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Posts posted by Xabi
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Better use english or just post this here https://rage.mp/forums/forum/24-deutsch-german/
Edit: did you try what George said?
QuoteEnabling it as pretty easy: just create "enable-clientside-cs.txt" file in your RAGE Multiplayer root folder.
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Ask on the server about it, this is the mod's forum, not related to any of the servers.
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7 hours ago, McWulf1991 said:
Hey @Xabi, I have been playing around the script and wanted to spawn a specific car (Dominator3). I try to edit the database, but when I do, the games spits out an Oracle3 I guess. Is there some vehiclelist, where the data could get been fetched, maybe where additional vehiclehashes could be added? I also searched in the cardealer, but couldn't manage to find the dominator3.
Greets McWulf
The vehicles you can spawn are the ones on the VehicleHash enum, which are updated with the server's Nuget. If you want to add new ones, you should edit all the CreateVehicle functions so they take the hash key as first parameter.
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1 hour ago, fluxxfluxx said:
didn´t work
Same Problem
Did you recompile the solution after that?
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17 minutes ago, fluxxfluxx said:
thank you, where is the 0.3.7 located?
0.3.7 Nuget i mean, check on this page or on the previous one how to check where is located.
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20 minutes ago, fluxxfluxx said:
Can someone help me please?
There is no Login or register window...Update to 0.3.7 and copy the Bootstrapper.dll from runtime folder to the path where the 0.3.7 is located.
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32 minutes ago, OlieJCP said:
How did you fix it?
Did you read the date when "he fixed" it? There are multiple posts and messages on Discord about that warning, just wait for the patch as usual.
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17 hours ago, McWulf1991 said:
Hey @Xabi, after all setup, to get this script work properply, i would like to say thank you
this is a very awesome script you made. But i got some questions about the commands: Sometimes it says "Command is not implemented", where do i find the file to get my hands on to add these(especially /welcome & /help) and how do i manage to get some fuel for my car? 
Thank you for your time you spend with and for us to teach us with this script
(Sorry for my wierd english)Greets McWulf
You have to make a new file clientside for each of those commands, as they're not created.
About the fuel, just create a gas station with /business create and you'll be able to /refuel your vehicle.
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Wait for a compatibility patch.
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11 minutes ago, RogersXO said:
@Xabi Where can I find the gtanetwork api nuget exactly?
On your Visual Studio, under solution's dependencies. If you right click on it, under properties you can see the psth where it's located.
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17 minutes ago, RogersXO said:
Hi, I'd really appreciate few help here:
Starting RAGE Multiplayer server... [=========================================================] MaxPlayers: 100 Sync rate: 40 Name: WiredPlayers Development Server Gamemode: roleplay Streaming distance: 500 Announcement: enabled Voice chat: disabled Address: 127.0.0.1:22005 Connection limits: disabled Encryption: disabled NodeJS: enabled C#: true [=========================================================] [N] Starting network... - OK: (IPv4-only) at 127.0.0.1:22005 (node:21872) ExperimentalWarning: The ESM module loader is experimental. [M] Announcing into master server... Loading packages Initializing bridge (0.3.5.0).. Initializing Bootstrapper.dll (0.3.5.1).. -> SERVER STARTED AT 12/10/2018 7:35:00 AM ACLEnabled: False Loaded 498 entries from vehicleData.json Loading resources.. -> Starting WiredPlayers resource.. WiredPlayers: setting as Gamemode resource WiredPlayers: loading scripts.. found 1 script(s) WiredPlayers: instantiating WiredPlayers.weapons.Weapons.. WiredPlayers: instantiating WiredPlayers.vehicles.Vehicles.. WiredPlayers: instantiating WiredPlayers.townhall.TownHall.. WiredPlayers: instantiating WiredPlayers.parking.Parking.. WiredPlayers: instantiating WiredPlayers.model.SkinModel.. WiredPlayers: instantiating WiredPlayers.jobs.FastFood.. WiredPlayers: instantiating WiredPlayers.jobs.Fishing.. WiredPlayers: instantiating WiredPlayers.jobs.Garbage.. WiredPlayers: instantiating WiredPlayers.jobs.Hooker.. WiredPlayers: instantiating WiredPlayers.jobs.Job.. WiredPlayers: instantiating WiredPlayers.jobs.Mechanic.. WiredPlayers: instantiating WiredPlayers.jobs.Taxi.. WiredPlayers: instantiating WiredPlayers.jobs.Thief.. WiredPlayers: instantiating WiredPlayers.jobs.Trucker.. WiredPlayers: instantiating WiredPlayers.house.Furniture.. WiredPlayers: instantiating WiredPlayers.house.House.. WiredPlayers: instantiating WiredPlayers.globals.Globals.. WiredPlayers: instantiating WiredPlayers.factions.Emergency.. WiredPlayers: instantiating WiredPlayers.factions.Faction.. WiredPlayers: instantiating WiredPlayers.factions.Police.. WiredPlayers: instantiating WiredPlayers.factions.WeazelNews.. WiredPlayers: instantiating WiredPlayers.drivingschool.DrivingSchool.. WiredPlayers: instantiating WiredPlayers.database.Database.. WiredPlayers: instantiating WiredPlayers.chat.Chat.. WiredPlayers: instantiating WiredPlayers.character.Animations.. WiredPlayers: instantiating WiredPlayers.character.Character.. WiredPlayers: instantiating WiredPlayers.character.Customization.. WiredPlayers: instantiating WiredPlayers.character.Login.. WiredPlayers: instantiating WiredPlayers.character.Telephone.. WiredPlayers: instantiating WiredPlayers.business.Business.. WiredPlayers: instantiating WiredPlayers.business.CarShop.. WiredPlayers: instantiating WiredPlayers.bank.Bank.. WiredPlayers: instantiating WiredPlayers.admin.Admin.. WiredPlayers: loading server events.. found 5 server event(s) WiredPlayers: loading server events.. found 4 server event(s) WiredPlayers: loading server events.. found 1 server event(s) WiredPlayers: loading server events.. found 3 server event(s) WiredPlayers: loading server events.. found 3 server event(s) WiredPlayers: loading server events.. found 1 server event(s) WiredPlayers: loading server events.. found 1 server event(s) WiredPlayers: loading server events.. found 2 server event(s) WiredPlayers: loading server events.. found 3 server event(s) WiredPlayers: loading server events.. found 1 server event(s) WiredPlayers: loading server events.. found 2 server event(s) WiredPlayers: loading server events.. found 1 server event(s) WiredPlayers: loading server events.. found 5 server event(s) WiredPlayers: loading server events.. found 1 server event(s) WiredPlayers: loading server events.. found 1 server event(s) WiredPlayers: loading server events.. found 1 server event(s) WiredPlayers: loading server events.. found 2 server event(s) WiredPlayers: loaded 37 server events(s) WiredPlayers: loading commands.. found 1 command(s) WiredPlayers: loading commands.. found 9 command(s) WiredPlayers: loading commands.. found 1 command(s) WiredPlayers: loading commands.. found 2 command(s) WiredPlayers: loading commands.. found 1 command(s) WiredPlayers: loading commands.. found 1 command(s) WiredPlayers: loading commands.. found 1 command(s) WiredPlayers: loading commands.. found 3 command(s) WiredPlayers: loading commands.. found 3 command(s) WiredPlayers: loading commands.. found 4 command(s) WiredPlayers: loading commands.. found 1 command(s) WiredPlayers: loading commands.. found 3 command(s) WiredPlayers: loading commands.. found 18 command(s) WiredPlayers: loading commands.. found 4 command(s) WiredPlayers: loading commands.. found 13 command(s) WiredPlayers: loading commands.. found 12 command(s) WiredPlayers: loading commands.. found 5 command(s) WiredPlayers: loading commands.. found 2 command(s) WiredPlayers: loading commands.. found 10 command(s) WiredPlayers: loading commands.. found 56 command(s) WiredPlayers: loading commands.. found 5 command(s) WiredPlayers: loading commands.. found 1 command(s) WiredPlayers: loading commands.. found 29 command(s) WiredPlayers: loaded 185 commands(s) WiredPlayers: loading remote events.. found 1 remote event(s) WiredPlayers: loading remote events.. found 3 remote event(s) WiredPlayers: loading remote events.. found 2 remote event(s) [M] Connected to master list. WiredPlayers: loading remote events.. found 1 remote event(s) WiredPlayers: loading remote events.. found 4 remote event(s) WiredPlayers: loading remote events.. found 5 remote event(s) WiredPlayers: loading remote events.. found 2 remote event(s) WiredPlayers: loading remote events.. found 2 remote event(s) WiredPlayers: loading remote events.. found 6 remote event(s) WiredPlayers: loading remote events.. found 3 remote event(s) WiredPlayers: loading remote events.. found 1 remote event(s) WiredPlayers: loading remote events.. found 6 remote event(s) WiredPlayers: loading remote events.. found 4 remote event(s) WiredPlayers: loading remote events.. found 8 remote event(s) WiredPlayers: loading remote events.. found 2 remote event(s) WiredPlayers: loading remote events.. found 2 remote event(s) WiredPlayers: loaded 52 remote event(s) -> Resource WiredPlayers started! Started! Waiting for connections.. [P] Plugin bridge.dll loaded! Started HTTP server at 22006 port.But unfortunately nothing happens in game, it downloads the packages and everything though.
Seems you are using an old version of the Bridge, if you have the latest version on GitHub it won't work.
To fix that, copy the Bootstrapper.dll from runtime folder into the path where gtanetwork.api Nuget is located.
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3 minutes ago, Vize1610 said:
Server version what you mean?
This one
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All of you having problems, are you using 0.3.7 version? It will only work with that version, as the client-side is done in C#.
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There's no Linux version as the 0.3.7 is not stable yet. And not sure if will be released when it gets stable.
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28 minutes ago, Vize1610 said:
On Visual Studio, clean and build the solution in order to generate the required WiredPlayers.dll library
i dont know what you mean im new at the dev sorry
Then maybe you should search on the wiki/Google how compiling works and what's used for.
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5 minutes ago, andymoriarty said:
Here is your problem, you'll have to move your Bootstrapper from runtime folder to the path you have the 0.3.6 gtanetwork.api Nuget installed:
System.IO.FileNotFoundException: Could not load the specified file.
File name: 'Bootstrapper'
at Assembly System.Runtime.Loader.AssemblyLoadContext.ResolveUsingEvent(AssemblyName assemblyName)
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7 minutes ago, andymoriarty said:
yes, I completely restored the database, this old error
Then remove that file and execute the server again, let's see what's printing.
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6 minutes ago, andymoriarty said:
I don't know if you managed to fix this:
MySql.Data.MySqlClient.MySqlException (0x80004005): Table 'db16261.tattoos' doesn't exist
Did you create the database as stated on the guide?
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10 minutes ago, andymoriarty said:
Yes. When I ran the other gamemodes I successfully logged in.
Then if it's crashing, search on server_exceptions for the cause.
Also you should be using 0.3.7 version.
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1 hour ago, andymoriarty said:
Yes, I can connect to other servers. The server is hosted. The log all started

Does any time the console crash? Did you open the 22005 UDP and 22006 TCP/IP ports?
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2 minutes ago, Vize1610 said:
what compile? WiredPlayers.csproj ? and with what?
Didn't you follow the installation guide?
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1 hour ago, Vize1610 said:
Initializing Bootstrapper.dll (0.3.5.1)..
-> SERVER STARTED AT 05.12.2018 20:35:41
Loaded 451 entries from vehicleData.json
Loading resources..
-> Starting WiredPlayers resource..
WiredPlayers: setting as Gamemode resource
WiredPlayers: loading scripts.. found 1 script(s)
WiredPlayers: warning, bin/Debug/netcoreapp2.1/WiredPlayers.dll is not found!
-> Resource WiredPlayers started!
Started! Waiting for connections..and server.exe shoutdown why ?
WiredPlayers: warning, bin/Debug/netcoreapp2.1/WiredPlayers.dll is not found!
Just compile the gamemode.
7 hours ago, andymoriarty said:I installed the gamemode, it all started, but when I log in to the server, it says: "Connection lost. Reconnecting"
How I fix this?Server crashed? Can you connect other servers? Did you open the required ports?
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26 minutes ago, andregamma said:
But, I spawned on RageMP spawn point, and not teleport to a house or something, and my account is not registered on database.
Show the full log file / console, it didn't load the gamemode.






[GAMEMODE] WiredPlayers Roleplay Server
in Resources
Posted
Search 3-4 pages back for the Bootstrapper replacement.