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JAYT

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Everything posted by JAYT

  1. Hi, Is it possible to sync - RAGE.Game.Ped.CreateSynchronizedScene - RAGE.Game.Ai.TaskSynchronizedScene - RAGE.Game.Ped.SetSynchronizedScenePhase between the clients? If so I can create some nice resources for RAGE. Rockstar was using the NETWORK in GTA:O to accomplish this : NETWORK::NETWORK_CREATE_SYNCHRONISED_SCENE NETWORK_ADD_PED_TO_SYNCHRONISED_SCENE
    100
  2. JAYT

    Rappelling

    BEAST
  3. Version 1.0.0

    413 downloads

    Source code : https://github.com/J4YT/RAGE-Multiplayer-Vending-Machine-Script Only works in combination with the Attachment Sync resource. (see below) Requires Rage 1.1 to work.
  4. Version 1.0.0

    478 downloads

    Source code : https://github.com/J4YT/RAGE-Multiplayer-Attachment-Sync C# Attachment sync for RAGE Multiplayer Server and Client. Equivalent for the Efficient Attachment System made by ragempdev and rootcause https://rage.mp/files/file/144-efficient-attachment-sync Credits to DasNiels for the server-side Efficient Attachment Sync C# https://github.com/DasNiels/EfficientAttachmentSyncCSharp It has only been tested on RAGE Multiplayer 1.1
  5. For anyone that is interested in them here they are the ones I was able to decompile. Native names still needs to be updated. Decompiled Scripts 1.44
  6. I can confirm that this works for me. Thank you for the detailed explanation
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