State Valentin
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Posts posted by State Valentin
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This is a array with all skins from Rage MP Wiki.
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I'm having a chat cef interface.
When a player starts spamming in the chat (Press T > Types something > Press Enter)
Sometimes this bug happens:
mp.events.add('disableChatInput', () => {
mp.gui.cursor.show(false, false);
interfaceOpened = false; // => interfaceOpened is never set to false. keeps being true. Why ?
});
Vue.js code:
sendMessage: function() { let value = $("#text").val().trim(); if (value.length > 0) { if (value[0] == "/") { value = value.substr(1); mp.invoke("command", value); } else { mp.invoke("chatMessage", value); } this.oldMessage = $("#text").val(); } mp.trigger("disableChatInput"); this.toggleInput(false); $("#text").val(''); }Any idea what to do ?
Client event:
mp.events.add('disableChatInput', () => { mp.gui.cursor.show(false, false); interfaceOpened = false; });I can't let this bug unfixed. The player remains with the cursor on the screen and interface opened = true. I'm thinking maybe the event is not reaching at all ?
I've tested this theory. Had a small notify with numbers to let me know if the number on the chat is the same as the notify send from the client event.
The result: The event is called. So i'm thinking maybe you can't spam the cursor show function ?
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veh.setRotation(new mp.Vector3(x,y,z));
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Try to parse the coords.
x = parseInt(x), y = parseInt(y), z = parseInt(z);
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Fixed: mp.voiceChat.muted = false; when you want to speak.
Thanks!
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Hello, i want to know where it's my problem ? I can't make the voice chat work.
My code it's the following:
mp.events.add('playerJoin', player => { mp.players.forEach((_player) => { if(player == _player) return false; player.disableVoiceTo(_player); }); }); mp.events.add('toggleVoice', player => { if(player.loggedIn == true) { if(player.vars.voice.status == true) { player.vars.voice.status = false; } else { player.vars.voice.status = true; } player.call('setVoiceToggle', [player.vars.voice.status]); } }); mp.events.add('startTalking', player => { if(player.loggedIn == true) { if(player.vars.voice.channel == 0) { mp.players.forEachInRange(player.position, 10, (_player) => { //if(player == _player) return false; for testing. if(_player.vars.voice.channel != 0) return false; if(_player.vars.voice.status != true) return false; player.enableVoiceTo(_player); console.log('voice found'); } ); } else if(player.vars.voice.channel == 1) // walkie talkie in the future { mp.players.forEach((_player) => { if(player == _player) return false; if(_player.vars.voice.channel != 1) return false; if(_player.vars.voice.status != true) return false; player.enableVoiceTo(_player); }); } } }); mp.events.add('stopTalking', player => { if(player.loggedIn == true) { player.voiceListeners.forEach((listener) => { player.disableVoiceTo(listener); }); } });Client-side:
mp.keys.bind(0x58, true, function() { if(playerLogged == true) { hud.execute(`gui.hud.setMicrophoneStatus(true);`); mp.events.callRemote("startTalking"); player.voiceVolume = 1.0; } }); mp.keys.bind(0x58, false, function() { if(playerLogged == true) { hud.execute(`gui.hud.setMicrophoneStatus(false);`); mp.events.callRemote("stopTalking"); } });I have this in my conf.json
"voice-chat" : trueI can't get it, why it's not working ? Other servers are using the voice chat fine.
the key functions works (the set microphone status changes the color of a font awesome icon)
And i get to 'found' in the server-side when i'm talking near someone. And also the variables are not a problem:
player.vars = { voice: { status: true, channel: 0 } } -
The result is always this:

Why ? For example if i try to get into this interior:
Regal 1 Apartment apa_v_mp_h_07_a new Vector3(-787.029, 315.7113, 217.6385); Where is my mistake ?
//client-side mp.events.add('loadInterior', (x,y,z,ipl) => { var interior = mp.game.interior.getInteriorAtCoords(x, y, z); mp.game.interior.enableInteriorProp(interior, ipl); mp.game.interior.refreshInterior(interior); }); //server-side mp.events.addCommand("gotoxyz", (player, fullText, x, y, z, ipl) => { player.outputChatBox("You teleported."); player.position = new mp.Vector3(x,y,z); player.call('loadInterior', [x,y,z, ipl]); console.log('x: ' + x + ' y: ' + y + ' z: ' + z + ' ipl: ' + ipl); }); -
Thanks @MarkCavalli for the project. In the end i've ended up using: Vue Cli 3 (https://cli.vuejs.org/) + Vue Js Store.
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Can someone please show me an example of a CEF Web Application where it uses Vue.js router, please ? I've tried but i can't manage to make it work.
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Thanks for the anwser. Vue.js Store is too much for me, yet. I've learned Vue.js yesterday to create interfaces
I've found a way to do so by sending JSON into a Vue.js as a function parameter and then decoding it into a object and using it on the web application.
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Right now i'm having:
var alert = { type: 'danger', message: 'works!' };in clientside i'm using:
browser.execute("window.app.setMessage('" + data.type + "', '" + data.message + "');");because i can't use browser.execute("app.alert = " + alert);
and in vue that's a function.
setMessage: function(type, message) { this.alert = { type: type, message: message } }So how i'm supposed to send a object into the Vue JS ? Please help.
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On 9/9/2018 at 1:07 PM, Armyw0w said:
ai luat macar bacul :))?
Nu am avut șanța să îl dau din păcate, mi-am propus că în 2019 - 2020 să îmi continui studiile.
On 10/7/2018 at 12:05 AM, FiestaZero said:Salut! Ce faceti?
Bine, îmi fac timp să învăț in Weekend Koa.Js + MongoDB + Marko / Vue / Angular.
+ Seriale si astept data de 23 Octombrie sa apara primul dlc din Spider-Man (PS4)
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Ok so my index.js from server-side looks like this:
// Loading official packages of the server const glob = require('glob'); const config = require('./config.js'); glob ('./packages/semp/Assets/**/*.js', function(err,files) { for (file of files) { require(file.replace('./packages/semp/','./')); if(config.env == 'dev') { console.log(file); } } });I want to do the same to the client-side packages. But how can i do that if i can't load an npm package with Vanilla JS ? Any fix to that ?
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21 hours ago, paccoderpster said:
Server-Side (js)
player.call("loadAgeBrowser", [age]);
Client-Side
You need to have a placeholder in your HTML. Like that:
Welcome, you're now <div id='age'></div> years older.
let browser = mp.browsers.new(SOME_URL); mp.events.add('loadAgeBrowser', (age) => { browser.execute(`document.getElementById('age').innerHTML = ${age}`); //Call JS-Code in the Browser });
I don't know why there are using Vue.js, but i'm using jQuery, since bootstrap is based upon that. But you should use whatever you want and fits your needs/skills the best.
There is no ultimate answer to this question, but in most cases, i would say no. I use multiple sites (Intercom for apartments, player stats overview, stores, ...) in a single browser, which i destroy after every use. So when i open the overview while the store is open, the store closes and the overview opens. If i would open a second browser and close the second one, i would have to check if the first is still open, because
mp.gui.cursor.show(false, false);
would deactivate the cursor for the first browser. I don't know how well the garbage collection works in JS, so this might could slow down the client.
let browserInfo = { browser: null, active: false }; function loadBrowser(package) { if (browserInfo.active) browserInfo.browser.destroy(); browserInfo.browser = mp.browsers.new(package); browserInfo.active = true; mp.gui.cursor.show(true, true); } //Abort-Button is clicked mp.events.add("abort", () => { if (browserInfo.active) browserInfo.browser.destroy(); browserInfo.active = false; mp.gui.cursor.show(false, false); });
Thank you very much !!!!
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So far i've understand that using player.call you can call an client-side event on a specific player but also send variables to be used on the client-side
And then for example i can use mp.browser.new to show that player an index.html with 'Welcome, you're now X years older.'
The question is: How can i use an variable let's say let Age = 20; on the index.html ?
Another questions:
- I've seen that most people use Vue to create Interfaces, why ?
- Is it better to use mp.browser.new once and then just hide and show interfaces that are created on one page ? (SPA) An example or some hints would be great. I have some ideas now to use browser.execute to do so ..
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I've read in, and turns out that there are no more updated version of gta 5 since v1.41
So RageMP is not working with 1.41 anymore ?
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In 2018, February i was able to play RageMP with a cracked version.
Is that still a option ? Or now this mod is only purchase version ?
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Hello, i would like to know are you able in Rage MP to import models such as: Vehicles / Skins or Simple map objects ?


Deleted on request.
in Tutorials
Posted · Edited by State Valentin
Deleted on request by someone who is a dick. You can't do nice things for some people.