Jump to content

Geekbee

Members
  • Posts

    198
  • Joined

  • Last visited

  • Days Won

    5

Posts posted by Geekbee

  1. vor einer Stunde schrieb TkDown:

    wenn ich auf download drücke wird bei mir gar kein Ordner erstellt das ist dabei ja das komische :/

    Hast du auch alle Updates von Windows Installiert, die dafür benötigt werden?

    Sind folgende Programme installiert?

    Visual C++ 2015 Redistributable 

    Microsoft .NET Framework 4.6.2

    und zu guter letzt den Updater als Admin starten

  2. Avantgarde Role Play 

    Review

    Positive

    - Server is running stable

    Negative

    -  Bad Translation of the languages

    -  bad distribution of job points (example: Orange farmer 5 Points, Bus driver 1 Point per trip)

    -  server is not really visited

    - some professions are not possible without money (example: deliveryman, mule trucker not possible without vehicles)

    - most things only happen in Paleto(the rest, map is empty)

    • Like 1
  3. vor 23 Stunden schrieb Sn00py:

    Spam und Bullshit

     

    @Geekbee Ist vorhanden! Musst mal genau hinschauen.

    // Suchen weiter Developer!

    xD Soll ich jetzt lachen oder Später?

    hmm als Deutscher Staatsbürger solltest du das Impressum Korrekt eintragen ;) und nicht irgendeine Adresse aus Panama 

    Egal ob du die Domain im Ausland Mietest oder sonstiges! du verstößt gegen Gesetze aber naja was soll man dazu weiter sagen.

    PS: achja schreib nächstes mal die Texte für Teammitglieder selbst :D erkennt man ganz gut an der Grauen hinterlegung^^ ansonsten bleib halt nen C&P User 😂

  4. vor 12 Minuten schrieb Shooter:

    aber wo stelle ich ein das das Game die DB 8.12 nimmt... wo kann ich den Port einstellen ?

    habe einfach die Database.cs bearbeitet 

     

    // Create the database connection string
                string host = NAPI.Resource.GetSetting<string>(this, "host");
                string user = NAPI.Resource.GetSetting<string>(this, "username");
                string pass = NAPI.Resource.GetSetting<string>(this, "password");
                string db = NAPI.Resource.GetSetting<string>(this, "database");
                string port = NAPI.Resource.GetSetting<string> (this, "port");
                connectionString = "SERVER=" + host + "Port="+ port + "; DATABASE=" + database + "; UID=" + user + "; PASSWORD=" + pass + "; SSLMODE=none;"

     

  5. vor 1 Minute schrieb Shooter:
    
    -> Error starting 'WiredPlayers'
    System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> MySql.Data.MySqlClient.MySqlException: Authentication to host '' for user '' using method 'mysql_native_password' failed with message: Access denied for user ''@'OWNEROR-RPHSORP' (using password: NO) ---> MySql.Data.MySqlClient.MySqlException: Access denied for user ''@'OWNEROR-RPHSORP' (using password: NO)
       at MySqlPacket MySql.Data.MySqlClient.MySqlStream.ReadPacket()
       at MySqlPacket MySql.Data.MySqlClient.Authentication.MySqlAuthenticationPlugin.ReadPacket()
       --- End of inner exception stack trace ---
       at void MySql.Data.MySqlClient.Authentication.MySqlAuthenticationPlugin.AuthenticationFailed(Exception ex)
       at MySqlPacket MySql.Data.MySqlClient.Authentication.MySqlAuthenticationPlugin.ReadPacket()
       at void MySql.Data.MySqlClient.Authentication.MySqlAuthenticationPlugin.Authenticate(bool reset)
       at void MySql.Data.MySqlClient.NativeDriver.Open()
       at void MySql.Data.MySqlClient.Driver.Open()
       at Driver MySql.Data.MySqlClient.Driver.Create(MySqlConnectionStringBuilder settings)
       at Driver MySql.Data.MySqlClient.MySqlPool.CreateNewPooledConnection()
       at Driver MySql.Data.MySqlClient.MySqlPool.GetPooledConnection()
       at Driver MySql.Data.MySqlClient.MySqlPool.TryToGetDriver()
       at Driver MySql.Data.MySqlClient.MySqlPool.GetConnection()
       at void MySql.Data.MySqlClient.MySqlConnection.Open()
       at List<BusinessModel> WiredPlayers.database.Database.LoadAllBusiness() in C:\RAGEMP\server-files\bridge\resources\WiredPlayers\database\Database.cs:line 1218
       at void WiredPlayers.business.Business.LoadDatabaseBusiness() in C:\RAGEMP\server-files\bridge\resources\WiredPlayers\business\Business.cs:line 19
       at void WiredPlayers.database.Database.OnResourceStart() in C:\RAGEMP\server-files\bridge\resources\WiredPlayers\database\Database.cs:line 40
       --- End of inner exception stack trace ---
       at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
       at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
       at GTANetworkInternals.ScriptingEngine.InvokeVoidMethod(String method, Object[] args)
       at System.Collections.Generic.List`1.ForEach(Action`1 action)
       at GTANetworkInternals.EventHandler.ParseEx(Event _event, ScriptingEngine engine, Object[] arguments)
       at System.Collections.Generic.List`1.ForEach(Action`1 action)
       at GTANetworkInternals.GameServer.StartResource(String resourceName, String parent)
    
    Started! Waiting for connections..

    kommt trotzdem der log

    wie meinst du das genau... ich habe ja die DLL erstellt... was muss ich danach nochmal erstellen ?

    naja nach jeder Bearbeitung bzw Änderung, egal ob Meta.xml oder co danach muss du erneut die DLL in VS erstellen

     

  6. vor 1 Minute schrieb Shooter:

    wenn ich das so schreibe und meine Daten eingebe bekomme ich folgende meldung wenn ich den Server Starte:

    
    -> Error starting 'WiredPlayers'
    System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> MySql.Data.MySqlClient.MySqlException: Authentication to host '' for user '' using method 'mysql_native_password' failed with message: Access denied for user ''@'OWNEROR-RPHSORP' (using password: NO) ---> MySql.Data.MySqlClient.MySqlException: Access denied for user ''@'OWNEROR-RPHSORP' (using password: NO)
       at MySqlPacket MySql.Data.MySqlClient.MySqlStream.ReadPacket()
       at MySqlPacket MySql.Data.MySqlClient.Authentication.MySqlAuthenticationPlugin.ReadPacket()
       --- End of inner exception stack trace ---
       at void MySql.Data.MySqlClient.Authentication.MySqlAuthenticationPlugin.AuthenticationFailed(Exception ex)
       at MySqlPacket MySql.Data.MySqlClient.Authentication.MySqlAuthenticationPlugin.ReadPacket()
       at void MySql.Data.MySqlClient.Authentication.MySqlAuthenticationPlugin.Authenticate(bool reset)
       at void MySql.Data.MySqlClient.NativeDriver.Open()
       at void MySql.Data.MySqlClient.Driver.Open()
       at Driver MySql.Data.MySqlClient.Driver.Create(MySqlConnectionStringBuilder settings)
       at Driver MySql.Data.MySqlClient.MySqlPool.CreateNewPooledConnection()
       at Driver MySql.Data.MySqlClient.MySqlPool.GetPooledConnection()
       at Driver MySql.Data.MySqlClient.MySqlPool.TryToGetDriver()
       at Driver MySql.Data.MySqlClient.MySqlPool.GetConnection()
       at void MySql.Data.MySqlClient.MySqlConnection.Open()
       at List<BusinessModel> WiredPlayers.database.Database.LoadAllBusiness() in C:\RAGEMP\server-files\bridge\resources\WiredPlayers\database\Database.cs:line 1218
       at void WiredPlayers.business.Business.LoadDatabaseBusiness() in C:\RAGEMP\server-files\bridge\resources\WiredPlayers\business\Business.cs:line 19
       at void WiredPlayers.database.Database.OnResourceStart() in C:\RAGEMP\server-files\bridge\resources\WiredPlayers\database\Database.cs:line 40
       --- End of inner exception stack trace ---
       at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
       at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
       at GTANetworkInternals.ScriptingEngine.InvokeVoidMethod(String method, Object[] args)
       at System.Collections.Generic.List`1.ForEach(Action`1 action)
       at GTANetworkInternals.EventHandler.ParseEx(Event _event, ScriptingEngine engine, Object[] arguments)
       at System.Collections.Generic.List`1.ForEach(Action`1 action)
       at GTANetworkInternals.GameServer.StartResource(String resourceName, String parent)
    
    Started! Waiting for connections..

     

    Hast du auch nach der Änderung die DLL neu kompeliert? egal was du änderst du musst danach immer neu kompelieren 

  7. vor 1 Minute schrieb Shooter:

    soll da das passwort eingetragen werden oder soll da einfach nur password stehen

    <!-- Database connection settings -->
      <settings>
      <setting name="host" value="127.0.0.1"/>
      <setting name="username" value="deinbenutzername"/>
      <setting name="password" value="deinpasswordfallsvorhanden"/>
      <setting name="database" value="deinedatenbank"/>
      </settings>
     
  8. vor 3 Minuten schrieb Shooter:
    
    <?xml version="1.0" encoding="utf-8" ?>
    <meta>
      <info name="WiredPlayers" author="Xabi" type="gamemode"/>
      
      <!-- Gamemode library -->
      <script src="bin/Debug/netcoreapp2.0/WiredPlayers.dll" />
    
      <!-- Database connection settings -->
      <settings>
        <setting name="localhost" value="localhost"/>
        <setting name="gta" value="gta"/>
        <setting name="Freeman1234" value="Freeman1234"/>
        <setting name="gtav" value="gtav"/>
      </settings>
    
    </meta>

     

    schon mal den Freeman Parameter raus genommen? :D

  9. vor 15 Minuten schrieb Shooter:

    Das habe ich auch schon gemacht... aber leider ohne Resultat...

    Dann hat hier jemand geschrieben man sollte die MySql.Data.Dll in die Database.cs eintragen... aber wo sollte man die eintragen ? ;)

    Wäre einfach mal schön wenn der Server mal ohne Fehler stehen würde.

    an der Database.cs hab ich nur den Host und co geändert, Local ohne password ging MySQL auch nicht somit hab ich dann den Windows MySQL installiert auf einen anderen Port, da der andere schon von unserem Webinterface belegt war 

  10. vor 13 Stunden schrieb Shooter:

    Hallo Liebe Gemeinschaft, 

    also ich habe es schon mal ein Stück weiter geschafft.

    Vielleicht auch wichtig zu wissen für die anderen User die genauso wie ich neu hier auf der Plattform sind, und das Tutorial abarbeiten:

    • wenn Ihr im Tutorial bei dem Punkt "7" seid sollte Ihr wissen das Ihr den Ganzen Ordner "WiredPlayers-RP"  im Visual Studio haben müsst.
    • und dann müsst Ihr im Visual Studio die Daten bearbeiten wie z.B. "meta.xml" / "database.cs".
    • danach könnt Ihr die Daten erstellen als DLL.

    das ist nur als Tipp von mir, denn ich habe selbst mehrere Stunden damit verbracht um herauszufinden wie das geht, wenn man noch nicht viel mit Visual Studio gemacht hat.

     

    Aber jetzt kommen meine Fragen an euch:

    • ich habe es jetzt soweit geschafft das er alle Daten einlesen kann wenn der Server startet, bis auf die Datenbank.
    • sehe nur Fehler das er sich mit der DB wohl nicht verbinden kann (siehe server_exceptions)
    • wenn ich das nur noch schaffen würde das er eine Verbindung zur DB herstellt sollte der Server laufen.

     

    Server_Start_log

    
    Started! Waiting for connections..
    Initializing Bootstrapper.dll (0.3.5.1)..
    -> SERVER STARTED AT 20.10.2018 17:43:27
    Loaded 498 entries from vehicleData.json
    Loading resources..
    -> Starting WiredPlayers resource..
    WiredPlayers: setting as Gamemode resource
    WiredPlayers: loading scripts.. found 1 script(s)
    WiredPlayers: instantiating WiredPlayers.weapons.Weapons..
    WiredPlayers: instantiating WiredPlayers.vehicles.Vehicles..
    WiredPlayers: instantiating WiredPlayers.townhall.TownHall..
    WiredPlayers: instantiating WiredPlayers.parking.Parking..
    WiredPlayers: instantiating WiredPlayers.model.SkinModel..
    WiredPlayers: instantiating WiredPlayers.jobs.FastFood..
    WiredPlayers: instantiating WiredPlayers.jobs.Fishing..
    WiredPlayers: instantiating WiredPlayers.jobs.Garbage..
    WiredPlayers: instantiating WiredPlayers.jobs.Hooker..
    WiredPlayers: instantiating WiredPlayers.jobs.Job..
    WiredPlayers: instantiating WiredPlayers.jobs.Mechanic..
    WiredPlayers: instantiating WiredPlayers.jobs.Taxi..
    WiredPlayers: instantiating WiredPlayers.jobs.Thief..
    WiredPlayers: instantiating WiredPlayers.house.Furniture..
    WiredPlayers: instantiating WiredPlayers.house.House..
    WiredPlayers: instantiating WiredPlayers.globals.Globals..
    WiredPlayers: instantiating WiredPlayers.factions.Emergency..
    WiredPlayers: instantiating WiredPlayers.factions.Faction..
    WiredPlayers: instantiating WiredPlayers.factions.Police..
    WiredPlayers: instantiating WiredPlayers.factions.WeazelNews..
    WiredPlayers: instantiating WiredPlayers.drivingschool.DrivingSchool..
    WiredPlayers: instantiating WiredPlayers.database.Database..
    WiredPlayers: instantiating WiredPlayers.chat.Chat..
    WiredPlayers: instantiating WiredPlayers.character.Animations..
    WiredPlayers: instantiating WiredPlayers.character.Customization..
    WiredPlayers: instantiating WiredPlayers.character.Login..
    WiredPlayers: instantiating WiredPlayers.character.Telephone..
    WiredPlayers: instantiating WiredPlayers.business.Business..
    WiredPlayers: instantiating WiredPlayers.business.CarShop..
    WiredPlayers: instantiating WiredPlayers.bank.Bank..
    WiredPlayers: instantiating WiredPlayers.admin.Admin..
    WiredPlayers: loading server events.. found 5 server event(s)
    WiredPlayers: loading server events.. found 4 server event(s)
    WiredPlayers: loading server events.. found 1 server event(s)
    WiredPlayers: loading server events.. found 3 server event(s)
    WiredPlayers: loading server events.. found 3 server event(s)
    WiredPlayers: loading server events.. found 1 server event(s)
    WiredPlayers: loading server events.. found 1 server event(s)
    WiredPlayers: loading server events.. found 2 server event(s)
    WiredPlayers: loading server events.. found 3 server event(s)
    WiredPlayers: loading server events.. found 1 server event(s)
    WiredPlayers: loading server events.. found 2 server event(s)
    WiredPlayers: loading server events.. found 1 server event(s)
    WiredPlayers: loading server events.. found 5 server event(s)
    WiredPlayers: loading server events.. found 1 server event(s)
    WiredPlayers: loading server events.. found 1 server event(s)
    WiredPlayers: loading server events.. found 1 server event(s)
    WiredPlayers: loading server events.. found 2 server event(s)
    WiredPlayers: loaded 37 server events(s)
    WiredPlayers: loading commands.. found 1 command(s)
    WiredPlayers: loading commands.. found 9 command(s)
    WiredPlayers: loading commands.. found 1 command(s)
    WiredPlayers: loading commands.. found 2 command(s)
    WiredPlayers: loading commands.. found 1 command(s)
    WiredPlayers: loading commands.. found 1 command(s)
    WiredPlayers: loading commands.. found 1 command(s)
    WiredPlayers: loading commands.. found 1 command(s)
    WiredPlayers: loading commands.. found 2 command(s)
    WiredPlayers: loading commands.. found 3 command(s)
    WiredPlayers: loading commands.. found 4 command(s)
    WiredPlayers: loading commands.. found 1 command(s)
    WiredPlayers: loading commands.. found 3 command(s)
    WiredPlayers: loading commands.. found 18 command(s)
    WiredPlayers: loading commands.. found 4 command(s)
    WiredPlayers: loading commands.. found 13 command(s)
    WiredPlayers: loading commands.. found 12 command(s)
    WiredPlayers: loading commands.. found 5 command(s)
    WiredPlayers: loading commands.. found 2 command(s)
    WiredPlayers: loading commands.. found 10 command(s)
    WiredPlayers: loading commands.. found 56 command(s)
    WiredPlayers: loading commands.. found 5 command(s)
    WiredPlayers: loading commands.. found 1 command(s)
    WiredPlayers: loading commands.. found 29 command(s)
    WiredPlayers: loaded 185 commands(s)
    WiredPlayers: loading remote events.. found 1 remote event(s)
    WiredPlayers: loading remote events.. found 3 remote event(s)
    WiredPlayers: loading remote events.. found 2 remote event(s)
    WiredPlayers: loading remote events.. found 1 remote event(s)
    WiredPlayers: loading remote events.. found 4 remote event(s)
    WiredPlayers: loading remote events.. found 6 remote event(s)
    WiredPlayers: loading remote events.. found 2 remote event(s)
    WiredPlayers: loading remote events.. found 2 remote event(s)
    WiredPlayers: loading remote events.. found 6 remote event(s)
    WiredPlayers: loading remote events.. found 3 remote event(s)
    WiredPlayers: loading remote events.. found 1 remote event(s)
    WiredPlayers: loading remote events.. found 6 remote event(s)
    WiredPlayers: loading remote events.. found 4 remote event(s)
    WiredPlayers: loading remote events.. found 8 remote event(s)
    WiredPlayers: loading remote events.. found 2 remote event(s)
    WiredPlayers: loading remote events.. found 2 remote event(s)
    WiredPlayers: loaded 53 remote event(s)
    -> Error starting 'WiredPlayers'
    System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> MySql.Data.MySqlClient.MySqlException: Authentication to host '' for user '' using method 'mysql_native_password' failed with message: Access denied for user ''@'OWNEROR-RPHSORP' (using password: NO) ---> MySql.Data.MySqlClient.MySqlException: Access denied for user ''@'OWNEROR-RPHSORP' (using password: NO)
       at MySqlPacket MySql.Data.MySqlClient.MySqlStream.ReadPacket()
       at MySqlPacket MySql.Data.MySqlClient.Authentication.MySqlAuthenticationPlugin.ReadPacket()
       --- End of inner exception stack trace ---
       at void MySql.Data.MySqlClient.Authentication.MySqlAuthenticationPlugin.AuthenticationFailed(Exception ex)
       at MySqlPacket MySql.Data.MySqlClient.Authentication.MySqlAuthenticationPlugin.ReadPacket()
       at void MySql.Data.MySqlClient.Authentication.MySqlAuthenticationPlugin.Authenticate(bool reset)
       at void MySql.Data.MySqlClient.NativeDriver.Open()
       at void MySql.Data.MySqlClient.Driver.Open()
       at Driver MySql.Data.MySqlClient.Driver.Create(MySqlConnectionStringBuilder settings)
       at Driver MySql.Data.MySqlClient.MySqlPool.CreateNewPooledConnection()
       at Driver MySql.Data.MySqlClient.MySqlPool.GetPooledConnection()
       at Driver MySql.Data.MySqlClient.MySqlPool.TryToGetDriver()
       at Driver MySql.Data.MySqlClient.MySqlPool.GetConnection()
       at void MySql.Data.MySqlClient.MySqlConnection.Open()
       at List<BusinessModel> WiredPlayers.database.Database.LoadAllBusiness() in CRAGEMP\server-files\bridge\resources\WiredPlayers\database\Database.cs:line 1218
       at void WiredPlayers.business.Business.LoadDatabaseBusiness() in CRAGEMP\server-files\bridge\resources\WiredPlayers\business\Business.cs:line 19
       at void WiredPlayers.database.Database.OnResourceStart() in CRAGEMP\server-files\bridge\resources\WiredPlayers\database\Database.cs:line 40
       --- End of inner exception stack trace ---
       at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
       at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
       at GTANetworkInternals.ScriptingEngine.InvokeVoidMethod(String method, Object[] args)
       at System.Collections.Generic.List`1.ForEach(Action`1 action)
       at GTANetworkInternals.EventHandler.ParseEx(Event _event, ScriptingEngine engine, Object[] arguments)
       at System.Collections.Generic.List`1.ForEach(Action`1 action)
       at GTANetworkInternals.GameServer.StartResource(String resourceName, String parent)
    
    Started! Waiting for connections..

     

    server_exceptions

    
    ==================[20.10.2018 17:43:30]==================
    System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> MySql.Data.MySqlClient.MySqlException: Authentication to host '' for user '' using method 'mysql_native_password' failed with message: Access denied for user ''@'OWNEROR-RPHSORP' (using password: NO) ---> MySql.Data.MySqlClient.MySqlException: Access denied for user ''@'OWNEROR-RPHSORP' (using password: NO)
       at MySqlPacket MySql.Data.MySqlClient.MySqlStream.ReadPacket()
       at MySqlPacket MySql.Data.MySqlClient.Authentication.MySqlAuthenticationPlugin.ReadPacket()
       --- End of inner exception stack trace ---
       at void MySql.Data.MySqlClient.Authentication.MySqlAuthenticationPlugin.AuthenticationFailed(Exception ex)
       at MySqlPacket MySql.Data.MySqlClient.Authentication.MySqlAuthenticationPlugin.ReadPacket()
       at void MySql.Data.MySqlClient.Authentication.MySqlAuthenticationPlugin.Authenticate(bool reset)
       at void MySql.Data.MySqlClient.NativeDriver.Open()
       at void MySql.Data.MySqlClient.Driver.Open()
       at Driver MySql.Data.MySqlClient.Driver.Create(MySqlConnectionStringBuilder settings)
       at Driver MySql.Data.MySqlClient.MySqlPool.CreateNewPooledConnection()
       at Driver MySql.Data.MySqlClient.MySqlPool.GetPooledConnection()
       at Driver MySql.Data.MySqlClient.MySqlPool.TryToGetDriver()
       at Driver MySql.Data.MySqlClient.MySqlPool.GetConnection()
       at void MySql.Data.MySqlClient.MySqlConnection.Open()
       at List<BusinessModel> WiredPlayers.database.Database.LoadAllBusiness() in C:\RAGEMP\server-files\bridge\resources\WiredPlayers\database\Database.cs:line 1218
       at void WiredPlayers.business.Business.LoadDatabaseBusiness() in C:\RAGEMP\server-files\bridge\resources\WiredPlayers\business\Business.cs:line 19
       at void WiredPlayers.database.Database.OnResourceStart() in C:\RAGEMP\server-files\bridge\resources\WiredPlayers\database\Database.cs:line 40
       --- End of inner exception stack trace ---
       at object RuntimeMethodHandle.InvokeMethod(object target, object[] arguments, Signature sig, bool constructor)
       at object System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(object obj, object[] parameters, object[] arguments)
    =========================================================

     

    Hat hier denn jemand eine Idee wie ich das noch fixen kann ?

     

    Liebe Grüße

     

    Du musst die DLL´s aus der Git downloaden Fehler hatte ich Anfangs auch. Lösung steht in Offizinellen Thema auch drin :)

×
×
  • Create New...