCamActive(camera, true); RAGE.Game.Cam.RenderScriptCams(true, false, 0, true, false, 0); //And when you're done with the login, just use RAGE.Game.Cam.DestroyCam(camera, true); RAGE.Game.Cam.RenderScriptCams(false, false, 0, true, false, 0); //to remove the temporary camera; You have to replace Position and rotation with your own coordinates; (You have to manually get the coordinates. You can use the /save command from this resource for example
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  2. Version 1.0.0

    433 downloads

    The scenario used here is not synced Use the command to trigger the script : /binocular Scroll up and down to zoom in / out. Installation: Just put the folders where they should be, don't forget to import client side scripts in your index.js If you have any question feel free to ask us By AdAstra Dev Team (FR :D)
    1 point
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