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TedyRO

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  1. TedyRO

    Render

    Hi, yes, you can. I don't know in what language do you want it, i will show in JS. So, first you need to create a event in client-side: mp.events.add("SendDataToClient", (somedata) => { mp.gui.chat.push(somedata) // Just for debug. } And after you just call the function from server-side: player.call("SendDataToClient", [data]); I hope this helps you!
  2. So, today i tried to take a step forward with my server and make an interface for it, to be more exact a login interface, but i encountered a problem. When i send data from interface ".js" file to client, it gets the data perfectly, but every time when i try to send it to the server i get: mp.events.add("LoginClientSide", (pass) => { mp.console.logInfo(pass) mp.events.callRemote("Login", mp.players.local.name.toLowerCase(), pass) }) // return { __pandingRpc: {} } I tried to google the issue, but i found no result, if some one can help me i'll appreciate it! main.js from interface $("#loginButton").click(() => { mp.trigger("LoginClientSide", document.getElementById("loginPasswordText").value); }) Server.js mp.events.add("Login", async(pass, name) => { console.log(name,pass) }) FIXED The problem was this line: mp.events.add("Login", async(pass, name) => { console.log(name,pass) }) And all i needed to do is: mp.events.add("Login", async(player, name, pass) => { // player is a required arg console.log(name,pass) })
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