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ragempdev last won the day on September 16

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About ragempdev

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  1. player.vehicle.engine returning undefined

    That would work server-side, but your event is client-side. Client-side scripting has different API.
  2. New updates: + Added 1.41 support with its all content + Threaded model loading + New event: playerRuleTriggered(ruleType, counter). Available rule types: "ping", "fps", "packetLoss", "gameVersion". + Server tags + Fixed broken faces + New launcher translations: Romanian (thanks to Armyw0w), Chinese (thanks to FunnyMan), Portuguese (thanks to StreetGT); French translation was updated + Fixed player.heading setter + Fixed blinking health/armor bug + Fixed #6 + Fixed #14 + Fixed #15 + Fixed #1 Updates since 0.3 DP1 that were public before: + Improvements of in-game UI + Stability improvements + Spanish translation Linux server: https://cdn.rage.mp/lin/server Updater: https://cdn.rage.mp/client/updater.exe
  3. I can't call the event

    Are you sure that your events.js was executed?
  4. I have a question about chat.

    Well, we'll check it, but Bug Tracker is a better place for such questions.
  5. Vehicle code assignment (Vehicle ID) - (1.41 Update)

    It would be better to generate hashes at run-time from an array of vehicle names (at least it will be easier to update): let vehicle_dict = {}; function initHashes() { let vehicleNames = ["infernus", "infernus2", etc]; vehicleNames.forEach(name => { vehicle_dict[name] = mp.joaat(name); }); }
  6. Today we're glad to release Developer Preview #1 of RAGE Multiplayer 0.3. It was a long way and finally we reached our point. Developer Preview? What's that? Developer Preview means that we do this release mainly for server developers, to give them more cool possiblities to create their own dedicated servers. This build is missing Linux server and SDK, however it will be added before Developer Preview #2 gets released. How to start? Just download and start our updater. It will download the client to the selected folder then you will be able to launch client and server. More about the update: Known issues (we'll work on them, but if you have an interesting information about reproducing those issues or so, then you can create a bug report at bug tracker): Synchronization of melee fights and combat rolls is still experimental Faces of characters may be broken Passenger seats could be bugged sometimes In-Game UI could be hidden sometimes In-Game UI could not show error if connection attempt failed We kindly ask you to discuss bugs only at our bug tracker. Discussing them everywhere else will be not just useless, but also will take our time. GTA: Network resources support "Bridge" plugin that was announced week ago is almost ready, but we decided to delay its public release to have more better internal testing of this. Plugin should be rolled out with Developer Preview #2. Developer Preview #2? Yes, this update is planned to be released at first half of next week, however we may release hotfixes in between of new Developer Previews. Useful links: Bug tracker: https://bt.rage.mp/mp/issues/issues Visual C++ Redistributable for Visual Studio 2015: https://www.microsoft.com/en-us/download/details.aspx?id=48145 .NET Framework 4.6.2: https://www.microsoft.com/en-us/download/details.aspx?id=53344&desc=dotnet462 Open-source freeroam gamemode by N1kS: https://github.com/n-n1ks/rage.mp-freeroam Windows 7 x64 Bit or Higher
  7. new board pt-br

    We don't. This is why there's no such section at the moment.
  8. Logo Suggestion for RAGE:MP

    Nice work, Aytef!
  9. Err_no_launcher

    Отсутствует hotfix #3.
  10. Displaying HTML -> without extendet Stuff

    I'd suggest you try to use "browser.active = toggle".
  11. Steam won't launch the game

    0.1 supports only 1.36 and 1.37.
  12. devblog 05.07: A new era (not a blog)

    "A new era" will not delay 0.2, our internal timelines are kept so C# shouldn't be a problem for current RAGE MP community.
  13. Good news everyone, Some of you may have already noticed the presence of GTA:Network members in our Discord, and Today we are happy to announce the merge of RAGE:MP and GTA:Network. This has been in talks and we are confident enough to finalize the process. After a period of destabilization of modding communities, we thought the community needed less division and more unity, and together we can bring you the best. What does this mean for the community? For users of RAGE Multiplayer, we will be able to offer speedup of development, but also better support, documentation, and even more talent to help create the best and unified alternative multiplayer experience. Period. For server owners and developers on both platforms, we are ensuring the API will remain consistent and shouldn't change. If you were looking forward to C# development from GTA Network, then that also will be available. Introducing GTA:Network! Adam - Administrator, Wikiadministrator, Webmaster & Developer Austin - Forum Moderator, Discord Moderator & Developer Izidor - Developer Katalina - Developer StreetGT - Forum Moderator, Wikiadministrator, Discord Moderator & Developer Stuyk - Public Relations - English Sector & Developer T3charmy - Forum Moderator, Testing Management, Discord Moderator & Developer TiaqoY0 - German Language Board Moderator & Developer Vance - Forum Moderator, Support Management, Wikiadministrator & Discord Moderator Give them a warm welcome! What's changing here? The name for this project has yet to be decided and overall we believe this merge will be beneficial to both parties and all of our combined users. We hope to see you take this journey with us and we expect to be around for a very long time. When merging will be finished? We’re not sure with the date. We have already started cooperating, but both teams are focused on its project right now and merging would be finished when RAGE Multiplayer will be fully compatible with existing resources of GTA Network (serverside). Ah, only serverside? Yes, we’re planning to implement a compatible C# API serverside, but JS API of RAGE Multiplayer will be kept so your resources for RAGE Multiplayer will be still supported. We’ll do our best to keep best ideas of both clientside APIs. Thank you, The GTA:Network Team & The RAGE Multiplayer Team by the way, stay tuned for a new blog at the nearest days
  14. Show Server in List

    Master server of 0.1 is not active anymore.