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Showing content with the highest reputation on 01/06/22 in all areas

  1. Version 1.0.4

    4086 downloads

    Most of the server developers (ones that don't patiently wait for *something large*, though this resource is powerful enough) use their own server-side object attachments implementation that represents some large JSON with all the object and attachment information. This resource lets you cache "static attachments" in the client-side code so thanks to efficient utilization of the shared data it just uses a small shared variable to do the attachment processing without any need to create server-side objects nor send its data. For example, if you want to attach a specific object to specific ped bone with spefic bone offset and object rotation, this will only use a ~4-8 byte shared variable keeping it accurate. User-made implementations I have seen before usually take ~100 bytes per an object. API: Client-side mp.attachmentMngr.register(attachmentId, model, bone, offset, rotation) mp.attachmentMngr.addLocal(attachmentId) (synced!) mp.attachmentMngr.removeLocal(attachmentId) (synced!) API: Server-side player.addAttachment(attachmentId, remove) player.hasAttachment(attachmentId) Example Resource There's an example resource in /client-packages/epic-attachments folder. It lets you toggle attachments (there are like 30 attachments) using a NativeUI-based menu. Thanks to root for his contributions made to the example resource.
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  2. After a break from the project, development is once again underway for Classic Roleplay! Classic Roleplay is currently looking for people to help with development in various roles: - Developer (ideally with experience in any or all of: C#, ASP.NET, TypeScript, React) - Mapper (ideally with experience in CodeWalker, 3DS Max, or similar) - Graphics artist (for designing logos and other artwork) Come on in if you're interested in helping out or would just like to follow the development of the project. Discord: https://discord.gg/AWNkUjvb8Y
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