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Showing content with the highest reputation on 04/10/21 in Posts

  1. Hello, To answer your question, the static camera works for me. What I did: Create an int variable, to hold the 'temporary camera' id: int camera = 0; //Now, when you load CEF: camera = RAGE.Game.Cam.CreateCameraWithParams(RAGE.Game.Misc.GetHashKey("DEFAULT_SCRIPTED_CAMERA"), PosX, PosY, PosZ, RotationX, RotationY, RotationZ,, 70.0f, true, 2); RAGE.Game.Cam.SetCamActive(camera, true); RAGE.Game.Cam.RenderScriptCams(true, false, 0, true, false, 0); //And when you're done with the login, just use RAGE.Game.Cam.DestroyCam(camera, true); RAGE.Game.Cam.RenderScriptCams(false, false, 0, true, false, 0); //to remove the temporary camera; You have to replace Position and rotation with your own coordinates; (You have to manually get the coordinates. You can use the /save command from this resource for example
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