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Showing content with the highest reputation on 07/20/21 in Posts
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Vehicles // Name - Model Name - Hash - Class Karin Calico GTF - calico - 0xB8D657AD - Sports Pfister Comet S2 - comet6 - 0x991EFC04 - Sports Cypher - cypher - 0x68A5D1EF - Sports Vapid Dominator ASP - dominator7 - 0x196F9418 - Muscle Vapid Dominator GTT - dominator8 - 0x2BE8B90A - Muscle Annis Euros - euros - 0x7980BDD5 - Sports Freight Train - freightcar2 - 0xBDEC3D99 - Trains Karin Futo GTX - futo2 - 0xA6297CC8 - Sports Pfister Growler - growler - 0x4DC079D7 - Sports Dinka Jester RR - jester4 - 0xA1B3A871 - Sports Karin Previon - previon - 0x546DA331 - Coupes Annis Remus - remus - 0x5216AD5E - Sports Dinka RT3000 - rt3000 - 0xE505CF99 - Sports Karin Sultan RS Classic - sultan3 - 0xEEA75E63 - Sports Obey Tailgater S - tailgater2 - 0xB5D306A4 - Sedans Emperor Vectre - vectre - 0xA42FC3A5 - Sports Vulcar Warrener HKR - warrener2 - 0x2290C50A - Sedans Annis ZR350 - zr350 - 0x91373058 - Sports Weapons No weapons were added. Peds // Name | Hash A_F_Y_CarClub_01 | 0xFD08C54B A_M_Y_CarClub_01 | 0x685FF8D4 A_M_Y_TattooCust_01 | 0x9C1F1A19 CSB_AviSchwartzman_02 | 0x89FEFCE0 CSB_DrugDealer | 0x389258FE CSB_Hao_02 | 0xBF71EF93 CSB_Mimi | 0x86C1FFE8 CSB_Moodyman_02 | 0x8D7EE5A4 CSB_Sessanta | 0xD3BAC7E0 G_M_M_Prisoners_01 | 0x21B4080F G_M_M_Slasher_01 | 0x277E179C IG_AviSchwartzman_02 | 0xDEA6E105 IG_Benny_02 | 0x73D1907B IG_DrugDealer | 0x1F0CA79D IG_Hao_02 | 0xF0837160 IG_LilDee | 0xC80DF962 IG_Mimi | 0x784F9C95 IG_Moodyman_02 | 0x97D144B3 IG_Sessanta | 0x371B9DA9 S_F_M_Autoshop_01 | 0xBD1F24 S_F_M_RetailStaff_01 | 0xC19C2462 S_M_M_Autoshop_03 | 0x68C3112 S_M_M_RaceOrg_01 | 0x9AD98D99 S_M_M_Tattoo_01 | 0xC41743EB Props prop_tr_01 tr_prop_scriptrt_crew_logo01a | 0x48B4E974 tr_prop_scriptrt_hood | 0x866168A7 tr_prop_scriptrt_style8 | 0x506912EB tr_prop_scriptrt_style8_sticker_l | 0x9D966F97 tr_prop_scriptrt_style8_sticker_m | 0x85D74019 tr_prop_scriptrt_style8_sticker_s | 0xECF28E4A tr_prop_scriptrt_style8x | 0x6E4FAA3E tr_prop_scriptrt_table | 0x2F887E9A tr_prop_scriptrt_table01a | 0xA93005EA tr_prop_tr_corp_servercln_01a | 0xCF045CF6 tr_prop_tr_door2 | 0xD0873108 tr_prop_tr_door3 | 0x50AC3168 tr_prop_tr_door4 | 0x3E6B0CE6 tr_prop_tr_door5 | 0x2D1A6A41 tr_prop_tr_door6 | 0x1AE045CD tr_prop_tr_door7 | 0x9985C31A tr_prop_tr_door8 | 0x87BC9F88 tr_prop_tr_door9 | 0x7607FC1F tr_prop_tr_elecbox_01a | 0x2E7E635F tr_prop_tr_facility_glass_01j | 0xA2CA270F tr_prop_tr_flag_01a | 0xE8DABD71 tr_prop_tr_gate_l_01a | 0xEB3B5D03 tr_prop_tr_gate_r_01a | 0x7BB62A5 tr_prop_tr_iaa_base_door_01a | 0x47F5712D tr_prop_tr_iaa_door_01a | 0x633FC452 tr_prop_tr_ilev_gb_vaubar_01a | 0xC4671168 tr_prop_tr_light_ceiling_01a | 0x30C6E0EE tr_prop_tr_meet_coll_01 | 0xE0492FAE tr_prop_tr_mod_lframe_01a | 0xD0749BD5 tr_prop_tr_notice_01a | 0xF5E87E89 tr_prop_tr_planning_board_01a | 0x1139FFF1 tr_prop_tr_ramp_01a | 0x9CA884DD tr_prop_tr_roller_door_01a | 0x64E9A47 tr_prop_tr_roller_door_02a | 0x549AB356 tr_prop_tr_roller_door_03a | 0x12C1FEF2 tr_prop_tr_roller_door_04a | 0x28ACA727 tr_prop_tr_roller_door_05a | 0x3156626E tr_prop_tr_roller_door_06a | 0x4494612A tr_prop_tr_roller_door_07a | 0xCD6A9CDC tr_prop_tr_roller_door_08a | 0x5997320F tr_prop_tr_roller_door_09a | 0x2DCBDFDD tr_prop_tr_serv_tu_light3 | 0x93932EED tr_prop_tr_serv_tu_light4 | 0xA4BB513D tr_prop_tr_trailer_ramp_01a | 0xAE9FBC19 tr_prop_tr_tripod_lamp_01a | 0x7331C1F tr_prop_tr_truktrailer_01a | 0x9B1A6442 tr_prop_tr_worklight_03b | 0x4039B477 tr_prop_wall_light_02a | 0xC81EA44 prop_tr_accs_01 tr_prop_tr_acc_pass_01a | 0xF013E400 tr_prop_tr_blueprt_01a | 0x199793EF tr_prop_tr_clipboard_sh_01a | 0xACAA08DE tr_prop_tr_clipboard_ta_01a | 0x55D12F13 tr_prop_tr_clipboard_tr_01a | 0x66AACD78 tr_prop_tr_control_unit_01a | 0x57C8FDD tr_prop_tr_desk_main_01a | 0x4EE14C5C tr_prop_tr_file_cylinder_01a | 0xE08EEE83 tr_prop_tr_files_paper_01b | 0xD01CAC14 tr_prop_tr_flipjam_01a | 0xB70D4FEC tr_prop_tr_flipjam_01b | 0xC4FEEBCF tr_prop_tr_folder_mc_01a | 0x5C442E61 tr_prop_tr_fp_scanner_01a | 0xB12B77D7 tr_prop_tr_grinder_01a | 0x8768068A tr_prop_tr_laptop_jimmy | 0x15037CC6 tr_prop_tr_lightbox_01a | 0x4D3EF6E7 tr_prop_tr_lock_01a | 0x77CD302D tr_prop_tr_monitor_01a | 0xE56BA797 tr_prop_tr_monitor_01b | 0x876DEB81 tr_prop_tr_note_rolled_01a | 0xA1EDF93C tr_prop_tr_officedesk_01a | 0x179DD21 tr_prop_tr_photo_car_01a | 0x5129834B tr_prop_tr_plate_sweets_01a | 0x34AB5D9E tr_prop_tr_scrn_phone_01a | 0xF3A1EB1 tr_prop_tr_scrn_phone_01b | 0xFC7B7934 tr_prop_tr_ser_storage_01a | 0x543B4F31 tr_prop_tr_swipe_card_01a | 0x24FC835F tr_prop_tr_table_vault_01a | 0x8694BDC1 tr_prop_tr_table_vault_01b | 0x8FD9D04B tr_prop_tr_usb_drive_01a | 0x424A7333 tr_prop_tr_usb_drive_02a | 0x1BA1A4CA prop_tr_accs_02 tr_p_para_bag_tr_s_01a | 0x95455AB8 tr_prop_tr_bag_bombs_01a | 0xC6E6C854 tr_prop_tr_bag_clothing_01a | 0x106F0F32 tr_prop_tr_bag_djlp_01a | 0x86D0835F tr_prop_tr_bag_flipjam_01a | 0xB52EA4F6 tr_prop_tr_bag_grinder_01a | 0x143FF876 tr_prop_tr_bag_thermite_01a | 0xA3289E5F tr_prop_tr_break_dev_01a | 0x3579A159 tr_prop_tr_car_keys_01a | 0x4FEF5E3E tr_prop_tr_carry_box_01a | 0xEC9CE219 tr_prop_tr_cctv_cam_01a | 0xBB947154 tr_prop_tr_cctv_wall_atta_01a | 0xF6712C54 tr_prop_tr_chair_01a | 0x9267D3BF tr_prop_tr_coke_powder_01a | 0x3DFF9B68 tr_prop_tr_dd_necklace_01a | 0x97431FCE tr_prop_tr_elecbox_23 | 0x7A59619E tr_prop_tr_fuse_box_01a | 0x37403744 tr_prop_tr_med_table_01a | 0x3EA37E15 tr_prop_tr_skidmark_01a | 0x188F7CA2 tr_prop_tr_skidmark_01b | 0x62557CE tr_prop_tr_v_door_disp_01a | 0xFC858363 prop_tr_arcade_camhedz tr_prop_tr_camhedz_01a | 0xA692F094 tr_prop_tr_camhedz_01a_screen_p1 | 0x9613B1CA tr_prop_tr_camhedz_01a_screen_p2 | 0x8BD89D54 tr_prop_tr_camhedz_cctv_01a | 0x3C8C0EF5 tr_prop_tr_wpncamhedz_01a | 0x287FE742 prop_tr_arcade_trophies tr_prop_tr_trophy_camhedz_01a | 0xBA5E1689 prop_tr_cabin tr_prop_tr_cabine_01a | 0xA063C35C prop_tr_collectibles_01 tr_prop_tr_boat_wreck_01a | 0x73D1F254 tr_prop_tr_chest_01a | 0x4174150F tr_prop_tr_military_pickup_01a | 0x74503C56 tr_prop_tr_sand_01a | 0xB3502AA tr_prop_tr_sand_01b | 0x39655F0A tr_prop_tr_sand_cs_01a | 0x91000CC3 tr_prop_tr_sand_cs_01b | 0xBFB6EA30 prop_tr_containers tr_prop_tr_cont_coll_01a | 0x970F4DB0 tr_prop_tr_container_01a | 0xC08841A0 tr_prop_tr_container_01b | 0xD1DDE44B tr_prop_tr_container_01c | 0xA7378EFF tr_prop_tr_container_01d | 0xB6602D50 tr_prop_tr_container_01e | 0xC676CD85 tr_prop_tr_container_01f | 0xD0FFE297 tr_prop_tr_container_01g | 0x9A91F5AC tr_prop_tr_container_01h | 0xB48A29AC tr_prop_tr_container_01i | 0x7906B296 prop_tr_crates tr_prop_tr_adv_case_01a | 0xD76BC972 tr_prop_tr_crates_sam_01a | 0xCB4D298C tr_prop_tr_mil_crate_02 | 0x1C1F652E prop_tr_garage_equipment tr_prop_tr_car_lift_01a | 0x64ACAFD1 prop_tr_meth tr_prop_biker_tool_broom | 0xF4EA5CF3 tr_prop_meth_acetone | 0xE9D2C3D4 tr_prop_meth_ammonia | 0x81F8A39D tr_prop_meth_bigbag_01a | 0xD3D5A482 tr_prop_meth_bigbag_02a | 0x44C06CE tr_prop_meth_bigbag_03a | 0x25774584 tr_prop_meth_bigbag_04a | 0x9F9E3B34 tr_prop_meth_chiller_01a | 0x4AEAE482 tr_prop_meth_hcacid | 0xEB3726D tr_prop_meth_lithium | 0xFFDB5128 tr_prop_meth_openbag_01a | 0xED6AE644 tr_prop_meth_openbag_01a_frag_ | 0x9C2B3888 tr_prop_meth_openbag_02 | 0x7828E6A8 tr_prop_meth_pallet_01a | 0xF56EF57A tr_prop_meth_phosphorus | 0xF8AF1E00 tr_prop_meth_pseudoephedrine | 0xA24DECB2 tr_prop_meth_sacid | 0x1871284A tr_prop_meth_scoop_01a | 0x1B3A2EDB tr_prop_meth_smallbag_01a | 0xB588F058 tr_prop_meth_smashedtray_01 | 0x3FBF7B96 tr_prop_meth_smashedtray_01_frag_ | 0x606BD751 tr_prop_meth_smashedtray_02 | 0x11849F21 tr_prop_meth_sodium | 0xA59E9619 tr_prop_meth_table01a | 0x271B2A3D tr_prop_meth_toulene | 0x700AE2DD tr_prop_meth_tray_01a | 0x85796D87 tr_prop_meth_tray_01b | 0x533E8912 tr_prop_meth_tray_02a | 0x20CAA343 prop_tr_para tr_prop_tr_para_sp_s_01a | 0x32993B prop_tr_track_course tr_prop_tr_finish_line_01a | 0xE73DF637 tr_prop_tr_sign_gf_ll_01a | 0x9F1AA33A tr_prop_tr_sign_gf_lr_01a | 0x90018062 tr_prop_tr_sign_gf_ls_01a | 0x625852A7 tr_prop_tr_sign_gf_lul_01a | 0xB6F51E6D tr_prop_tr_sign_gf_lur_01a | 0xB7A70CBE tr_prop_tr_sign_gf_ml_01a | 0xDEE640A5 tr_prop_tr_sign_gf_mr_01a | 0x5541612F tr_prop_tr_sign_gf_ms_01a | 0xCA4D116E tr_prop_tr_sign_gf_mul_01a | 0xC3ED980F tr_prop_tr_sign_gf_mur_01a | 0x6384F654 tr_prop_tr_start_grid_01a | 0x3B93FF26 prop_tr_track_hoardings tr_prop_tr_pile_dirt_01a | 0x5D259626 tr_prop_tr_races_barrel_01a | 0x80053E1A tr_prop_tr_skip_ramp_01a | 0xCBC704A4 tr_prop_tr_tyre_wall_u_l | 0x6AA4331B tr_prop_tr_tyre_wall_u_r | 0xB8F04FB2 tr_prop_tr_wall_sign_01 | 0x8172DF65 tr_prop_tr_wall_sign_01_b | 0xEC8D70CD tr_prop_tr_wall_sign_0l1 | 0x13C3630D tr_prop_tr_wall_sign_0l1_b | 0x3B1FD771 tr_prop_tr_wall_sign_0r1 | 0xF1ED9D32 tr_prop_tr_wall_sign_0r1_b | 0x8E925153 prop_tr_vehicles tr_prop_tr_mule_ms_01a | 0xB93AA186 tr_prop_tr_mule_mt_01a | 0x22751A56 tr_prop_tr_tampa2 | 0xCF668E98 tr_prop_tr_van_ts_01a | 0x8E2F64D4 Thanks to @Jer for downloading the update super quick again.8 points
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mp.game v2 mp.game v2 is the new game natives API that replaces mp.game (v1) and its related entity methods. It uses the newest V8 (JS engine) C++ to JS interopability methods to provide better performance, stability and memory usage. Basically: 1) 2x faster native calls on average - even better performance for non-trivial calls (e.g., references, vectors and more). Some natives were reimplemented to achieve best performance for certain cases. In our benchmarks, mp.game v2, while including general JavaScript overhead, matches ScriptHookV (C++) performance (even beats it in some cases!) all thanks to internal optimizations and the new JS to C++ interop. 2) All legacy generator issues are fixed as well as improvements to argument validation to provide more information in a more convenient way. 3) Natives have been brought up to date. Old natives also received updates to keep them as backwards compatible as possible. 4) Game API has received improvements for better maintainability, can now be easily upgraded with minor RAGE Multiplayer releases. 5) TypeScript definitions are now generated alongside original game API code. Public release coming soon. Game and API optimizations Besides major performance improvements brought by mp.game v2, we've also fine tuned some other things. * Fixed a major GTAV streaming issue where players on populated RAGE Multiplayer servers could have lag spikes when a lot of players (and/or peds) stream in at once * Networking procotol has been improved for better bandwidth alongside protocol optimizations for high-latency connections * Base entity methods and properties has been improved for better memory usage and performance * Client-side mp.Pool API has been updated to be on par with the server-side API * Client-side resource validation improvements - game resources will be validated faster, with less memory usage and without full decryption * Client-side runtime resource reloading has been improved to be faster * Improved client resources I/O performance, this one is more noticeable for HDD players Normally, on an optimized gamemode these shouldn't noticeably improve average FPS but the lowest 1% (frame skips and stutters) during gamemode performance-intensive code execution - we've been reported with average FPS improvements on various servers as well, though. EAC EasyAntiCheat (part of EpicOnlineServices) has been embedded into the game launcher but not yet fully Implemented due to the upcoming Los Santos Tuners update (July 20th), at the moment it lacks full EOS integration and server-side API which is needed for EAC to function properly. We will make sure to deliver as soon as possible after the next GTAV update compatibility is ensured. Until then, we're just testing the EAC integrated launcher. By the way, no worries - while EAC increases the launching time a bit, it doesn't affect in-game performance at all. API * Added: client-side mp.game.enableInvokeDebug (enables mp.game v2 strict type checks, on by default) * Added: client-side mp.game.enableResultObjCache (about >10% performance improvement for natives that return Vector3, even more for natives with complex return values. Off by default - to be used with caution!) * Added: client-side mp.players[/peds/vehicles/colshapes/objects/markers/labels].maxStreamed (get/set) * Added: client-side mp.cameras.gameplay - mp.camers.new("gameplay") now also returns reference to this persistent undestructible instance * Added: client-side mp.game.streaming.getAllModelHashes([type]) * Added: client-side mp.game.streaming.getAllModelNames([type]) * Added: client-side mp.game.streaming.getModelNameFromHash(hash) * Added: client-side mp.game.invokeStrict* (it doesn't pass rounded number values as int but explicit BigInt values) * Fixed: client-side entity JS prototypes accessibility (hint: you can use this instead of checking entity.type now) * Fixed: client-side mp.game.graphics.screen2dToWorld3d is completely accurate and way faster now (especially when compared to community made JS implementations used for better accuracy in the past) * Updated: removed fool-proofing of C# natives-based API passing null strings as empty strings (it was incompatible with certain natives) * Updated: client-side clearTimeout/clearInterval now returns false if given interval didn't exist * Fixed: client-side C# RAGE.Game.Invoke supports bool and bytes (both as arguments and return values, previously it had to be casted to int/long) * Updated: entity.destroy now has a safety guard against double calls * Fixed: client-side C# waypoint events Misc * RAGE game process runs as an user process (non elevated) now * User game resources loading performance has been improved * Fixed EGS game path auto detection * Launcher downloading speed status is now more accurate * Launcher properly switches from "establishing connection" to "downloading" status now * Voice chat recorder stability and performance improvements (with more updates planned!) * Fixed broken vehicle bumpers falling on ground when streamed in * Fixed specfic server vehicle/entity API packets being ignored by clients with an unstable connection * Implemented masterlist domain resolver cache when the server couldn't temporarily resolve it after reconnecting at runtime due to DNS server connectivity issues (e.g., DDoS attack or... daily OVH network issues) * CEF automatically resizes based on game resolution * Experimental IME (https://en.wikipedia.org/wiki/Input_method) implementation was added * Fixed false timeouts with server to player RPCs * Overall server and client improvements, fixes and clean-ups Upgrading Update has been pushed to the testing branch "gamev2_LdQuTaL26ySDCvxvVnD8czXS7YzuwmX3" just now (switch channel by editing config.xml in RAGE MP folder). The client is backwards compatible with old server and vice versa. We will start merging this update into our main branch (prerelease) after the compatibility patch for the next GTAV update is ready (no worries - we've been testing this update for months with as many people as we can reach out to grab stability feedback - your feedback is also welcome in our Discord). Old game API methods are available in mp.game1 object (can be swapped back to mp.game), you can use it for newer builds detection as well. Currently 0.3.7 is not supported - it will be added by the next GTAV update compatibility patch. More Released updates and patch notes are posted in our Discord. Make sure to check it out at #quick-updates!3 points
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Interiors Credits to CodeWalker (dexyfex and contributors) and GTA V Script Decompiler (njames93) for providing the tools to get this information. This section is not 100% reliable until I can test them ingame. All locations seem to work just fine, keep in mind that you'll need to use entity sets to make them look proper. Tuner Garage Position: new mp.Vector3(-1350.0, 160.0, -100.0); Entity Sets/Interior Props: entity_set_bedroom entity_set_bedroom_empty entity_set_bombs entity_set_box_clutter entity_set_cabinets entity_set_car_lift_cutscene entity_set_car_lift_default entity_set_car_lift_purchase entity_set_chalkboard entity_set_container entity_set_cut_seats entity_set_def_table entity_set_drive entity_set_ecu entity_set_IAA entity_set_jammers entity_set_laptop entity_set_lightbox entity_set_methLab entity_set_plate entity_set_scope entity_set_style_1 entity_set_style_2 entity_set_style_3 entity_set_style_4 entity_set_style_5 entity_set_style_6 entity_set_style_7 entity_set_style_8 entity_set_style_9 entity_set_table entity_set_thermal entity_set_tints entity_set_train entity_set_virus Car Meet Positions: new mp.Vector3(-2000.0, 1113.211, -25.36243); new mp.Vector3(-2000.0, 1113.211, 27.66735); Entity Sets/Interior Props: entity_set_meet_crew entity_set_meet_lights entity_set_meet_lights_cheap entity_set_player entity_set_test_crew entity_set_test_lights entity_set_test_lights_cheap entity_set_time_trial Meth Labs Positions: new mp.Vector3(981.9999, -143.0, -50.0); new mp.Vector3(1210.0, 1857.0, -50.0); new mp.Vector3(1569.0, -2130.0, -50.0); new mp.Vector3(839.0, 2176.0, -50.0); Entity Sets/Interior Props: tintable_walls Miscellaneous IPLs tr_tuner_meetup tr_tuner_race_line tr_tuner_shop_burton tr_tuner_shop_mesa tr_tuner_shop_mission tr_tuner_shop_rancho tr_tuner_shop_strawberry2 points
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It might take a day, it might take a week; You'll just have to be patient in all honesty (Not direct at you pervik)1 point
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Will this update be compatible with current 1.1 gamemodes, e.g. there won't be any changes required to current scripts for them to run properly with this update?1 point
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Aren't you talking about driveby? It can be done like this at clientside: mp.game.player.setCanDoDriveBy(false);1 point
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I have the same issue, tried re-installing rage client and also verified my game and same error everytime0 points
