Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 05/27/22 in Posts

  1. Since the recent EAC update a fairly decent chunk of players I know on RAGE are facing major performance issues. FPS loss, freezes, game crashes, and textures loading very slowly (sometimes upwards of a minute) are a frequent occurence since this patch even with good hardware specs. Here is footage of my current RAGE:MP gameplay, several of my Discord friends said they also have a similar experience: Besides this, the server we play on very rarely sees instances of hacking. Bans for hackers are fairly rare and few cases happen. I understand that the system is currently in testing, however, different servers on RAGE may not necessarily benefit from an anticheat besides newer servers that desire an easy, early solution to prevent hacking. Many common hacking issues are easily solved with server-side events that can be used to check for things like weapons being spawned in that were not acquired properly through the server's script. What I would like to suggest is the ability for server owners to opt-in to EAC through conf.json. If enabled, the RAGE:MP launcher will load EAC, otherwise the game will launch without it. This could follow a similar process as to how connecting to 0.3.7 and 1.1 servers would work, where RAGE launched different launchers depending on the version of the server you connect to. A different launcher would not be needed in this case, simply, the EAC process would either be invoked or not depending on the server-side config. I understand this system is in testing and is due for improvements, however I believe this would be beneficial for many servers that might not need an anticheat due to existing server side script checks that are implemented.
    1 point
  2. Interiors and Locations Credits to CodeWalker (dexyfex and contributors) and GTA V Script Decompiler (zorg93) for providing the tools to get this information. Also big thanks to HeySlickThatsMe for letting me know of islandhopper.meta Cayo Perico Island Unlike other places Rockstar added, this location is loaded via its own native. (0x9A9D1BA639675CF1) Said native hides the original map so only use it when players are going to the island. You can check this example script: let g_bIslandLoaded = false; mp.keys.bind(0x72 /* F3 */, false, () => { g_bIslandLoaded = !g_bIslandLoaded; mp.game.invoke("0x9A9D1BA639675CF1", "HeistIsland", g_bIslandLoaded); mp.game.invoke("0x5E1460624D194A38", g_bIslandLoaded); // for island map in pause menu and minimap mp.gui.chat.push(`Island ${g_bIslandLoaded ? "loaded" : "unloaded"}`); }); (you might want to use 1 and 0 instead of true and false in clientside C#) Position: new mp.Vector3(4840.571, -5174.425, 2.0); IPLs (optional): Most of the time, you won't need to use these as they seem to be for making different heist scenarios. (some aren't even for heists but for the island itself) You can totally skip this section. https://gist.github.com/root-cause/068b4060d3a75151da2f33db0d06695e Submarine Position: new mp.Vector3(1561.562, 410.45, -48.0); Entity Sets/Interior Props: entity_set_acetylene entity_set_brig entity_set_demolition entity_set_fingerprint entity_set_guide entity_set_hatch_lights_off entity_set_hatch_lights_on entity_set_jammer entity_set_plasma entity_set_suppressors entity_set_weapons Casino Nightclub Position: new mp.Vector3(1550.0, 250.0, -48.0); Entity Sets/Interior Props: EntitySet_DJ_Lighting dj_01_lights_01 dj_01_lights_02 dj_01_lights_03 dj_01_lights_04 dj_02_lights_01 dj_02_lights_02 dj_02_lights_03 dj_02_lights_04 dj_03_lights_01 dj_03_lights_02 dj_03_lights_03 dj_03_lights_04 dj_04_lights_01 dj_04_lights_02 dj_04_lights_03 dj_04_lights_04 int01_ba_bar_content int01_ba_booze_01 int01_ba_booze_02 int01_ba_booze_03 int01_ba_dj01 int01_ba_dj02 int01_ba_dj03 int01_ba_dj04 int01_ba_dj_keinemusik int01_ba_dj_moodyman int01_ba_dj_palms_trax int01_ba_dry_ice int01_ba_equipment_setup int01_ba_equipment_upgrade int01_ba_lightgrid_01 int01_ba_lights_screen int01_ba_screen int01_ba_security_upgrade int01_ba_style02_podium light_rigs_off Island Vault This one isn't really special but it has entity sets so I've decided to include it, the island office is also right above this place. Position: new mp.Vector3(5012.0, -5747.5, 15.0); Entity Sets/Interior Props: bonds_set files_set panther_set pearl_necklace_set pink_diamond_set tequila_set
    1 point
×
×
  • Create New...