I'm using version 1.1 (c #)
Click packages are located in the folder "client_packages\cs_packages"
Server logs:
[INFO] Starting RAGE Multiplayer server...
[============================================================]
||
|| MaxPlayers 100
|| Sync rate 40ms
|| Name RAGE:MP Unofficial server
|| Gamemode freeroam
|| Streaming distance 500
|| Announcement disabled
|| Voice chat disabled
|| Address 127.0.0.1:11
|| Connection limits disabled
|| Encryption enabled
|| NodeJS enabled
|| C# enabled
||
[============================================================]
[INFO] Loading NodeJS packages...
[INFO] Starting packages...
[DONE] Server packages have been started.
Initializing Bootstrapper.dll (1.1.0.0)..
-> SERVER STARTED AT 03.03.2021 10:15:52
Unable to load acl.xml
ACLEnabled: False
Loaded 667 entries from vehicleData.json
Loading resources..
-> Starting DriftProject/DriftProject resource..
DriftProject/DriftProject: loading scripts.. found 1 script(s)
DriftProject/DriftProject: instantiating DriftProject.ServerSideMain..
DriftProject/DriftProject: loading server events.. found 1 server event(s)
DriftProject/DriftProject: loaded 1 server events(s)
DriftProject/DriftProject: loading commands.. found 2 command(s)
DriftProject/DriftProject: loaded 2 commands(s)
Gamemode started!
-> Resource DriftProject/DriftProject started!
Started! Waiting for connections..
[DONE] Started resource transfer server at 12 port.
[DONE] Client-side packages weight: 0.000259 MB (uncompressed: 0.000580 MB).
[INFO] Initializing networking...
[DONE] Networking has been started: (IPv4-only) at 127.0.0.1:11
[DONE] The server is ready to accept connections.
[N] Incoming connection from 127.0.0.1
Client script:
using System;
using RAGE;
namespace ClientSide
{
public class Class1 : Events.Script
{
public Class1()
{
RAGE.Events.OnPlayerSpawn += OnPlayerSpawn;
}
void OnPlayerSpawn(Events.CancelEventArgs cancel)
{
Chat.Output("Hello");
}
}
}