Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 08/04/24 in all areas

  1. Hello everyone, As we’re implementing more of the most anticipated platform feature requests on our list, we’re excited to share our last development progress here with our entire community to keep you updated. Let's dive into the latest improvements! Voice Chat We understand the essential role voice chat plays in your daily gameplay in RAGE Multiplayer. Whether you're role-playing as a cop, a criminal, or engaging in PvP with friends, clear and reliable communication is crucial. Since introducing built-in voice chat with the 0.3.6 release years ago, we have continuously enhanced its performance. Today, we are excited to announce another iteration of voice chat improvements: New, advanced noise suppression mode was introduced: please set mp.voiceChat.advancedNoiseSuppression to true to enable it. Otherwise, the previous noise suppressor is used. We've implemented new measures to optimize voice chat against different network conditions. Please set the new mp.voiceChat.networkOptimisations to true to enable it. All clients must have the same value. Voice chat bitrate is now customizable through the new client-side property mp.voiceChat.bitrate. Various optimizations have been made to reduce CPU usage and improve the overall quality of voice chat. These new features, including advanced noise suppression and voice chat network optimizations, are disabled by default. Server developers need to activate them through their scripts. Game Audio Output In addition to the general voice chat improvements mentioned above, we have also introduced an alternative voice chat audio output interface that seamlessly integrates with the game’s audio engine. This feature enhances the auditory experience by allowing voice chat audio to be processed through the game’s own audio environment, providing a more immersive and realistic experience, especially in indoor settings and various outdoor scenarios like tunnels. API Integration: Added client-side mp.voiceChat.gameOutputEnabled (get/set) (false by default) Added client-side mp.voiceChat.gameOutputCategory (get/set) (defaults to mp.game.joaat("SPEECH_SCRIPTED")) Added client-side player.voiceGameOutputEnabled (get/set) (true by default, only works with mp.voiceChat.gameOutputEnabled set on) Added client-side player.voiceGameOutputCategory (get/set) Added client-side player.closeVoiceStream() Added client-side mp.game.audio.getCategoryVariable(categoryHash, fieldNameHash) Added client-side mp.game.audio.setCategoryVariable(categoryHash, fieldNameHash, value) Added client-side mp.game.audio.copyCategoryVariables(categoryTo, categoryFrom) Added client-side mp.game.audio.restoreCategoryVariables(categoryHash) Game audio categories are a base game feature to customize different sounds per playback category with various parameters. Please check the /platform/audio/config/categories.dat22.rel game file for more information. Voice chat audio FX API, such as player.setVoiceFxBQF` and more, are supported by the new voice chat game output. Note: The Game Audio Output feature is currently experimental. GTA5_htilvS8wf7.mp4 Entity Overlay API We're introducing a new entity overlay API set featuring the ability to draw overlays on game entities: outline, fill, noise, and wireframe. It works in batches so that you can draw entities either in a single batch or individually. You can draw overlays with depth test enabled or not. Added client-side mp.game.graphics.createEntityOverlayBatch(overlayParams) Added client-side entityOverlayBatch.update(overlayParams) Added client-side entityOverlayBatch.destroy() Added client-side entityOverlayBatch.valid (get) Added client-side entityOverlayBatch.add(entity) Added client-side entityOverlayBatch.remove(entity) Added client-side entityOverlayBatch.addThisFrame(entity) Added client-side entityOverlayBatch.removeThisFrame(entity) Added client-side mp.game.graphics.setEntityOverlayPassEnabled(enable) (off by default) let overlayParams = { enableDepth: true, deleteWhenUnused: false, keepNonBlurred: true, processAttachments: true, fill: { enable: false, color: 0xFFFFFFFF }, noise: { enable: false, size: 0.0, speed: 0.0, intensity: 0.0 }, outline: { enable: true, color: 0xFF9000FF, width: 5.0, blurRadius: 1.0, blurIntensity: 1.0 }, wireframe: { enable: false } }; mp.game.graphics.setEntityOverlayPassEnabled(true); let batch = mp.game.graphics.createEntityOverlayBatch(overlayParams); mp.events.add('render', () => { batch.addThisFrame(mp.players.local); }); Blip API Updates We have implemented a new blip API to streamline your map navigation in the pause menu, with the ability to group blips and sort them by priority of your choice: Added: clients-side mp.game.ui.setBlipCategoryGrouped(category, doGroup) Added: clients-side mp.game.ui.setBlipCategoryPriority(category, priority) Removed game's map legend limit We hope you enjoy these updates. Your feedback is crucial to our progress, and we can’t wait to share insights on the next major platform iteration we’ve been designing, architecting, and prototyping since 2023. While it's still a way off, we are committed to making it worth the wait. Stay tuned!
    1 point
  2. SET_ISLAND_ENABLED = '0x9A9D1BA639675CF1', > this is to load the UNLOADED IPL's. mp.game.invoke(cayoPericoNative.SET_ISLAND_ENABLED, 'HeistIsland', true); > This is to load the island mp.game.invoke(cayoPericoNative.SET_ISLAND_ENABLED, 'HeistIsland', false); > this is to unload the island
    1 point
  3. Vehicles // Name - Model Name - Hash - Class Canis Castigator - castigator - 0x4DF2780F - SUVs Invetero Coquette D1 - coquette5 - 0x8B44BEFB - Sports Classics Vapid Dominator FX - dominator10 - 0x5E2B66BE - Muscle Cypher - driftcypher - 0xF626001 - Sports Vulcar Nebula Turbo - driftnebula - 0x64C1C8AA - Sports Classics Ubermacht Sentinel Classic Widebody - driftsentinel - 0xC530D126 - Sports Vorschlaghammer - driftvorschlag - 0xF771092E - Sedans Bollokan Envisage - envisage - 0x42D623C7 - Sports Annis Euros X32 - eurosX32 - 0xC46B66C2 - Coupes Niobe - niobe - 0x70241EEA - Sports Enus Paragon S - paragon3 - 0xC79C754A - Sports Overflod Pipistrello - pipistrello - 0xF2AE3F81 - Super Pegassi Pizza Boy - pizzaboy - 0x75599EA7 - Motorcycles Vapid Dominator FX Interceptor - poldominator10 - 0xD1E0B7D7 - Emergency Bravado Dorado Cruiser - poldorado - 0x9EF6AEC7 - Emergency Bravado Greenwood Cruiser - polgreenwood - 0x678DD3EA - Emergency Burrito (Bail Enforcement) - policet3 - 0xA9E13F3D - Emergency Declasse Impaler SZ Cruiser - polimpaler5 - 0x4A78B890 - Emergency Declasse Impaler LX Cruiser - polimpaler6 - 0x568BD0B6 - Emergency Vorschlaghammer - vorschlaghammer - 0xB614798D - Sedans Declasse Yosemite 1500 - yosemite1500 - 0x8EF5E388 - Off-Road Weapons WEAPON_STUNROD | 0xDAC00025 Name (with GXT): The Shocker (WT_STUNROD) Description (with GXT): When blunt force trauma just isn't enough, consider diversifying your approach to aggravated assault with a dose of 30,000 volts. (WTD_STUNROD) Weapon Components An existing weapon received a new component in this update. Stun Gun (WEAPON_STUNGUN_MP) COMPONENT_STUNGUN_VARMOD_BAIL (0x9C1BB7F7) - Bottom Dollar Bail Enforcement (GXT: WCT_STNGN_BAIL) Peds // Name | Hash CSB_JenetteE | 0xF41E3DFA CSB_Maude_02 | 0x72F9A2BD G_M_M_Zombie_01 | 0xC61B7851 G_M_M_Zombie_02 | 0x98549CC4 G_M_M_Zombie_03 | 0x179D1B4F IG_BountyTarget_01 | 0xA4D7A69B IG_BountyTarget_02 | 0x5DD718A3 IG_BountyTarget_03 | 0x8F90FC16 IG_BountyTarget_04 | 0xE9C4B074 IG_BountyTarget_05 | 0xDBFF14E9 IG_BountyTarget_06 | 0x98B08E4D IG_JenetteE | 0x56DCE770 IG_MaudeBF | 0x5E3CEBDA IG_Mechanic_03 | 0x50711C22 S_M_M_BailOffice_01 | 0xA5E0B3F Props prop_m24_1_accs_01 m24_1_prop_m41_anchor_01a | 0x83DA4E2 m24_1_prop_m41_arcade_safe_body | 0x1B097498 m24_1_prop_m41_arcade_safe_door | 0xC5D6D049 m24_1_prop_m41_armour_01a | 0xC3B8868F m24_1_prop_m41_bomb_01a | 0x796C5F5C m24_1_prop_m41_bomb_02a | 0x563C1A34 m24_1_prop_m41_chainport_01a | 0x8C8188FC m24_1_prop_m41_circuitbox_01a | 0xF0C20BE5 m24_1_prop_m41_circuitbox_open_01a | 0xE34D316A m24_1_prop_m41_clothpile_01a | 0x7784484B m24_1_prop_m41_clutter_01a | 0x770F3C58 m24_1_prop_m41_controlpanel_01a | 0xC5994EDC m24_1_prop_m41_crate_spraycan_01a | 0x4C2D7B35 m24_1_prop_m41_desktop_01a | 0xC4DAEC1B m24_1_prop_m41_fortune_01a | 0xECCB662A m24_1_prop_m41_hackterminal_01a | 0xA7444F7 m24_1_prop_m41_hackterminal_01b | 0xF8A9A162 m24_1_prop_m41_hackterminal_dam_01a | 0xF539D4DA m24_1_prop_m41_handcuffs_01a | 0xE0411569 m24_1_prop_m41_handcuffs_01b | 0xEE1E3123 m24_1_prop_m41_hospitalsign_01a | 0x38E8A90C m24_1_prop_m41_monitor_01a | 0xE59D53BD m24_1_prop_m41_morguesign_01a | 0x391B262E m24_1_prop_m41_pizzasign_01a | 0x517D6672 m24_1_prop_m41_scratches_01a | 0xD918FFCB m24_1_prop_m41_spraycan_01a | 0x1BE219CC m24_1_prop_m41_studiocard_01a | 0xD786F62E m24_1_prop_m41_vehiclemine_01a | 0x52762EFF prop_m24_1_accs_02 m24_1_prop_m41_armoire_01a | 0xF03BFF4D m24_1_prop_m41_box_delivery_01a | 0xCB87DD26 m24_1_prop_m41_candlelrg_01a | 0x21189303 m24_1_prop_m41_candypile_01a | 0x2BBEE1F4 m24_1_prop_m41_clipboard_01a | 0x1C4887F8 m24_1_prop_m41_clipboard_01b | 0x7D8ACA8F m24_1_prop_m41_clipboard_01c | 0x8EC46D02 m24_1_prop_m41_clipboard_01d | 0x5081F06A m24_1_prop_m41_clipboard_01e | 0x6252941F m24_1_prop_m41_coftableb_01a | 0x385CBEB3 m24_1_prop_m41_cokebag_01a | 0x8F1E1F06 m24_1_prop_m41_consolemod_01a | 0x679B59BA m24_1_prop_m41_crate_01a | 0x9B292A2 m24_1_prop_m41_desk_drawer_01a | 0x2CCF6BEF m24_1_prop_m41_disguisebox_01a | 0x5C9D06BD m24_1_prop_m41_dolly_01a | 0xA41F8DDF m24_1_prop_m41_dolly_02a | 0xC755D30B m24_1_prop_m41_drug_pkg_01a | 0xFB01FC2F m24_1_prop_m41_elevatorpanel_01a | 0x74BDF7BB m24_1_prop_m41_exerciseball_01a | 0x9322DD81 m24_1_prop_m41_film_cam_01a | 0x9AA75C0B m24_1_prop_m41_floorlamp_01a | 0x9E73F35A m24_1_prop_m41_kino_light_01a | 0x227F463 m24_1_prop_m41_ladder_platform_01a | 0xF1DFBBB0 m24_1_prop_m41_leaf_01a | 0x919FBDEE m24_1_prop_m41_mask_01a | 0x7FD029E0 m24_1_prop_m41_monitor_02a | 0xD97DC5F2 m24_1_prop_m41_nameplate_01a | 0x97857E50 m24_1_prop_m41_notebook_01a | 0x951152F5 m24_1_prop_m41_officedesk_01a | 0xF024E218 m24_1_prop_m41_officepile_01a | 0x14130993 m24_1_prop_m41_outofordersign_01a | 0xF0F34473 m24_1_prop_m41_palletcrates_01a | 0xC2EDDCBB m24_1_prop_m41_palmplant_01a | 0xF33A3B6B m24_1_prop_m41_phone_01a | 0xD3CFDF59 m24_1_prop_m41_pill_bag_01a | 0x697FB54F m24_1_prop_m41_plant_01a | 0xEC02F661 m24_1_prop_m41_radio_01a | 0x281192B3 m24_1_prop_m41_redlight_off_01a | 0xE4B93F7F m24_1_prop_m41_redlight_on_01a | 0x3438B4A6 m24_1_prop_m41_redlight_on_02a | 0xB35E3C9 m24_1_prop_m41_redlight_on_03a | 0xC6115865 m24_1_prop_m41_ropeladder_01a | 0x23DFD386 m24_1_prop_m41_scrim_01a | 0x19788BC m24_1_prop_m41_secret_folder_01a | 0x4F654246 m24_1_prop_m41_sign_closed_01a | 0x32544D27 m24_1_prop_m41_smallbag_01a | 0xEFB5AD5C m24_1_prop_m41_sofa_01a | 0x98AF4361 m24_1_prop_m41_vase_01a | 0x8FD19D88 m24_1_prop_m41_weed_bigbag_01a | 0x63530611 m24_1_prop_m41_weed_block_01a | 0xAFAE9D33 m24_1_prop_m41_zombiestaff_01a | 0xCFAC999 prop_m24_1_carrier m24_1_prop_m24_1_carrier_aerial_1 | 0xD4390F37 m24_1_prop_m24_1_carrier_aerial_2 | 0xEDCA4259 m24_1_prop_m24_1_carrier_bank_cctv_01 | 0x76C5BAD6 m24_1_prop_m24_1_carrier_bank_cctv_02 | 0x68371DB9 m24_1_prop_m24_1_carrier_bank_ornatelamp | 0xC5A5D48D m24_1_prop_m24_1_carrier_bombs_1 | 0x23141283 m24_1_prop_m24_1_carrier_cargo_01a | 0xD61847B2 m24_1_prop_m24_1_carrier_cargo_02a | 0x755A8718 m24_1_prop_m24_1_carrier_cargo_03a | 0x8ECAB0A m24_1_prop_m24_1_carrier_cargo_04a | 0x7A8B0F75 m24_1_prop_m24_1_carrier_cargo_04b | 0x8964AD28 m24_1_prop_m24_1_carrier_cargo_04b_s | 0xFF447519 m24_1_prop_m24_1_carrier_cargo_04c | 0xD5F24642 m24_1_prop_m24_1_carrier_cargo_05a | 0x417499ED m24_1_prop_m24_1_carrier_cargo_05a_s | 0x8CA8718B m24_1_prop_m24_1_carrier_cargo_05b | 0xFA598BB4 m24_1_prop_m24_1_carrier_cargo_05b_s | 0x8BD552FF m24_1_prop_m24_1_carrier_cc_metalcover_01 | 0x6FF63530 m24_1_prop_m24_1_carrier_crate_01a | 0x6A5FDEA2 m24_1_prop_m24_1_carrier_crate_01a_s | 0xFC0DF756 m24_1_prop_m24_1_carrier_crate_01b | 0x3C15820E m24_1_prop_m24_1_carrier_crate_01b_s | 0xA6BC008D m24_1_prop_m24_1_carrier_crate_stack_01 | 0x54D485E1 m24_1_prop_m24_1_carrier_defense_01 | 0x3C45577B m24_1_prop_m24_1_carrier_defense_02 | 0x2A5DB3AC m24_1_prop_m24_1_carrier_disp_01 | 0xFA38B021 m24_1_prop_m24_1_carrier_docklight_01 | 0x181DB48 m24_1_prop_m24_1_carrier_docklight_02 | 0xF3BD3FBF m24_1_prop_m24_1_carrier_gasbogey_01 | 0x419091E8 m24_1_prop_m24_1_carrier_heist_carrierdoorl | 0x4C007B9F m24_1_prop_m24_1_carrier_heist_carrierdoorr | 0x9B801665 m24_1_prop_m24_1_carrier_jet | 0xC55BE903 m24_1_prop_m24_1_carrier_liferafts | 0x592A192F m24_1_prop_m24_1_carrier_light_01 | 0xAB57D21D m24_1_prop_m24_1_carrier_lightset_1 | 0x82DFF5DF m24_1_prop_m24_1_carrier_ord_01 | 0x1A0DA37D m24_1_prop_m24_1_carrier_ord_03 | 0x3A82E467 m24_1_prop_m24_1_carrier_panel_1 | 0x70B1AEA6 m24_1_prop_m24_1_carrier_panel_2 | 0x3E5FCA03 m24_1_prop_m24_1_carrier_panel_3 | 0xD8D47EEE m24_1_prop_m24_1_carrier_panel_4 | 0xA69A9A7B m24_1_prop_m24_1_carrier_phone_01 | 0x2F8DFAAD m24_1_prop_m24_1_carrier_phone_02 | 0xC24F2029 m24_1_prop_m24_1_carrier_radar_1 | 0xBB09E12D m24_1_prop_m24_1_carrier_radar_1_l1 | 0x4CE771B2 m24_1_prop_m24_1_carrier_radar_2 | 0x47F3FB07 m24_1_prop_m24_1_carrier_stair_01a | 0x91F306B m24_1_prop_m24_1_carrier_stair_01b | 0xFCCC97C6 m24_1_prop_m24_1_carrier_station_gate | 0xCD1325DF m24_1_prop_m24_1_carrier_trailer_01 | 0x7A65D05B m24_1_prop_m24_1_carrier_yah_glass_01 | 0x29253FAF m24_1_prop_m24_1_carrier_yah_glass_02 | 0x5ED52B12 m24_1_prop_m24_1_carrier_yah_glass_03 | 0x2DB948D7 m24_1_prop_m24_1_carrier_yah_glass_04 | 0x7B80E469 m24_1_prop_m24_1_carrier_yah_glass_05 | 0x4A4A01FC m24_1_prop_m24_1_carrier_yah_glass_06 | 0xA87ABE5C m24_1_prop_m24_1_carrier_yah_glass_07 | 0x76B0DAC9 m24_1_prop_m24_1_carrier_yah_glass_08 | 0xC86FFE46 m24_1_prop_m24_1_carrier_yah_glass_09 | 0x96AE1AC3 m24_1_prop_m24_1_carrier_yah_glass_10 | 0x2E6A4931 m24_1_prop_m24_1_carrier_yah_lounger | 0xA64CF879 m24_1_prop_m24_1_carrier_yah_seat_01 | 0x41619DA m24_1_prop_m24_1_carrier_yah_seat_02 | 0xD9EAC588 m24_1_prop_m24_1_carrier_yah_seat_03 | 0xC7B6211F m24_1_prop_m24_1_carrier_yah_table_01 | 0x19A98355 m24_1_prop_m24_1_carrier_yah_table_02 | 0x2BEB27D8 m24_1_prop_m24_1_carrier_yah_table_03 | 0x3AD4C5AB prop_m24_1_container m24_1_prop_m41_container_01a | 0x3D4613F6 m24_1_prop_m41_orbital_screen_01a | 0x660FABAF m24_1_prop_m41_orbital_term_01a | 0x4768F584 prop_m24_1_deathmatch m24_1_prop_m41_ghost_cop_01a | 0x3935577A m24_1_prop_m41_ghost_dom_01a | 0xF0425B66 m24_1_prop_m41_tomb_01a | 0xC1324EC3 prop_m24_1_doors m24_1_farm_extra_dressing | 0x16F3826A m24_1_prop_m41_blinds_01a | 0x974AB04C m24_1_prop_m41_bounty_door_01a | 0xC7D7689A m24_1_prop_m41_bounty_door_s1_r | 0xDD4F550D m24_1_prop_m41_bounty_door_s2_r | 0x520251D8 m24_1_prop_m41_bounty_door_s3_r | 0xFE64D8D7 m24_1_prop_m41_bounty_gate_01a | 0x8C7FA81E m24_1_prop_m41_door_whs_01a | 0x7C9E8D41 m24_1_prop_m41_fake_wall_01a | 0x16B4C2AD m24_1_prop_m41_farm_door_01a | 0x8492DE81 m24_1_prop_m41_fence_01a | 0x36BED81F m24_1_prop_m41_fence_01b | 0xABC6C235 m24_1_prop_m41_fence_01c | 0xC263EF6F m24_1_prop_m41_gate_01a | 0xBA1016DB m24_1_prop_m41_gate_frame_01a | 0x21C9F58C m24_1_prop_m41_gate_open_01a | 0x88081812 m24_1_prop_m41_gate_r_01a | 0x39CDAF23 m24_1_prop_m41_hull_door_l | 0xAF0675D8 m24_1_prop_m41_hull_door_r | 0x27AF6720 m24_1_prop_m41_hull_gap_01a | 0xA132BDBF m24_1_prop_m41_lift_01a | 0xB0894988 m24_1_prop_m41_shutterdoor_01a | 0xB100138D m24_1_prop_m41_snowfence_01a | 0x4552807E prop_m24_1_facility m24_1_prop_m41_blinds_closed_01a | 0x96E03BDE m24_1_prop_m41_blinds_open_01a | 0x211BA3A9 m24_1_prop_m41_cadavertray_01a | 0xAF8B9A66 m24_1_prop_m41_camera_01a | 0xC311EA9A m24_1_prop_m41_chandelier_01a | 0x3B812383 m24_1_prop_m41_emblmtable_01a | 0xE85FF8BF m24_1_prop_m41_glass_01a | 0xE224A275 m24_1_prop_m41_greenscreen_01a | 0x31320208 m24_1_prop_m41_greenscreen_01b | 0x6915F1CF m24_1_prop_m41_greenscreen_01c | 0x5AD85554 m24_1_prop_m41_greenscreen_01d | 0x1846502D m24_1_prop_m41_morgue_wall_01a | 0xCBBBDAD7 m24_1_prop_m41_morgue_wall_01b | 0xF1812661 m24_1_prop_m41_movie_trailer_01a | 0x21EBAFE2 m24_1_prop_m41_officechair_01a | 0x2CCAA807 m24_1_prop_m41_rm_crate_l_01a | 0xA747AC22 m24_1_prop_m41_rm_crate_m_01a | 0xF09081B9 m24_1_prop_m41_rm_crate_s_01a | 0xBE6E1ACF m24_1_prop_m41_rug_01a | 0xFF15879A m24_1_prop_m41_server_01a | 0xC4F073B8 m24_1_prop_m41_server_01b | 0x6F19C808 m24_1_prop_m41_server_01c | 0x61642C9D m24_1_prop_m41_stairsdetail_01a | 0x3AD71B02 m24_1_prop_m41_stairsdetail_01b | 0x6CA1FE97 m24_1_prop_m41_stairsdetail_01c | 0x38BC96D1 m24_1_prop_m41_stairsdetail_01d | 0x5285CA63 m24_1_prop_m41_stairsdetail_01e | 0x223A998 m24_1_prop_m41_stairsdetail_01f | 0xF3E20D15 m24_1_prop_m41_stairsdetail_01g | 0x1FD96503 m24_1_prop_m41_stairsdetail_01h | 0x199E588D m24_1_prop_m41_stairsdetail_01i | 0xCB8E3C6E m24_1_prop_m41_stairsdetail_01j | 0xB74813E2 m24_1_prop_m41_stairsdetail_01k | 0xB3320BBA m24_1_prop_m41_wires_01a | 0xB410591 prop_m24_1_interiors m24_1_prop_m41_avenger_floor_col_prx | 0x1A80FDB5 m24_1_prop_m41_bunker_col_prx | 0xA80651C7 m24_1_prop_m41_freak_floor_col_prx | 0x78DE9093 m24_1_prop_m41_moc_floor_col_prx | 0xBB77D76A m24_1_prop_m41_salvage_floor_col_prx | 0x127EF9FA prop_m24_1_lev_des m24_1_prop_m41_corkerssafedoor_01a | 0xDC302CB3 m24_1_prop_m41_corkerswallsafe_01a | 0xF00B98D3 m24_1_prop_m41_electricbox_01a | 0xEC3F8DA2 m24_1_prop_m41_fuse_box_01a | 0x6E1DB081 m24_1_prop_m41_jammer_01a | 0x1B749C9F m24_1_prop_m41_lounger_01a | 0xF374CF37 m24_1_prop_m41_loungertable_01a | 0xBADF8E29 m24_1_prop_m41_militarytech_01a | 0xB786F71F m24_1_prop_m41_radiomast_01a | 0xD28C1407 m24_1_prop_m41_statue_01a | 0xE48224EE m24_1_prop_m41_statue_02a | 0x9230F60D prop_m24_1_posters m24_1_prop_m41_bdgr_pstr_01a | 0x990AA1AC m24_1_prop_m41_bdgr_pstr_graf_01a | 0xDE1C9452 m24_1_prop_m41_cnt_pstr_01a | 0x78243F97 m24_1_prop_m41_cnt_pstr_graf_01a | 0x85767E13 m24_1_prop_m41_dg_pstr_01a | 0x9A508D96 m24_1_prop_m41_dg_pstr_graf_01a | 0x46706A36 m24_1_prop_m41_life_pstr_01a | 0xB1625 m24_1_prop_m41_life_pstr_graf_01a | 0xA32A79F9 m24_1_prop_m41_painting_01a | 0xB7404F83 m24_1_prop_m41_painting_01b | 0x809DE23F m24_1_prop_m41_painting_01c | 0x94110925 m24_1_prop_m41_painting_01d | 0xFE725DE6 m24_1_prop_m41_weazel_pstr_01a | 0xCF368131 m24_1_prop_m41_weazel_pstr_graf_01a | 0xCB2DC910 prop_m24_1_race m24_1_prop_m41_block_dmy_01a | 0x9D466134 m24_1_prop_m41_block_dmy_01b | 0xF16A0982 m24_1_prop_m41_block_dmy_01c | 0x63356D17 m24_1_prop_m41_block_dmy_01d | 0x25C2F233 m24_1_prop_m41_block_dmy_01e | 0x17F0568E m24_1_prop_m41_block_dmy_01f | 0xCC74BF98 m24_1_prop_m41_block_dmy_01g | 0xB5AA9204 m24_1_prop_m41_curb_15_01a | 0xDEF66BBC m24_1_prop_m41_curb_15_01b | 0xAC0605D8 m24_1_prop_m41_curb_15_01c | 0xDC31E62F m24_1_prop_m41_curb_15_01d | 0xA7767CB5 m24_1_prop_m41_curb_15_01e | 0x981EDE06 m24_1_prop_m41_curb_45_01a | 0x49F8FEC2 m24_1_prop_m41_curb_45_01b | 0x5BBA2230 m24_1_prop_m41_curb_45_01c | 0x4DE9868F m24_1_prop_m41_curb_45_01d | 0xC0506B5B m24_1_prop_m41_curb_45_01e | 0xB282CFC0 m24_1_prop_m41_curb_5_01a | 0x60DDD6FF m24_1_prop_m41_curb_5_01b | 0xB76E041E m24_1_prop_m41_curb_5_01c | 0xF23379A8 m24_1_prop_m41_curb_5_01d | 0x1C4C4DD9 m24_1_prop_m41_curb_5_01e | 0xC585A04D m24_1_prop_m41_highway_paddle_3 | 0x2BF41B9C m24_1_prop_m41_highway_paddle_5 | 0xEBE6131 m24_1_prop_m41_highway_paddle_7 | 0x691B15E9 m24_1_prop_m41_race_barrier_01 | 0x2CFAFDA m24_1_prop_m41_stnt_trk_dwsh5 | 0x742566A5 m24_1_prop_m41_stnt_trk_fork_xs | 0xC7E9910A m24_1_prop_m41_stnt_trk_sh5 | 0x95588932 m24_1_prop_m41_stunt_track_dwlong | 0x5B04F2E3 m24_1_prop_m41_track_fork_bar | 0xB050BC05 m24_1_prop_m41_track_straight_xs | 0x5BDCF8DF m24_1_prop_m41_track_strgt_bar_xs | 0x29C24A05 m24_1_prop_m41_tracklines_01a | 0xC192397C prop_m24_1_trophies m24_1_prop_m41_handcuffs_trophy_01a | 0xC6B59444 m24_1_prop_m41_licence_frame_01a | 0x7B570F0F m24_1_prop_m41_shield_trophy_01a | 0xE37C1578 weapons w_me_rod_m41 | 0x57156C93 w_pi_stungun_m41 | 0xBA2DC04A w_pi_stungun_m41_hi | 0x703B1543
    1 point
×
×
  • Create New...