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Xabi

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Posts posted by Xabi

  1. 7 hours ago, McWulf1991 said:

    Hey @Xabi, I have been playing around the script and wanted to spawn a specific car (Dominator3). I try to edit the database, but when I do, the games spits out an Oracle3 I guess. Is there some vehiclelist, where the data could get been fetched, maybe where additional vehiclehashes could be added? I also searched in the cardealer, but couldn't manage to find the dominator3.

     

    Greets McWulf :)

    The vehicles you can spawn are the ones on the VehicleHash enum, which are updated with the server's Nuget. If you want to add new ones, you should edit all the CreateVehicle functions so they take the hash key as first parameter.

  2. 17 hours ago, McWulf1991 said:

    Hey @Xabi, after all setup, to get this script work properply, i would like to say thank you :) this is a very awesome script you made. But i got some questions about the commands: Sometimes it says "Command is not implemented", where do i find the file to get my hands on  to add these(especially /welcome & /help) and how do i manage to get some fuel for my car? :D
    Thank you for your time you spend with and for us to teach us with this script :)

    (Sorry for my wierd english)

     

    Greets McWulf :)

    You have to make a new file clientside for each of those commands, as they're not created.

    About the fuel, just create a gas station with /business create and you'll be able to /refuel your vehicle.

  3. 17 minutes ago, RogersXO said:

    Hi, I'd really appreciate few help here:
     

    
    Starting RAGE Multiplayer server...
    
    [=========================================================]
    
            MaxPlayers:             100
            Sync rate:              40
            Name:                   WiredPlayers Development Server
            Gamemode:               roleplay
            Streaming distance:     500
            Announcement:           enabled
            Voice chat:             disabled
            Address:                127.0.0.1:22005
            Connection limits:      disabled
            Encryption:             disabled
            NodeJS:                 enabled
            C#:                     true
    
    [=========================================================]
    
    
    [N] Starting network... - OK: (IPv4-only) at 127.0.0.1:22005
    (node:21872) ExperimentalWarning: The ESM module loader is experimental.
    [M] Announcing into master server...
    Loading packages
    Initializing bridge (0.3.5.0)..
    Initializing Bootstrapper.dll (0.3.5.1)..
    -> SERVER STARTED AT 12/10/2018 7:35:00 AM
    ACLEnabled: False
    Loaded 498 entries from vehicleData.json
    Loading resources..
    -> Starting WiredPlayers resource..
    WiredPlayers: setting as Gamemode resource
    WiredPlayers: loading scripts.. found 1 script(s)
    WiredPlayers: instantiating WiredPlayers.weapons.Weapons..
    WiredPlayers: instantiating WiredPlayers.vehicles.Vehicles..
    WiredPlayers: instantiating WiredPlayers.townhall.TownHall..
    WiredPlayers: instantiating WiredPlayers.parking.Parking..
    WiredPlayers: instantiating WiredPlayers.model.SkinModel..
    WiredPlayers: instantiating WiredPlayers.jobs.FastFood..
    WiredPlayers: instantiating WiredPlayers.jobs.Fishing..
    WiredPlayers: instantiating WiredPlayers.jobs.Garbage..
    WiredPlayers: instantiating WiredPlayers.jobs.Hooker..
    WiredPlayers: instantiating WiredPlayers.jobs.Job..
    WiredPlayers: instantiating WiredPlayers.jobs.Mechanic..
    WiredPlayers: instantiating WiredPlayers.jobs.Taxi..
    WiredPlayers: instantiating WiredPlayers.jobs.Thief..
    WiredPlayers: instantiating WiredPlayers.jobs.Trucker..
    WiredPlayers: instantiating WiredPlayers.house.Furniture..
    WiredPlayers: instantiating WiredPlayers.house.House..
    WiredPlayers: instantiating WiredPlayers.globals.Globals..
    WiredPlayers: instantiating WiredPlayers.factions.Emergency..
    WiredPlayers: instantiating WiredPlayers.factions.Faction..
    WiredPlayers: instantiating WiredPlayers.factions.Police..
    WiredPlayers: instantiating WiredPlayers.factions.WeazelNews..
    WiredPlayers: instantiating WiredPlayers.drivingschool.DrivingSchool..
    WiredPlayers: instantiating WiredPlayers.database.Database..
    WiredPlayers: instantiating WiredPlayers.chat.Chat..
    WiredPlayers: instantiating WiredPlayers.character.Animations..
    WiredPlayers: instantiating WiredPlayers.character.Character..
    WiredPlayers: instantiating WiredPlayers.character.Customization..
    WiredPlayers: instantiating WiredPlayers.character.Login..
    WiredPlayers: instantiating WiredPlayers.character.Telephone..
    WiredPlayers: instantiating WiredPlayers.business.Business..
    WiredPlayers: instantiating WiredPlayers.business.CarShop..
    WiredPlayers: instantiating WiredPlayers.bank.Bank..
    WiredPlayers: instantiating WiredPlayers.admin.Admin..
    WiredPlayers: loading server events.. found 5 server event(s)
    WiredPlayers: loading server events.. found 4 server event(s)
    WiredPlayers: loading server events.. found 1 server event(s)
    WiredPlayers: loading server events.. found 3 server event(s)
    WiredPlayers: loading server events.. found 3 server event(s)
    WiredPlayers: loading server events.. found 1 server event(s)
    WiredPlayers: loading server events.. found 1 server event(s)
    WiredPlayers: loading server events.. found 2 server event(s)
    WiredPlayers: loading server events.. found 3 server event(s)
    WiredPlayers: loading server events.. found 1 server event(s)
    WiredPlayers: loading server events.. found 2 server event(s)
    WiredPlayers: loading server events.. found 1 server event(s)
    WiredPlayers: loading server events.. found 5 server event(s)
    WiredPlayers: loading server events.. found 1 server event(s)
    WiredPlayers: loading server events.. found 1 server event(s)
    WiredPlayers: loading server events.. found 1 server event(s)
    WiredPlayers: loading server events.. found 2 server event(s)
    WiredPlayers: loaded 37 server events(s)
    WiredPlayers: loading commands.. found 1 command(s)
    WiredPlayers: loading commands.. found 9 command(s)
    WiredPlayers: loading commands.. found 1 command(s)
    WiredPlayers: loading commands.. found 2 command(s)
    WiredPlayers: loading commands.. found 1 command(s)
    WiredPlayers: loading commands.. found 1 command(s)
    WiredPlayers: loading commands.. found 1 command(s)
    WiredPlayers: loading commands.. found 3 command(s)
    WiredPlayers: loading commands.. found 3 command(s)
    WiredPlayers: loading commands.. found 4 command(s)
    WiredPlayers: loading commands.. found 1 command(s)
    WiredPlayers: loading commands.. found 3 command(s)
    WiredPlayers: loading commands.. found 18 command(s)
    WiredPlayers: loading commands.. found 4 command(s)
    WiredPlayers: loading commands.. found 13 command(s)
    WiredPlayers: loading commands.. found 12 command(s)
    WiredPlayers: loading commands.. found 5 command(s)
    WiredPlayers: loading commands.. found 2 command(s)
    WiredPlayers: loading commands.. found 10 command(s)
    WiredPlayers: loading commands.. found 56 command(s)
    WiredPlayers: loading commands.. found 5 command(s)
    WiredPlayers: loading commands.. found 1 command(s)
    WiredPlayers: loading commands.. found 29 command(s)
    WiredPlayers: loaded 185 commands(s)
    WiredPlayers: loading remote events.. found 1 remote event(s)
    WiredPlayers: loading remote events.. found 3 remote event(s)
    WiredPlayers: loading remote events.. found 2 remote event(s)
    [M] Connected to master list.
    WiredPlayers: loading remote events.. found 1 remote event(s)
    WiredPlayers: loading remote events.. found 4 remote event(s)
    WiredPlayers: loading remote events.. found 5 remote event(s)
    WiredPlayers: loading remote events.. found 2 remote event(s)
    WiredPlayers: loading remote events.. found 2 remote event(s)
    WiredPlayers: loading remote events.. found 6 remote event(s)
    WiredPlayers: loading remote events.. found 3 remote event(s)
    WiredPlayers: loading remote events.. found 1 remote event(s)
    WiredPlayers: loading remote events.. found 6 remote event(s)
    WiredPlayers: loading remote events.. found 4 remote event(s)
    WiredPlayers: loading remote events.. found 8 remote event(s)
    WiredPlayers: loading remote events.. found 2 remote event(s)
    WiredPlayers: loading remote events.. found 2 remote event(s)
    WiredPlayers: loaded 52 remote event(s)
    -> Resource WiredPlayers started!
    Started! Waiting for connections..
    [P] Plugin bridge.dll loaded!
    Started HTTP server at 22006 port.

    But unfortunately nothing happens in game, it downloads the packages and everything though.
    cxBluqrFRa_y0EgGifUbMw.png?width=1289&he

    Seems you are using an old version of the Bridge, if you have the latest version on GitHub it won't work.

    To fix that, copy the Bootstrapper.dll from runtime folder into the path where gtanetwork.api Nuget is located.

  4. 1 hour ago, Vize1610 said:

    Initializing Bootstrapper.dll (0.3.5.1)..
    -> SERVER STARTED AT 05.12.2018 20:35:41
    Loaded 451 entries from vehicleData.json
    Loading resources..
    -> Starting WiredPlayers resource..
    WiredPlayers: setting as Gamemode resource
    WiredPlayers: loading scripts.. found 1 script(s)
    WiredPlayers: warning, bin/Debug/netcoreapp2.1/WiredPlayers.dll is not found!
    -> Resource WiredPlayers started!
    Started! Waiting for connections..

     

     

    and server.exe shoutdown why ?

    WiredPlayers: warning, bin/Debug/netcoreapp2.1/WiredPlayers.dll is not found!

     

    Just compile the gamemode.

    7 hours ago, andymoriarty said:

    I installed the gamemode, it all started, but when I log in to the server, it says: "Connection lost. Reconnecting"
    How I fix this?

    Server crashed? Can you connect other servers? Did you open the required ports?

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