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Showing content with the highest reputation on 04/02/22 in all areas

  1. Nobody said it was a 1 week test, it's implemented and done. It was mentioned hopefully in a week after its release serverside API and events would come with, along with other fixes. Regardless posting shit memes isn't going to change anything.
    1 point
  2. The types are now public on NPM, you can use them: # With npm > npm i --save-dev @ragempcommunity/types-server > npm i --save-dev @ragempcommunity/types-client > npm i --save-dev @ragempcommunity/types-cef # With yarn > yarn add -D @ragempcommunity/types-server > yarn add -D @ragempcommunity/types-client > yarn add -D @ragempcommunity/types-cef # With pnpm > pnpm add -D @ragempcommunity/types-server > pnpm add -D @ragempcommunity/types-client > pnpm add -D @ragempcommunity/types-cef For more details, please see: https://github.com/ragempcommunity/ragemp-types
    1 point
  3. ragemp-typescript is now using SWC as default compiler (x70 faster than typescript compiler)
    1 point
  4. Advanced types: https://github.com/LeonardSSH/ragemp-types/wiki/Advanced
    1 point
  5. I made 2 boilerplates using typescript and javascript, with support for the new types: https://github.com/LeonardSSH/ragemp-typescript https://github.com/LeonardSSH/ragemp-javascript
    1 point
  6. The types are public! See: https://github.com/LeonardSSH/ragemp-types + mp.game v2 fully integrated.
    1 point
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