Error: Exception has been thrown by the target of an invocation.
UNHANDLED EXCEPTION IN COMMAND vehc FOR RESOURCE TranquilityGameMode
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
---> System.TypeLoadException: Could not load type 'GTANetworkAPI.Vector3' from assembly 'TranquilityGameMode, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' due to value type mismatch.
at void TranquilityGameMode.A_Commands.Commands.CMD_createVehicleCustom(Player player, string name)
--- End of inner exception stack trace ---
at object RuntimeMethodHandle.InvokeMethod(object target, object[] arguments, Signature sig, bool constructor, bool wrapExceptions)
at object System.Reflection.RuntimeMethodInfo.Invoke(object obj, BindingFlags invokeAttr, Binder binder, object[] parameters, CultureInfo culture)
at bool GTANetworkInternals.CommandParser.Parse(Player sender, string cmdRaw, string ourcmd, string[] args)
Server error (C# .NET)
in Server
Posted
UNHANDLED EXCEPTION IN COMMAND vehc FOR RESOURCE TranquilityGameMode
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
---> System.TypeLoadException: Could not load type 'GTANetworkAPI.Vector3' from assembly 'TranquilityGameMode, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' due to value type mismatch.
at void TranquilityGameMode.A_Commands.Commands.CMD_createVehicleCustom(Player player, string name)
--- End of inner exception stack trace ---
at object RuntimeMethodHandle.InvokeMethod(object target, object[] arguments, Signature sig, bool constructor, bool wrapExceptions)
at object System.Reflection.RuntimeMethodInfo.Invoke(object obj, BindingFlags invokeAttr, Binder binder, object[] parameters, CultureInfo culture)
at bool GTANetworkInternals.CommandParser.Parse(Player sender, string cmdRaw, string ourcmd, string[] args)
[Command("vehc")] public static void CMD_createVehicleCustom(Player player, string name) { try { VehicleHash vh = (VehicleHash)NAPI.Util.GetHashKey(name); if (vh == 0) throw null; var veh = NAPI.Vehicle.CreateVehicle(vh, player.Position, player.Rotation.Z, 0, 0); veh.Dimension = player.Dimension; veh.NumberPlate = "ADMIN"; veh.SetData("ACCESS", "ADMIN"); veh.SetData("BY", player.Name); Log.Debug($"vehc {name}"); } catch { } }