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Showing content with the highest reputation on 12/16/21 in Files

  1. Version 0.3

    2202 downloads

    RageZombies (on Github) Zombie Survival Gamemode for RageMP Installation! Prerequisites: MongoDB, NodeJS > 8.0.0 , Intermediate JS Knowledge install all needed packages using npm i "compile" clientside code using watchify client/development/index.js -o client/index.js edit app.js to fit your environment run app.js node app.js run your server About RageZombies was heavily insipred by some of my Zombie Projects on MTA, different Survival/Zombie Games. Most of the Work was strongly influenced by the small community that gathered around the project, therefor special thanks to: Pluz The-Second RiiVu Chmuzy CarloGambino feris without their work i couldn´t have finished some parts Features please take into consideration that all of these are work in progress, meaning they are not finished. Plant System Clothing System Inventory Vehicles Lootable Items Lootable Chests Zombies Weapon Damage Equipment Gathering System Character System Account System Building System Hunger and Thirst Weather System ( Weather Zones ) Animation Sync Object Streamer Contribution If you feel like contribution to this project feel free to send requests. all constributors will be credited. License Please visit License for more information. Contact If you feel like contacting me for whatever reason Steam Discord Github RageMP Resource Credits Thanks to RageMPDev for his Attachment System Thanks to rootcause for his Crouch System and his Scaleform Messages Script Thanks to micaww for Rage-RPC Thanks to Larsf96 for his contribution to the CEFBrowser Class.
    1 point
  2. Version 1.0.0

    1346 downloads

    What is this amazing script? You are also able to control the steering (unable to set straight afterwards due to setSteeringAngle not being implemented yet) so you can move the vehicle to the side of the road. If you are an RP server then this is perfect for you! With some wizard maths, the text and position is at the correct end of each car and is based on distance (This has taken over 6 hours to get right). Configuration I have already built in configuration to set whether you can allow it on locked vehicles, low health vehicles, whether the engine is off and certain vehicle classes. These can all be configured in the config section of the file: this.config = { AllowVehicleClass: [0, 1, 2, 3, 4, 5, 6, 9, 18], // These are the normal vehicles in the game classes - to disable it, set it to false MaxVehicleCubedSize: 25, // This is the vehicle length * width - as an idea an ambulance is 21 LockHandbrakeProtection: false, // If set - you can't push a locked vehicle (Theft prevention or ditching cars) EngineProtection: false, // If set - you can only push if the enginer is turned off VehicleHealthProtection: false, // Must be less than 1000 or false which de-activates checking vehicle health PushEventName: false, // Set this to send an event to your server with the relevant Vehicle and Player attached (ie 'pushing_car') LabelsDisplayed: true, // Show labels near the pushing positions when close enough DebugPositions: false, // View pushing positions as markers so they are more visible AllowVehicleSteering: true, // Allows the player to turn the wheels of the vehicle using A and D keys } In Action To see how it looks working just checkout: https://streamable.com/ab2v5 Questions Lastly if you have any questions feel free to give me a shout on discord (wdoyle2) or respond in the comment section. This is currently not on github but more than happy to post it for any future pull requests.
    1 point
  3. Version 1.0.0

    526 downloads

    This resource adds a way to make the local player hold a mugshot board with custom text on it, the custom text and animation won't be synced to others. You can also use this resource to understand how rendertarget system works which lets you display scaleform on certain game objects. Installing: Put policetext into your server's client_packages directory, then add require('policetext/index.js'); to index.js. Available functions/events: mp.players.local.mugshotboard.show -> mp.events.call("ShowMugshotBoard") -> Params: title, topText, midText, bottomText, rank = -1 mp.players.local.mugshotboard.hide -> mp.events.call("HideMugshotBoard") -> Params: - And you can access if the local player has a mugshot board or not by using the hasMugshotBoard global variable. Clientside example (pressing F10 will give your character a mugshot board, pressing it again will remove it): mp.keys.bind(0x79, false, () => { if (!hasMugshotBoard) { mp.players.local.mugshotboard.show(mp.players.local.name, "Top Text", "Mid Text", "Bottom Text", 15); } else { mp.players.local.mugshotboard.hide(); } });
    1 point
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