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Kopra

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Posts posted by Kopra

  1. That feature needs to be enabled by server developers. Also if that server uses any mods, you will need those exact mods in your game to have same footage in editor.

  2. Are you using steam? Quick google search gave some results like this: 

    1. Edit the launch options.
        • Open Steam
        • Go to your Steam Library
        • Right click on Bloodhunt
        • Select Properties...
        • In the field below "Launch Options" input: -anticheat_settings=Settings.json
        • Exit the Properties screen and launch the game.

    If you are not using steam, try to reinstall RAGEMP launcher.

  3. I don't think actual modding has changed, now what's different is that instead of modifying your own game files you will be providing mods to RAGEMP client via user_resources folder and then client will mod game for you. Also, it is said that server developers will have some kind of control over what mods you can and can't use and maybe some more things, which sounds great.

    Overall, it's great improvement for everyone that is using legit mods.

  4. Clean reinstall of game and launcher usually solves most of the things.

    Are you using default launcher? If not, try to get help from grand's team as they will have more info. If you are using default one, consider asking for help in RAGEMP #support channel on discord.

    https://discord.gg/ragemp

  5. You can use any technology that Chromium Embedded Framework(CEF) supports. I would stay away from PHP and use some of the modern JS/TS frameworks. (Vue/React/Angular)

  6. It's part of RAGEMP CEF API. Mostly used for chat, I'm not sure if there is a list of all invokes but here are some I've encountered:

    /*--From CEF--*/
    mp.invoke(“focus”, true/false); 		   // Enables/disables local player cursor in game
    mp.invoke("setTypingInChatState", true/false); 	   // Used to set synchronized typing in chat state for local player (mp.players.local.isTypingInTextChat)
    mp.invoke("command", text); 			   // Send command to server from local player
    mp.invoke("chatMessage", text);   		   // Send chat message to server from local player

     

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