hitmany
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Posts posted by hitmany
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On 5/8/2020 at 1:46 PM, MrPancakers said:
If by stable branch you mean the prerelease branch then it's already there. The client connects to either 1.1 or 0.3.7 servers, it comes down to if the server is still running 0.3.7 server files or 1.1
Right now all players switch to 0.3.7
And I see message in server console, that 1.1 server will not be listed in master server
So for good player population, I must work in 0.3.7
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I plan to open my server after 1 week, my code is working in DP 1.1.
When RageMP 1.1 goes to stable branch? Developing gamemode in 1.1 is make sense?
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I am sorry, my bad.
I forgot to update meta.xml, because net core updated and I didnt change core2.0 folder to core3.1
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My code didnt compile with "Player" variable, until I changed Visual Studio project properties
I uninstall nuget GTANetworkAPI package and make Reference to Bootstrapper.dll from server-files/dotnet/runtime
I change Project Settings:
- Target Framework .Net Core 3.1
- Platform Target x64
And now, when I connecting to the server I got same error in Server console
Could not load type 'GTANetworkAPI.Client' from assembly 'Bootstrap
My code right now
using System; using GTANetworkAPI; namespace GTAServer { public class Main : Script { [ServerEvent(Event.ResourceStart)] public void OnResourceStart() { NAPI.Util.ConsoleOutput("Resource started"); } [ServerEvent(Event.PlayerConnected)] public void OnPlayerConnected(Player player) { NAPI.Util.ConsoleOutput($"{Player.Name} has connected"); player.SendChatMessage("Welcome to our server!"); } } }
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1
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Hello, my simple C# code cant compile
Break "System.TypeLoadException: 'Could not load type 'GTANetworkAPI.Client' from assembly 'Bootstrapper, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null'.'"
Code
using System; using GTANetworkAPI; namespace Server { public class Main : Script { [ServerEvent(Event.ResourceStart)] public void OnResourceStart() { NAPI.Util.ConsoleOutput("Server started"); } [ServerEvent(Event.PlayerConnected)] public void OnPlayerConnected(Client player) { //NAPI.Util.ConsoleOutput($"{Player.Name} has connected"); player.SendChatMessage("Welcome to our server!"); } } }
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Thank you, got it too
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Hello, I am working with Cops & Robbers Gamemode 0.11 By Protocole
I noticed this gamemode writed on Javascript only, no C# code
I trying to fix login form, but I cant debug any errors
How to debug HTML, JS code?

Interior textures is wrong
in Scripting
Posted
Hello, I am trying to load interior, after loading IPLs, I got this
How to fix? I get IPLs from other mod. But this mod also required to change props colors, I cant find prop color function in rageMP
Its Doomsday Facility Interior