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Showing content with the highest reputation on 06/05/22 in Files

  1. Version 1.0.0

    1917 downloads

    About This is a fork of Advanced Chat - Dependency free with a few new features implemented that were present in SA:MP Features Added /chathelp - view all commands /fontsize [size(0.5 - 1.5)] - sets the size of the font /pagesize [size(4-24)] - sets the size of the page /timestamp - toggles between timestamp /togglechat - toggles chat hidden/visible - The features added were present in SA:MP, DEPENDENCIES INSTALLATION Download files Include advanced-chat in your index.js REPO If you want to contribute, the link to the repository is - https://github.com/fl1k/advanced-chat SCREENSHOTS VIDEO
    1 point
  2. Version 1.3.1

    1541 downloads

    So this is a simple Script, that detects suspicious actions from client-side: - No Reload - Unallowed Weapons - Rapid Fire - Flyhacks - Speedhacks - Vehicle Fly and Speedhacks - Static Godmodes and Healkeys Showcase: https://streamable.com/iklquo When you teleport, heal or respawn the player, use the 'client:respawning' event. If you want to use something like Medkits or Respawns you need to trigger the 'client:respawning' event, which disables the AntiCheat for some seconds, otherwise the player gets flagged. Do your own thing for Vehicle Flyhack flagging, because on my server, you don't do those big Car Stuntjumps, where you fly like 30m high. Maybe remove that flagging. NOTE: There are many reasons that can cause false flags, for example high-ping or low fps. Dont ever autoban people with this!
    1 point
  3. Version 1.0.0

    2154 downloads

    Hi, i'm giving this characte creator from my heart to you guys ❤️ It's on Serbian, sorry, you will get t It's looking amazing ig, with camera and everything...
    1 point
  4. Version 1.0.0

    1171 downloads

    Use this script to implement hitmarkers to your script. As you can see at the screenshot, the health of the player will pop-up at the position of the player when you hit them. Use: Hits.add(amount, position); Where you want to spawn a hitmark with the number or amount you want. Enjoy!
    1 point
  5. Version 1.0.0

    740 downloads

    This script provides working helicam which has 3 different modes (normal, thermal, night vision), plate recognition system and zoom feature. I have used this script on my own server and never experienced an issue but since I have extracted it from my own gamemode, if you come across a issue, post a comment below, I will try to fix things. Usage Right Mouse Button: Changes mode (normal, thermal, night vision) Space: Locks to a vehicle and shows its plate and model. Installing Put the files you downloaded in their respective places Add require('helicam') to client_packages/index.js Call "enablehelicam" event from serverside or via keydown event. Credits davwheat - FiveM version of this script.
    1 point
  6. Version 2.0.0

    828 downloads

    Requires RAGE Multiplayer 1.1.0 and above. This resource adds a GTA Online like player list to your server. Installing Put playerlist into your server's client_packages directory, then add require('playerlist'); to client_packages/index.js. Controls Z = Toggle player list visibility. PageUp = Move to the next page. PageDown = Move to the previous page. Customization You have the ability to customize how a player is displayed in the list. Here's a list of shared variable keys used for customization: PlayerListColor = This shared variable is used to specify which background color the player will have in the list. Uses an integer (HUD color ID), so go check the wiki. PlayerListTag = This shared variable is used to give players a crew/clan tag next to their name in the list. Setting this value to more than 5 characters isn't recommended since the scaleform displays up to 5 characters. (deprecated in 2.0) Crew Tag API (Serverside - v2.0 and above) // Sets the crew tag of a player. // "tag" being empty will reset player's crew tag. // "tag" should not be more than 4 or 5 characters to prevent visual annoyances player.setCrewTag(tag, { crewIsPrivate, // Boolean - makes the crew tag background a rectangle if true, indicates player owned clans crewIsRockstar, // Boolean - adds the Rockstar Games logo to the crew tag display if true playerCrewRank, // Number - player's rank in their crew, refer to crew ranks list below, ignored if crewIsPrivate is false crewTagColor // Array of numbers (red, green, blue) - the crew color }); // Resets the crew tag of a player. player.resetCrewTag(); // Crew ranks Leader = 0 (100% crew color "strip" display) Commissioner = 1 (80% crew color "strip" display) Lieutenant = 2 (60% crew color "strip" display) Representative = 3 (40% crew color "strip" display) Muscle = 4 (20% crew color "strip" display) Member = 5 (no crew color "strip" display) Various crew tags: Credits TomGrobbe - mp_mm_card_freemode scaleform research @rgnbgnhnd @Jer - Testing Notes This script uses mp.gui.chat.show function to toggle chat visibility when a player opens/closes the player list. Meaning if you have a custom chat, this resource might fail to toggle chat visibility. Source code is available on GitHub in case you don't want to download: https://github.com/root-cause/ragemp-playerlist
    1 point
  7. Version 1.0.0

    1140 downloads

    What is this? This is a simple money HUD for rage It is easy to add and use in your existing application or a new one! It is very similiar to SAMP's money HUD It contains nice animations on money adding/removing (Check the included GIF) How to install? Extract the MoneyHUD.js file in your client_packages and include it in your index.js require('./MoneyHUD.js'); Note This was created in version 0.3.7 How to use? Call event moneyhud:set on player initialization/connect to initialize player's starting money - Example: client.TriggerEvent("moneyhud:set", 5000); Call event moneyhud:add to add money to the HUD - Example: client.TriggerEvent("moneyhud:add", 1500); Call event moneyhud:remove to remove money from the HUD - Example: client.TriggerEvent("moneyhud:remove", 1500); Extra settings You can change the MINIMUM_LENGTH constant to determine how long should the money HUD be by minimum
    1 point
  8. Version 1.0.0

    545 downloads

    This resource adds hair overlays/hair tattoos/hair decals for freemode male and freemode female. Hair overlays are used in GTA Online for better looking hair. Requirements RAGE Multiplayer 1.1 and above mp.game.data resource Some script editing Installing Put the files you downloaded in their respective places Install mp.game.data if you haven't installed it yet Add require('hair-overlay') to client_packages/index.js All done Clientside API /** * Call after updating the local player's hair style on clientside. * Useful for barber shop preview and other customization related scripts. */ mp.players.local.applyHairOverlay(); Serverside API /** * Call after updating a player's hair style on serverside. * Not using this function might cause visual desync until the player is restreamed in to other players. */ player.applyHairOverlay(); Example Commands used during development: // Clientside (https://rage.mp/files/file/296-better-clientside-commands/ - for addCommand clientside) // /client_sethair 72 0 0 mp.events.addCommand("client_sethair", (hair, color, highlight) => { hair = Number(hair); color = Number(color); highlight = Number(highlight); mp.players.local.setComponentVariation(2, hair, 0, 2); mp.players.local.setHairColor(color, highlight); mp.players.local.applyHairOverlay(); }); // Serverside // /sethair 72 0 0 mp.events.addCommand("sethair", (player, _, hair, color, highlight) => { hair = Number(hair); color = Number(color); highlight = Number(highlight); player.setClothes(2, hair, 0, 2); player.setHairColor(color, highlight); player.applyHairOverlay(); }); Notes Streamed in freemode male/freemode female players will always receive a hair overlay, meaning no more 100% bald characters. Local player won't have a hair overlay until applyHairOverlay function is used. (either locally or from serverside) clearFacialDecorations function is used to remove the old hair overlay on clientside. Meaning if you have other scripts that use setFacialDecoration, applied facial decoration(s) will be removed after a hair overlay change. Hair overlays are retrieved from the game, the problem with this approach is earlier hair styles (drawable 1 to 20? something like that) for both freemode male/freemode female lacks decal information which causes the resource to apply the fallback/default hair overlay. (fm_hair_fuzz) Unless they have forced component information (check mp_m_freemode_01_gunrunning_hair_shop.meta for forced decal component example), third party hair styles will apply the fallback/default hair overlay. (fm_hair_fuzz) Also on GitHub: https://github.com/root-cause/ragemp-hair-overlays
    1 point
  9. Version 1.0.0

    1066 downloads

    This packages includes custom weapon synchronization and damage modification made with an own system. Weapon damage can handled server-side. Make sure that you remove missing functions from the script, since the script is ripped out of my old source-code. If you can read the code, it's pretty easy to implement hit indicators since the script already supports a lot of this. (headshot sound, hitmarker, ...) Enjoy!
    1 point
  10. Version 1.0.0

    413 downloads

    Source code : https://github.com/J4YT/RAGE-Multiplayer-Vending-Machine-Script Only works in combination with the Attachment Sync resource. (see below) Requires Rage 1.1 to work.
    1 point
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