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Posts posted by Xabi
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31 minutes ago, Gamefuzzi said:
Not buy a car and the driving school not works with F
There's no interior, just use the command as it says on the label...
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8 hours ago, TobseN said:
https://wiki.gtanet.work/index.php?title=SetEntitySharedData
This don't works.
I tested it.
Use player.setdata
It would be player.SetSharedData, which is exactly the same as SetEntitySharedData(player, data)
Both ways work.
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1
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14 hours ago, Archie said:
is there a team here to give the player the faction leader
Give him the higuest rank on the faction, found at Constants.cs class.
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Why are you not enabling C# client-side if it's needed and asked on the guide?
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20 minutes ago, ragempdev said:
helol how my to contact customer support ?
Wow, your nickname's in red....... You must be a scammer or warned user, won't help people like you men ((
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Forget it, just go for a better and easier to install roleplay resource.
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Not that .dll, the one is asking on your console log...
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You don't have the .dll which is asking for, which is uploaded into the repository.
Surely you downloaded first the gamemode and, after that, copied the bridge, ovewriting that .dll so, you didn't follow the steps and that's the reason you have an outdated version of that .dll library.
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Again, you're not doing the steps in the correct order. Is that hard to follow a stepped guide?
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And another error that you can find its answer on the FAQ...
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45 minutes ago, Archie said:
Actually, I did everything according to the instructions.after that the console closes
Don't lie, you're missing a library which is uploaded on the repository on GitHub, so...
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Is it that hard to just read a guide and follow the steps there?
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1 hour ago, FieteGM said:
Get some Help pls:
Console Log:
SyntaxError: Unexpected token )
at new Script (vm.js:79:7)
at createScript (vm.js:251:10)
at Proxy.runInThisContext (vm.js:303:10)
at Module._compile (internal/modules/cjs/loader.js:657:28)
at Object.Module._extensions..js (internal/modules/cjs/loader.js:700:10)
at Module.load (internal/modules/cjs/loader.js:599:32)
at tryModuleLoad (internal/modules/cjs/loader.js:538:12)
at Function.Module._load (internal/modules/cjs/loader.js:530:3)
at Module.require (internal/modules/cjs/loader.js:637:17)
at require (internal/modules/cjs/helpers.js:20:18)My Script what do the Error: (it is in ./packages/YY/)
let mysql = require("mysql");
let connection = mysql.createConnection( {
host: "localhost",
user: "root",
passwort: "",
database: "login"
});connection.connect(function(e) {
if(e) {
console.log("Es konnte keine datenbank verbindung hergestellt werden. SYCA BLJAD RUSH B" + e);
}
else
{
console.log("Es konnt eine Datenbank verbindung hergestellt werden. OMG JAAAAAAAAA");
}
)};mp.events.addCommand("registrieren",(player,fullText,username,passwort) => {
if (username && passwort) {
connection.query("SELECT * FROM userdata WHERE name = ?",[username],function(ess,res) {
if (res.length > 0) {
player.outputChatBox("Der angegebene Name ist bereits vergeben!");
}
else
{
connection.query("SELECT * FROM userdata WHERE socialClub = ?",[player.socialClub],function(ess,res) {
if (res.length > 0) {
player.outputChatBox("Du hast bereits einen Account bei uns!");
}
else
{
connection.query("INSERT INTO userdata SET name = ?, passwort = ?, socialClub = ?",[username,passwort,player.socialClub],function(ess,res) {
if (!err) {
player.outputChatBox("Du hast dich erfolgreich Registriert!!! HYPE.");
setPlayerDataAfterLogin(player);
};
});
};
});
};
});
}
else
{
player.outputChatBox("");
};
});mp.events.addCommand("einloggen",(player,fullText,username,passwort) => {
if (username && passwort) {
connection.query("SELECT * FROM userdata WHERE name = ?, passwort = ?",[username,passwort],function(ess,res) {
if (res.length > 0) {
player.outputChatBox("Du hast dich erfolgreich Eingeloggt, viel Spaß.");
setPlayerDataAfterLogin(player);
}
else
{
player.outputCharBox("Die angegebene User/Passwort Kombination existiert nicht!");
};
});
}
else
{
player.outputChatBox("");
};
});function setPlayerDataAfterLogin(player) {
connection.query("SELECT * FROM userdata WHERE socialClub = ?",[player.socialClub],function(err,res) {
player.outputChatBox("ID: " + res[0].id);
};
}):And my Index.js : (also in ./packages/yy/)
require('./register_login.js')
... So i think i have no problems here but can anyone help me pls
This isn't even related to the gamemode, what's wrong with you?
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Buy the game, cracked versions are not working here.
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It's been asked and answered multiple times on this thread...
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7 minutes ago, FieteGM said:
Hello, I have a problem, I do everything step by step, but if I want to play, I just load all files and then I can not move anymore and nothing comes to log in or register. just looks like nothing ):Said multiple times on this thread, enable client-side C#
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1 hour ago, bills said:
Hello
I have a problem that I do not understand you could help meStarting RAGE Multiplayer server...
[=========================================================]
MaxPlayers: 60
Sync rate: 40
Name: Monaco RP
Gamemode: WP-RP v1.1.0
Streaming distance: 500
Announcement: enabled
Address: 127.0.0.1:22005
Connection limits: disabled
Encryption: disabled
NodeJS: enabled
C#: true[=========================================================]
[N] Starting network... - OK: (IPv4-only) at 127.0.0.1:22005
(node:51444) ExperimentalWarning: The ESM module loader is experimental.
[M] Announcing into master server...
Loading packages
Initializing bridge (0.3.7.0)..
Initializing Bootstrapper.dll (0.3.7.0)..
-> SERVER STARTED AT 1/7/2019 8:16:34 PM
[M] Connected to master list.
ACLEnabled: False
Loaded 498 entries from vehicleData.json
Loading resources..
-> Starting WiredPlayers resource..
WiredPlayers: setting as Gamemode resource
WiredPlayers: loading scripts.. found 1 script(s)
WiredPlayers: instantiating WiredPlayers.weapons.Weapons..
WiredPlayers: instantiating WiredPlayers.vehicles.Vehicles..
WiredPlayers: instantiating WiredPlayers.townhall.TownHall..
WiredPlayers: instantiating WiredPlayers.parking.Parking..
WiredPlayers: instantiating WiredPlayers.model.SkinModel..
WiredPlayers: instantiating WiredPlayers.jobs.FastFood..
WiredPlayers: instantiating WiredPlayers.jobs.Fishing..
WiredPlayers: instantiating WiredPlayers.jobs.Garbage..
WiredPlayers: instantiating WiredPlayers.jobs.Hooker..
WiredPlayers: instantiating WiredPlayers.jobs.Job..
WiredPlayers: instantiating WiredPlayers.jobs.Mechanic..
WiredPlayers: instantiating WiredPlayers.jobs.Taxi..
WiredPlayers: instantiating WiredPlayers.jobs.Thief..
WiredPlayers: instantiating WiredPlayers.house.Furniture..
WiredPlayers: instantiating WiredPlayers.house.House..
WiredPlayers: instantiating WiredPlayers.globals.Globals..
WiredPlayers: instantiating WiredPlayers.factions.Emergency..
WiredPlayers: instantiating WiredPlayers.factions.Faction..
WiredPlayers: instantiating WiredPlayers.factions.Police..
WiredPlayers: instantiating WiredPlayers.factions.WeazelNews..
WiredPlayers: instantiating WiredPlayers.drivingschool.DrivingSchool..
WiredPlayers: instantiating WiredPlayers.database.Database..
WiredPlayers: instantiating WiredPlayers.chat.Chat..
WiredPlayers: instantiating WiredPlayers.character.Animations..
WiredPlayers: instantiating WiredPlayers.character.Customization..
WiredPlayers: instantiating WiredPlayers.character.Login..
WiredPlayers: instantiating WiredPlayers.character.Telephone..
WiredPlayers: instantiating WiredPlayers.business.Business..
WiredPlayers: instantiating WiredPlayers.business.CarShop..
WiredPlayers: instantiating WiredPlayers.bank.Bank..
WiredPlayers: instantiating WiredPlayers.admin.Admin..
WiredPlayers: loading server events.. found 5 server event(s)
WiredPlayers: loading server events.. found 4 server event(s)
WiredPlayers: loading server events.. found 1 server event(s)
WiredPlayers: loading server events.. found 3 server event(s)
WiredPlayers: loading server events.. found 3 server event(s)
WiredPlayers: loading server events.. found 1 server event(s)
WiredPlayers: loading server events.. found 1 server event(s)
WiredPlayers: loading server events.. found 2 server event(s)
WiredPlayers: loading server events.. found 3 server event(s)
WiredPlayers: loading server events.. found 1 server event(s)
WiredPlayers: loading server events.. found 2 server event(s)
WiredPlayers: loading server events.. found 1 server event(s)
WiredPlayers: loading server events.. found 5 server event(s)
WiredPlayers: loading server events.. found 1 server event(s)
WiredPlayers: loading server events.. found 1 server event(s)
WiredPlayers: loading server events.. found 1 server event(s)
WiredPlayers: loading server events.. found 2 server event(s)
WiredPlayers: loaded 37 server events(s)
WiredPlayers: loading commands.. found 1 command(s)
WiredPlayers: loading commands.. found 9 command(s)
WiredPlayers: loading commands.. found 1 command(s)
WiredPlayers: loading commands.. found 2 command(s)
WiredPlayers: loading commands.. found 1 command(s)
WiredPlayers: loading commands.. found 1 command(s)
WiredPlayers: loading commands.. found 1 command(s)
WiredPlayers: loading commands.. found 1 command(s)
WiredPlayers: loading commands.. found 2 command(s)
WiredPlayers: loading commands.. found 3 command(s)
WiredPlayers: loading commands.. found 4 command(s)
WiredPlayers: loading commands.. found 1 command(s)
WiredPlayers: loading commands.. found 3 command(s)
WiredPlayers: loading commands.. found 18 command(s)
WiredPlayers: loading commands.. found 4 command(s)
WiredPlayers: loading commands.. found 13 command(s)
WiredPlayers: loading commands.. found 12 command(s)
WiredPlayers: loading commands.. found 5 command(s)
WiredPlayers: loading commands.. found 2 command(s)
WiredPlayers: loading commands.. found 10 command(s)
WiredPlayers: loading commands.. found 56 command(s)
WiredPlayers: loading commands.. found 5 command(s)
WiredPlayers: loading commands.. found 1 command(s)
WiredPlayers: loading commands.. found 29 command(s)
WiredPlayers: loaded 185 commands(s)
WiredPlayers: loading remote events.. found 1 remote event(s)
WiredPlayers: loading remote events.. found 3 remote event(s)
WiredPlayers: loading remote events.. found 2 remote event(s)
WiredPlayers: loading remote events.. found 1 remote event(s)
WiredPlayers: loading remote events.. found 4 remote event(s)
WiredPlayers: loading remote events.. found 6 remote event(s)
WiredPlayers: loading remote events.. found 2 remote event(s)
WiredPlayers: loading remote events.. found 2 remote event(s)
WiredPlayers: loading remote events.. found 6 remote event(s)
WiredPlayers: loading remote events.. found 3 remote event(s)
WiredPlayers: loading remote events.. found 1 remote event(s)
WiredPlayers: loading remote events.. found 6 remote event(s)
WiredPlayers: loading remote events.. found 4 remote event(s)
WiredPlayers: loading remote events.. found 8 remote event(s)
WiredPlayers: loading remote events.. found 2 remote event(s)
WiredPlayers: loading remote events.. found 2 remote event(s)
WiredPlayers: loaded 53 remote event(s)
-> Resource WiredPlayers started!
Started! Waiting for connections..
[P] Plugin bridge.dll loaded!
Started HTTP server at 22006 port.
https://www.casimages.com/i/190106095303554671.png.html
When I connect I have the message connection lost?thanks to you
Seems not to be an issue with the gamemode with that info provided, nothing I can help with.
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Did you try to make your own chat, so it allows chinese characters? If the current defualt RAGE's chat doesn't work could be just because of the encoding.
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1
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8 hours ago, bills said:
I found now I have a problem with WiredPlayers.dll with Visual Studio, the specified 'Microsoft.NET.Sdk' SDK was not found.I will say for the last time, read fully the guide.
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4 hours ago, bills said:
Hello always the same problem I followed the faqStarting RAGE Multiplayer server...[=========================================================]MaxPlayers: 60Sync rate: 40Name: Monaco RPGamemode: freeroamStreaming distance: 500Announcement: enabledAddress: 151.80.27.157:22005Connection limits: disabledEncryption: disabledNodeJS: enabledC#: true[=========================================================][N] Starting network... - OK: (IPv4-only) at 151.80.27.157:22005(node:87216) ExperimentalWarning: The ESM module loader is experimental.[M] Announcing into master server...Loading packagesWARNING: bridge.dll not initialized, in order to use the C#-API, make sure 'bridge/runtime/coreclr.dll' is accessible.INFO: this warning can be disabled by adding '"csharp" : disabled' in the conf.json file[P] Plugin bridge.dll loaded!Started HTTP server at 22006 port.[M] Connected to master list.[N] 78.198.180.229:50273 has been disconnected.You didn't follow the guide, as you're missing the most basic step, which is on that guide.
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18 minutes ago, bills said:
he has a French version ?You can translate the language resources and contribute with a new language.
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1
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13 minutes ago, bills said:
hello help
Starting RAGE Multiplayer server...[=========================================================]MaxPlayers: 60Sync rate: 40Name: Monaco RPGamemode: freeroamStreaming distance: 500Announcement: enabledAddress: 151.80.27.157:22005Connection limits: disabledEncryption: disabledNodeJS: enabledC#: true[=========================================================][N] Starting network... - OK: (IPv4-only) at 151.80.27.157:22005(node:87216) ExperimentalWarning: The ESM module loader is experimental.[M] Announcing into master server...Loading packagesWARNING: bridge.dll not initialized, in order to use the C#-API, make sure 'bridge/runtime/coreclr.dll' is accessible.INFO: this warning can be disabled by adding '"csharp" : disabled' in the conf.json file[P] Plugin bridge.dll loaded!Started HTTP server at 22006 port.[M] Connected to master list.[N] 78.198.180.229:50273 has been disconnected.Hello, read the guide on GitHub.
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You can, making calls to the client. But I can't find any case where it could be useful.
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15 hours ago, clems206fr said:
all good and when i click "F" nothing happened
{ "maxplayers" : 60, "name" : "clems206", "gamemode" : "roleplay", "stream-distance" : 500.0, "announce" : true, "language" : "fr", "csharp": true, "port": 22005 }Answered on the post above, read for similar problems before reposting.

[GAMEMODE] WiredPlayers Roleplay Server
in Resources
Posted
2017 minimum, you can have the beta for VS2019 and it will also work.