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Showing content with the highest reputation on 04/06/25 in Posts

  1. Hello The RageMP framework provides two methods for calculating speed in GTA: * Simple conversion: This method multiplies the car's speed in meters per second (getSpeed()) by 3.6 to get the speed in kilometers per hour (KM/h). This is a straightforward conversion and is easy to implement, but it doesn't account for the perceived feel of speed. * Complex formula: This formula attempts to capture the perceived feel of speed by taking into account the car's speed at a given moment. It multiplies the speed by itself, divides by 20, and then multiplies by 2. The result is then rounded up using the Math.ceil function. This formula is more complex than the simple conversion, but it aims to provide a more realistic sense of how fast the car feels to the player. I Hope that help you for understand
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