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Showing content with the highest reputation on 10/10/22 in Posts

  1. I've been looking for a way to disable the radio as smoothly as possible (so no sound cut-off or infinite loops anywhere), this is what Daniel Hartung (from Discord) and I came up with: Client-side (trigger this in your server-side playerEnterVehicle event, has to be triggered server-side cause the client-side variant triggers too early before the player is in the vehicle) const localPlayer = mp.players.local; let radioKillTimer = null; mp.game.audio.setUserRadioControlEnabled(false); mp.events.add("disableVehicleRadio", () => { if(radioKillTimer == null){ radioKillTimer = setInterval(() => { if(localPlayer.isSittingInAnyVehicle()){ mp.game.audio.setRadioToStationName("OFF"); clearInterval(radioKillTimer); radioKillTimer = null; return; } }, 100); } }); The custom client event checks whether a timer to kill the radio already exists, if not it creates one (interval 100ms) that runs until the local player entity reports the fact that they're sitting in a vehicle. That's when the radio is set to off and the timer is killed and it's ensured that the radio station is only set once (preventing jittery sound).
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