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Everything posted by Flow
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There is no "THE RP gamemode" - you have to get a premade (probably stolen script) or code one yourself. There are also open source ones on ressources.
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colshape anlegen -> colshape on enter -> porte spieler zu xy
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returns true if object of type AtmObjectHash is found. Of course replace it with real object hash of atm. if true, fire your atm functions var foundATM = mp.game.object.getClosestObjectOfType(player.position.x, player.position.y, player.position.z, parseFloat(radius), AtmObjectHash, false, true, true);
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"color": [239, 22, 14, 1],
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Hey Soupiest. For us this mod replaces things (e.g. "nacked" body of freemode male has no feet) - wondering if we are using this wrong but it seems not synced and replacing things. best regards
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Projekt Reallife | GTA V - Wir suchen Unterstützung!
Flow replied to Tenchuu's topic in Deutsch - German
Die Player Serial stellt übrigens die Hardware ID des Systems dar und nicht die Lizenz von GTA.... -
like in "very big big" or just little big? Seriously what do you expect with those "informations" you give
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Musst du doch wissen was du für ein Script hast und wie die Datenbank aussieht
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Write a ticket on their forum. Much faster than mails
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Falscher Forenbereich
- 1 reply
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- Infinity Reallife
- GTA V
- (and 4 more)
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<ironic>I'm absolutely sure he will</ironic>
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Problemlösungsthread hier im Forum schauen
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Du suchst Hilfe für GT-MP auf Rage.mp???
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He is not updating this mod with new features. Just bug fixes. You are on your own
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you don't have console.log in clientside. you would have to code your own log function. try a mp.game.graphics.notify("worked") instead
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hetzner was long time shit talked but i have to say that i never had a root server (not vps) which was that cheap and stable like they have. also ddos protection is fair enough
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Makes absolute sense to have it more visible, yes.
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Well you should think in general about what you want to do here. Why do you fetch all results in Database ans WHILE fetching you check if the item is for the player? Also do you think its a good idea to always make a direct mysql interaction everytime somebody opens inventory? Why not caching in a player variable? There is to less code to help you out but i guess you always overwrite the inventory . You have to set a variable on client side above your function and let the function fill it. But as i said i wouldn't do it this way
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https://wiki.rage.mp/index.php?title=Vehicle::numberPlate
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"request player is in a car" is simply wrong. If player would be in a car, nothing would be triggered. Also you can write if ( player.vehicle) return; instead of if ( player.vehicle){ return; }
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Seems not to work to get current ammo in players weapon clip. alsways returns a strange value above 20.000: var weapon_hash = localPlayer.weapon; var ammoInClip = mp.game.invoke("0x2E1202248937775C", localPlayer.handle, weapon_hash, false); // returns bullshit
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@Captien this is an error: mp.events.add('entityStreamIn', (entity) => { if (entity.type === 'vehicle' && entity.getClass() === 18 && entity.hasVariable('silentMode')) localPlayer.vehicle.getVariable('silentMode') ? entity.setSirenSound(true) : entity.setSirenSound(false); }); should be mp.events.add('entityStreamIn', (entity) => { if (entity.type === 'vehicle' && entity.getClass() === 18 && entity.hasVariable('silentMode')) entity.getVariable('silentMode') ? entity.setSirenSound(true) : entity.setSirenSound(false); });
