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Posts posted by Xabi
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19 minutes ago, D3rinsid3r said:
No that was the Problem thank you, Now he tells me that I have no access to it, even though I have all rights according to Php, am I stupid or am I just stupid? : D
Seems you changed more than just that on Database.cs, like the XML reader. You have to edit the credentials on meta.xml, not on Database.cs class.
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4 minutes ago, DweeQY said:
Database.cs connectionString = "SERVER=" + host + "; DATABASE=" + db + "; UID=" + user + "; PASSWORD=" + pass + "; SSLMODE=required;"; New: connectionString = "SERVER=" + host + "; DATABASE=" + db + "; UID=" + user + "; PASSWORD=" + pass + "; SSLMODE=none;";Did you recompile it after you changed that?
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2 hours ago, HAITEMPRO said:
How to downgrade rage mp my gta5 version is 1.43 and last rage update require version 1.46
Buy the game, we don't give support to cracked games and those are not allowed to play here.
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Seems you're compiling it with the Nuget's library. Just remove the Nuget and add the Bootstrapper.dll from runtime to the solution on Visual Studio as a dependency.
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4 hours ago, Mondi_DE said:
which version should it be? i'v copied the bootstrapper.dll from an older version of the server (Bootstrapper.dll version: 0.3.6.0 and this doesn't work too, after client restart the bootstrapper.dll was updated to version 0.3.7.0
EDIT:
How can I check from where VS loads the Bootstrapper.dll ? Is there a possibility?0.3.7 if you want the latest.
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You need to use the Bootstrapper.dll on runtime folder, not the one from the Nuget package.
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9 hours ago, OVER said:
Now when I type /purchase in a clothes shop nothing happens... Also, am I supposed to download "gtanetworkapi" from Nuget in the client-side solution? I'm doing it and it's the only way to get it to work, but a lot of compatibility warnings shows up in VS.
Now it's compiling with Bootstrapper.dll from the runtime folder, so it shouldn't need the Nuget anymore. Anyway, for client-side there's no Nuget.
Edit: Fixed the issue with the clothes shop.
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1 hour ago, OVER said:
Ok. Waiting for a response on the purchase thing
Should be fixed now, on the latest version.
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2 minutes ago, OVER said:
Another bug I found is no matter what color you choose to create a car, it will always spawns black
Already reported yes, but it's missing to implement.
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20 hours ago, OVER said:
I'm using at the gate inside Electronics business, which is supposed to open a list.
Did it but the shop window didn't open
Seems to be a bug, looking at it.
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6 hours ago, TBLK said:
Hello, I'm new on Rage MP Dev.
I have a weird problem with my serv. I follow the installation and do in order but. The server launch and stop without error.
This is my server_logsInitializing Bootstrapper.dll (0.3.5.1).. -> SERVER STARTED AT 23/12/2018 16:28:49 Loaded 498 entries from vehicleData.json Loading resources.. -> Starting WiredPlayers resource.. WiredPlayers: setting as Gamemode resource WiredPlayers: loading scripts.. found 1 script(s) WiredPlayers: instantiating WiredPlayers.weapons.Weapons.. WiredPlayers: instantiating WiredPlayers.vehicles.Vehicles.. WiredPlayers: instantiating WiredPlayers.townhall.TownHall.. WiredPlayers: instantiating WiredPlayers.parking.Parking.. WiredPlayers: instantiating WiredPlayers.model.SkinModel.. WiredPlayers: instantiating WiredPlayers.jobs.FastFood.. WiredPlayers: instantiating WiredPlayers.jobs.Fishing.. WiredPlayers: instantiating WiredPlayers.jobs.Garbage.. WiredPlayers: instantiating WiredPlayers.jobs.Hooker.. WiredPlayers: instantiating WiredPlayers.jobs.Job.. WiredPlayers: instantiating WiredPlayers.jobs.Mechanic.. WiredPlayers: instantiating WiredPlayers.jobs.Taxi.. WiredPlayers: instantiating WiredPlayers.jobs.Thief.. WiredPlayers: instantiating WiredPlayers.house.Furniture.. WiredPlayers: instantiating WiredPlayers.house.House.. WiredPlayers: instantiating WiredPlayers.globals.Globals.. WiredPlayers: instantiating WiredPlayers.factions.Emergency.. WiredPlayers: instantiating WiredPlayers.factions.Faction.. WiredPlayers: instantiating WiredPlayers.factions.Police.. WiredPlayers: instantiating WiredPlayers.factions.WeazelNews.. WiredPlayers: instantiating WiredPlayers.drivingschool.DrivingSchool.. WiredPlayers: instantiating WiredPlayers.database.Database.. WiredPlayers: instantiating WiredPlayers.chat.Chat.. WiredPlayers: instantiating WiredPlayers.character.Animations.. WiredPlayers: instantiating WiredPlayers.character.Customization.. WiredPlayers: instantiating WiredPlayers.character.Login.. WiredPlayers: instantiating WiredPlayers.character.Telephone.. WiredPlayers: instantiating WiredPlayers.business.Business.. WiredPlayers: instantiating WiredPlayers.business.CarShop.. WiredPlayers: instantiating WiredPlayers.bank.Bank.. WiredPlayers: instantiating WiredPlayers.admin.Admin.. WiredPlayers: loading server events.. found 5 server event(s) WiredPlayers: loading server events.. found 4 server event(s) WiredPlayers: loading server events.. found 1 server event(s) WiredPlayers: loading server events.. found 3 server event(s) WiredPlayers: loading server events.. found 3 server event(s) WiredPlayers: loading server events.. found 1 server event(s) WiredPlayers: loading server events.. found 1 server event(s) WiredPlayers: loading server events.. found 2 server event(s) WiredPlayers: loading server events.. found 3 server event(s) WiredPlayers: loading server events.. found 1 server event(s) WiredPlayers: loading server events.. found 2 server event(s) WiredPlayers: loading server events.. found 1 server event(s) WiredPlayers: loading server events.. found 5 server event(s) WiredPlayers: loading server events.. found 1 server event(s) WiredPlayers: loading server events.. found 1 server event(s) WiredPlayers: loading server events.. found 1 server event(s) WiredPlayers: loading server events.. found 2 server event(s) WiredPlayers: loaded 37 server events(s) WiredPlayers: loading commands.. found 1 command(s) WiredPlayers: loading commands.. found 9 command(s) WiredPlayers: loading commands.. found 1 command(s) WiredPlayers: loading commands.. found 2 command(s) WiredPlayers: loading commands.. found 1 command(s) WiredPlayers: loading commands.. found 1 command(s) WiredPlayers: loading commands.. found 1 command(s) WiredPlayers: loading commands.. found 1 command(s) WiredPlayers: loading commands.. found 2 command(s) WiredPlayers: loading commands.. found 3 command(s) WiredPlayers: loading commands.. found 4 command(s) WiredPlayers: loading commands.. found 1 command(s) WiredPlayers: loading commands.. found 3 command(s) WiredPlayers: loading commands.. found 18 command(s) WiredPlayers: loading commands.. found 4 command(s) WiredPlayers: loading commands.. found 13 command(s) WiredPlayers: loading commands.. found 12 command(s) WiredPlayers: loading commands.. found 5 command(s) WiredPlayers: loading commands.. found 2 command(s) WiredPlayers: loading commands.. found 10 command(s) WiredPlayers: loading commands.. found 56 command(s) WiredPlayers: loading commands.. found 5 command(s) WiredPlayers: loading commands.. found 1 command(s) WiredPlayers: loading commands.. found 29 command(s) WiredPlayers: loaded 185 commands(s) WiredPlayers: loading remote events.. found 1 remote event(s) WiredPlayers: loading remote events.. found 3 remote event(s) WiredPlayers: loading remote events.. found 2 remote event(s) WiredPlayers: loading remote events.. found 1 remote event(s) WiredPlayers: loading remote events.. found 4 remote event(s) WiredPlayers: loading remote events.. found 6 remote event(s) WiredPlayers: loading remote events.. found 2 remote event(s) WiredPlayers: loading remote events.. found 2 remote event(s) WiredPlayers: loading remote events.. found 6 remote event(s) WiredPlayers: loading remote events.. found 3 remote event(s) WiredPlayers: loading remote events.. found 1 remote event(s) WiredPlayers: loading remote events.. found 6 remote event(s) WiredPlayers: loading remote events.. found 4 remote event(s) WiredPlayers: loading remote events.. found 8 remote event(s) WiredPlayers: loading remote events.. found 2 remote event(s) WiredPlayers: loading remote events.. found 2 remote event(s) WiredPlayers: loaded 53 remote event(s) -> Resource WiredPlayers started! Started! Waiting for connections..Can someone help me ?
You're not using the latest version, which is 0.3.7.
6 hours ago, OVER said:Got it working but when I type /purchase nothing happens
Where are you using that command?
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7 minutes ago, hellben89 said:
Found the mistake. The password for mysql database was the problem..
The server is staring and I am able to connect. how to register?
Read how to enable C# client-side on this thread.
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5 hours ago, hellben89 said:
I got this:
-> Starting WiredPlayers resource.. -> Error starting 'WiredPlayers' System.InvalidOperationException: There is an error in XML document (12, 40). ---> System.Xml.XmlException: An error occurred while parsing EntityName. Line 12, position 40. at void System.Xml.XmlTextReaderImpl.Throw(Exception e) at void System.Xml.XmlTextReaderImpl.Throw(string res, string arg) at string System.Xml.XmlTextReaderImpl.ParseEntityName() at void System.Xml.XmlTextReaderImpl.ParseAttributeValueSlow(int curPos, char quoteChar, NodeData attr) at void System.Xml.XmlTextReaderImpl.ParseAttributes() at void System.Xml.XmlTextReaderImpl.ParseElement() at bool System.Xml.XmlTextReaderImpl.ParseElementContent() at bool System.Xml.XmlTextReaderImpl.Read() at bool System.Xml.XmlTextReader.Read() at void System.Xml.XmlTextReaderImpl.Skip() at void System.Xml.XmlTextReader.Skip() at MetaSetting Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderResourceInfo.Read11_MetaSetting(bool isNullable, bool checkType) at ResourceSettingsMeta Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderResourceInfo.Read12_ResourceSettingsMeta(bool isNullable, bool checkType) at ResourceInfo Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderResourceInfo.Read14_ResourceInfo(bool isNullable, bool checkType) at object Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderResourceInfo.Read15_meta() --- End of inner exception stack trace --- at System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, String encodingStyle, XmlDeserializationEvents events) at System.Xml.Serialization.XmlSerializer.Deserialize(Stream stream) at GTANetworkInternals.GameServer.StartResource(String resourceName, String parent)Anyone can help me with this error? What's wrong?
Did you edit anything more than meta.xml? Like Database.cs for example?
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You only have to search on this thread and, also, on the forum to find about it. It's useless having a topic if nobody will search for an answer on it...
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There is no bug, you need to enable clientside C#...
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3 minutes ago, Kuora said:
Yeah, but i dont have Login or Register screen..
Then you've not enabled clientside C# or haven't compiled with the latest Bootstrapper.dll, both answered on this topic previously.
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29 minutes ago, Kuora said:
I have the same problem.. help me please
Can't see any problem there, so the gamemode runs fine.
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5 hours ago, .Neø said:
The Author is not able to help he is an egoist.
I don't help people that can't follow my instructions about how to configure RAGE to allow client-side C# and want me to install the gamemode via teamviewer or similar programs, you're right.
I didn't make an opensource gamemode so people could just launch the gamemode and have a server, it's made with learning purpose.
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Can you see the server list here? https://rage.mp/masterlist/
Did you tried using a VPN? For any reason, your IP could be blocked or marked as conflictive.
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4 minutes ago, Vize1610 said:
see nothing about a. Txt that I should ask? -
Just now, Vize1610 said:
Its don`t work same erros same problems
Did you create the needed .txt file also? It's posted on the 0.3.7 topic.
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9 minutes ago, Jordan409 said:
i still have the same problem i went to the nuget file i took bootstraper i put in the runtime file then i recompiled.
It's the other way, put the Bootstrapper FROM runtime INTO the Nuget's folder.
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1 hour ago, AustriaYT said:
Hello I have a problem and although I can do this when I start the server I do not know what I did wrong would need help to get help soon MFG Nico Miller
You didn't compile the gamemode, read the guide step by step
31 minutes ago, Jordan409 said:even by changing bootstraper it changes nothing you do not really say step how do you say just replace bootstraper ok but replace by which bootstraper
It's been told some posts ago, like 2-3 pages back. You have to copy the Bootstrapper from runtime folder to the path where the 0.3.7 Nuget is and recompile.
I don't have it on the FAQ neither the guide because it's related to RAGE's bridge plugin, not to the gamemode itself.
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7 hours ago, .Neø said:
Detailed Instructions are welcome. Nobody can use that gamemode because we have not a detailed fix your answeres are wired!
There are multiple people using it, there is already a tutorial with all the steps and a FAQ on GitHub. I won't make a tutorial on how to setup correctly RAGE, because it's not rhe gamemode itself.
If you don't know how to replace the Bootstrapper.dll even if I told you how, it's not my problem.
2 hours ago, horseyhorsey said:Hey Xabi
This is great, I wish I had seen your project earlier. Will you add license to repo?
It's not on my mind adding a license. If people rip it off and claim it as their, good for them.


[GAMEMODE] WiredPlayers Roleplay Server
in Resources
Posted
Yes, worked on some of them, those saying "not implemented" are from the bridge itself and about the rest, will have to check them, as I need to create a workaround.
Enable client-side C# as stated on this forum, on 0.3.7 DLC's announcement.