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Showing content with the highest reputation on 09/06/22 in all areas

  1. Since the recent EAC update a fairly decent chunk of players I know on RAGE are facing major performance issues. FPS loss, freezes, game crashes, and textures loading very slowly (sometimes upwards of a minute) are a frequent occurence since this patch even with good hardware specs. Here is footage of my current RAGE:MP gameplay, several of my Discord friends said they also have a similar experience: Besides this, the server we play on very rarely sees instances of hacking. Bans for hackers are fairly rare and few cases happen. I understand that the system is currently in testing, however, different servers on RAGE may not necessarily benefit from an anticheat besides newer servers that desire an easy, early solution to prevent hacking. Many common hacking issues are easily solved with server-side events that can be used to check for things like weapons being spawned in that were not acquired properly through the server's script. What I would like to suggest is the ability for server owners to opt-in to EAC through conf.json. If enabled, the RAGE:MP launcher will load EAC, otherwise the game will launch without it. This could follow a similar process as to how connecting to 0.3.7 and 1.1 servers would work, where RAGE launched different launchers depending on the version of the server you connect to. A different launcher would not be needed in this case, simply, the EAC process would either be invoked or not depending on the server-side config. I understand this system is in testing and is due for improvements, however I believe this would be beneficial for many servers that might not need an anticheat due to existing server side script checks that are implemented.
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  2. Server-Side C#: player.SetSharedData("ExampleData", example); Client-Side js: var example = mp.players.local.player.getVariable('ExampleData');
    1 point
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