Good news everyone,
Some of you may have already noticed the presence of GTA:Network members in our Discord, and Today we are happy to announce the merge of RAGE:MP and GTA:Network. This has been in talks and we are confident enough to finalize the process. After a period of destabilization of modding communities, we thought the community needed less division and more unity, and together we can bring you the best.
What does this mean for the community?
For users of RAGE Multiplayer, we will be able to offer speedup of development, but also better support, documentation, and even more talent to help create the best and unified alternative multiplayer experience. Period.
For server owners and developers on both platforms, we are ensuring the API will remain consistent and shouldn't change. If you were looking forward to C# development from GTA Network, then that also will be available.
Adam - Administrator, Wikiadministrator, Webmaster & Developer
Austin - Forum Moderator, Discord Moderator & Developer
Izidor - Developer
Katalina - Developer
StreetGT - Forum Moderator, Wikiadministrator, Discord Moderator & Developer
Stuyk - Public Relations - English Sector & Developer
T3charmy - Forum Moderator, Testing Management, Discord Moderator & Developer
TiaqoY0 - German Language Board Moderator & Developer
Vance - Forum Moderator, Support Management, Wikiadministrator & Discord Moderator
Give them a warm welcome!
What's changing here?
The name for this project has yet to be decided and overall we believe this merge will be beneficial to both parties and all of our combined users. We hope to see you take this journey with us and we expect to be around for a very long time.
When merging will be finished?
We’re not sure with the date. We have already started cooperating, but both teams are focused on its project right now and merging would be finished when RAGE Multiplayer will be fully compatible with existing resources of GTA Network (serverside).
Ah, only serverside?
Yes, we’re planning to implement a compatible C# API serverside, but JS API of RAGE Multiplayer will be kept so your resources for RAGE Multiplayer will be still supported. We’ll do our best to keep best ideas of both clientside APIs.
The GTA:Network Team & The RAGE Multiplayer Team
by the way, stay tuned for a new blog at the nearest days