ragempdev

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ragempdev last won the day on July 8

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About ragempdev

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  1. Отсутствует hotfix #3.
  2. I'd suggest you try to use "browser.active = toggle".
  3. 0.1 supports only 1.36 and 1.37.
  4. devblog

    "A new era" will not delay 0.2, our internal timelines are kept so C# shouldn't be a problem for current RAGE MP community.
  5. Good news everyone, Some of you may have already noticed the presence of GTA:Network members in our Discord, and Today we are happy to announce the merge of RAGE:MP and GTA:Network. This has been in talks and we are confident enough to finalize the process. After a period of destabilization of modding communities, we thought the community needed less division and more unity, and together we can bring you the best. What does this mean for the community? For users of RAGE Multiplayer, we will be able to offer speedup of development, but also better support, documentation, and even more talent to help create the best and unified alternative multiplayer experience. Period. For server owners and developers on both platforms, we are ensuring the API will remain consistent and shouldn't change. If you were looking forward to C# development from GTA Network, then that also will be available. Introducing GTA:Network! Adam - Administrator, Wikiadministrator, Webmaster & Developer Austin - Forum Moderator, Discord Moderator & Developer Izidor - Developer Katalina - Developer StreetGT - Forum Moderator, Wikiadministrator, Discord Moderator & Developer Stuyk - Public Relations - English Sector & Developer T3charmy - Forum Moderator, Testing Management, Discord Moderator & Developer TiaqoY0 - German Language Board Moderator & Developer Vance - Forum Moderator, Support Management, Wikiadministrator & Discord Moderator Give them a warm welcome! What's changing here? The name for this project has yet to be decided and overall we believe this merge will be beneficial to both parties and all of our combined users. We hope to see you take this journey with us and we expect to be around for a very long time. When merging will be finished? We’re not sure with the date. We have already started cooperating, but both teams are focused on its project right now and merging would be finished when RAGE Multiplayer will be fully compatible with existing resources of GTA Network (serverside). Ah, only serverside? Yes, we’re planning to implement a compatible C# API serverside, but JS API of RAGE Multiplayer will be kept so your resources for RAGE Multiplayer will be still supported. We’ll do our best to keep best ideas of both clientside APIs. Thank you, The GTA:Network Team & The RAGE Multiplayer Team by the way, stay tuned for a new blog at the nearest days
  6. Master server of 0.1 is not active anymore.
  7. I don't really think that Take2 will deal with every server since those aren't game mods itself while RAGE Multiplayer is not a commercial modification.
  8. This field isn't really empty
  9. Наша активность на публичном баг-трекере не связана с реальной активностью разработки.
  10. Is there any official statement about this?
  11. RAGE Multiplayer is still active as it was day/week/month/year ago.
  12. #shame wall
  13. @[email protected] This topic is not about JQuery. You are warned.
  14. That's wrong. I fixed your mistake: Release date in 2038 !
  15. Эти функции добавлены в 0.2 и не доступны в 0.1.