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Shooter

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Posts posted by Shooter

  1. ==================[20.10.2018 22:10:41]==================
    System.IO.FileNotFoundException: Could not load the specified file.
    File name: 'System.Net.Sockets.resources'
       at Assembly System.Runtime.Loader.AssemblyLoadContext.ResolveUsingEvent(AssemblyName assemblyName)
    =========================================================

     

    Can somebody help me with it ?

  2. Hallo Liebe Gemeinschaft, 

    also ich habe es schon mal ein Stück weiter geschafft.

    Vielleicht auch wichtig zu wissen für die anderen User die genauso wie ich neu hier auf der Plattform sind, und das Tutorial abarbeiten:

    • wenn Ihr im Tutorial bei dem Punkt "7" seid sollte Ihr wissen das Ihr den Ganzen Ordner "WiredPlayers-RP"  im Visual Studio haben müsst.
    • und dann müsst Ihr im Visual Studio die Daten bearbeiten wie z.B. "meta.xml" / "database.cs".
    • danach könnt Ihr die Daten erstellen als DLL.

    das ist nur als Tipp von mir, denn ich habe selbst mehrere Stunden damit verbracht um herauszufinden wie das geht, wenn man noch nicht viel mit Visual Studio gemacht hat.

     

    Aber jetzt kommen meine Fragen an euch:

    • ich habe es jetzt soweit geschafft das er alle Daten einlesen kann wenn der Server startet, bis auf die Datenbank.
    • sehe nur Fehler das er sich mit der DB wohl nicht verbinden kann (siehe server_exceptions)
    • wenn ich das nur noch schaffen würde das er eine Verbindung zur DB herstellt sollte der Server laufen.

     

    Server_Start_log

    Started! Waiting for connections..
    Initializing Bootstrapper.dll (0.3.5.1)..
    -> SERVER STARTED AT 20.10.2018 17:43:27
    Loaded 498 entries from vehicleData.json
    Loading resources..
    -> Starting WiredPlayers resource..
    WiredPlayers: setting as Gamemode resource
    WiredPlayers: loading scripts.. found 1 script(s)
    WiredPlayers: instantiating WiredPlayers.weapons.Weapons..
    WiredPlayers: instantiating WiredPlayers.vehicles.Vehicles..
    WiredPlayers: instantiating WiredPlayers.townhall.TownHall..
    WiredPlayers: instantiating WiredPlayers.parking.Parking..
    WiredPlayers: instantiating WiredPlayers.model.SkinModel..
    WiredPlayers: instantiating WiredPlayers.jobs.FastFood..
    WiredPlayers: instantiating WiredPlayers.jobs.Fishing..
    WiredPlayers: instantiating WiredPlayers.jobs.Garbage..
    WiredPlayers: instantiating WiredPlayers.jobs.Hooker..
    WiredPlayers: instantiating WiredPlayers.jobs.Job..
    WiredPlayers: instantiating WiredPlayers.jobs.Mechanic..
    WiredPlayers: instantiating WiredPlayers.jobs.Taxi..
    WiredPlayers: instantiating WiredPlayers.jobs.Thief..
    WiredPlayers: instantiating WiredPlayers.house.Furniture..
    WiredPlayers: instantiating WiredPlayers.house.House..
    WiredPlayers: instantiating WiredPlayers.globals.Globals..
    WiredPlayers: instantiating WiredPlayers.factions.Emergency..
    WiredPlayers: instantiating WiredPlayers.factions.Faction..
    WiredPlayers: instantiating WiredPlayers.factions.Police..
    WiredPlayers: instantiating WiredPlayers.factions.WeazelNews..
    WiredPlayers: instantiating WiredPlayers.drivingschool.DrivingSchool..
    WiredPlayers: instantiating WiredPlayers.database.Database..
    WiredPlayers: instantiating WiredPlayers.chat.Chat..
    WiredPlayers: instantiating WiredPlayers.character.Animations..
    WiredPlayers: instantiating WiredPlayers.character.Customization..
    WiredPlayers: instantiating WiredPlayers.character.Login..
    WiredPlayers: instantiating WiredPlayers.character.Telephone..
    WiredPlayers: instantiating WiredPlayers.business.Business..
    WiredPlayers: instantiating WiredPlayers.business.CarShop..
    WiredPlayers: instantiating WiredPlayers.bank.Bank..
    WiredPlayers: instantiating WiredPlayers.admin.Admin..
    WiredPlayers: loading server events.. found 5 server event(s)
    WiredPlayers: loading server events.. found 4 server event(s)
    WiredPlayers: loading server events.. found 1 server event(s)
    WiredPlayers: loading server events.. found 3 server event(s)
    WiredPlayers: loading server events.. found 3 server event(s)
    WiredPlayers: loading server events.. found 1 server event(s)
    WiredPlayers: loading server events.. found 1 server event(s)
    WiredPlayers: loading server events.. found 2 server event(s)
    WiredPlayers: loading server events.. found 3 server event(s)
    WiredPlayers: loading server events.. found 1 server event(s)
    WiredPlayers: loading server events.. found 2 server event(s)
    WiredPlayers: loading server events.. found 1 server event(s)
    WiredPlayers: loading server events.. found 5 server event(s)
    WiredPlayers: loading server events.. found 1 server event(s)
    WiredPlayers: loading server events.. found 1 server event(s)
    WiredPlayers: loading server events.. found 1 server event(s)
    WiredPlayers: loading server events.. found 2 server event(s)
    WiredPlayers: loaded 37 server events(s)
    WiredPlayers: loading commands.. found 1 command(s)
    WiredPlayers: loading commands.. found 9 command(s)
    WiredPlayers: loading commands.. found 1 command(s)
    WiredPlayers: loading commands.. found 2 command(s)
    WiredPlayers: loading commands.. found 1 command(s)
    WiredPlayers: loading commands.. found 1 command(s)
    WiredPlayers: loading commands.. found 1 command(s)
    WiredPlayers: loading commands.. found 1 command(s)
    WiredPlayers: loading commands.. found 2 command(s)
    WiredPlayers: loading commands.. found 3 command(s)
    WiredPlayers: loading commands.. found 4 command(s)
    WiredPlayers: loading commands.. found 1 command(s)
    WiredPlayers: loading commands.. found 3 command(s)
    WiredPlayers: loading commands.. found 18 command(s)
    WiredPlayers: loading commands.. found 4 command(s)
    WiredPlayers: loading commands.. found 13 command(s)
    WiredPlayers: loading commands.. found 12 command(s)
    WiredPlayers: loading commands.. found 5 command(s)
    WiredPlayers: loading commands.. found 2 command(s)
    WiredPlayers: loading commands.. found 10 command(s)
    WiredPlayers: loading commands.. found 56 command(s)
    WiredPlayers: loading commands.. found 5 command(s)
    WiredPlayers: loading commands.. found 1 command(s)
    WiredPlayers: loading commands.. found 29 command(s)
    WiredPlayers: loaded 185 commands(s)
    WiredPlayers: loading remote events.. found 1 remote event(s)
    WiredPlayers: loading remote events.. found 3 remote event(s)
    WiredPlayers: loading remote events.. found 2 remote event(s)
    WiredPlayers: loading remote events.. found 1 remote event(s)
    WiredPlayers: loading remote events.. found 4 remote event(s)
    WiredPlayers: loading remote events.. found 6 remote event(s)
    WiredPlayers: loading remote events.. found 2 remote event(s)
    WiredPlayers: loading remote events.. found 2 remote event(s)
    WiredPlayers: loading remote events.. found 6 remote event(s)
    WiredPlayers: loading remote events.. found 3 remote event(s)
    WiredPlayers: loading remote events.. found 1 remote event(s)
    WiredPlayers: loading remote events.. found 6 remote event(s)
    WiredPlayers: loading remote events.. found 4 remote event(s)
    WiredPlayers: loading remote events.. found 8 remote event(s)
    WiredPlayers: loading remote events.. found 2 remote event(s)
    WiredPlayers: loading remote events.. found 2 remote event(s)
    WiredPlayers: loaded 53 remote event(s)
    -> Error starting 'WiredPlayers'
    System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> MySql.Data.MySqlClient.MySqlException: Authentication to host '' for user '' using method 'mysql_native_password' failed with message: Access denied for user ''@'OWNEROR-RPHSORP' (using password: NO) ---> MySql.Data.MySqlClient.MySqlException: Access denied for user ''@'OWNEROR-RPHSORP' (using password: NO)
       at MySqlPacket MySql.Data.MySqlClient.MySqlStream.ReadPacket()
       at MySqlPacket MySql.Data.MySqlClient.Authentication.MySqlAuthenticationPlugin.ReadPacket()
       --- End of inner exception stack trace ---
       at void MySql.Data.MySqlClient.Authentication.MySqlAuthenticationPlugin.AuthenticationFailed(Exception ex)
       at MySqlPacket MySql.Data.MySqlClient.Authentication.MySqlAuthenticationPlugin.ReadPacket()
       at void MySql.Data.MySqlClient.Authentication.MySqlAuthenticationPlugin.Authenticate(bool reset)
       at void MySql.Data.MySqlClient.NativeDriver.Open()
       at void MySql.Data.MySqlClient.Driver.Open()
       at Driver MySql.Data.MySqlClient.Driver.Create(MySqlConnectionStringBuilder settings)
       at Driver MySql.Data.MySqlClient.MySqlPool.CreateNewPooledConnection()
       at Driver MySql.Data.MySqlClient.MySqlPool.GetPooledConnection()
       at Driver MySql.Data.MySqlClient.MySqlPool.TryToGetDriver()
       at Driver MySql.Data.MySqlClient.MySqlPool.GetConnection()
       at void MySql.Data.MySqlClient.MySqlConnection.Open()
       at List<BusinessModel> WiredPlayers.database.Database.LoadAllBusiness() in C:\RAGEMP\server-files\bridge\resources\WiredPlayers\database\Database.cs:line 1218
       at void WiredPlayers.business.Business.LoadDatabaseBusiness() in C:\RAGEMP\server-files\bridge\resources\WiredPlayers\business\Business.cs:line 19
       at void WiredPlayers.database.Database.OnResourceStart() in C:\RAGEMP\server-files\bridge\resources\WiredPlayers\database\Database.cs:line 40
       --- End of inner exception stack trace ---
       at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
       at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
       at GTANetworkInternals.ScriptingEngine.InvokeVoidMethod(String method, Object[] args)
       at System.Collections.Generic.List`1.ForEach(Action`1 action)
       at GTANetworkInternals.EventHandler.ParseEx(Event _event, ScriptingEngine engine, Object[] arguments)
       at System.Collections.Generic.List`1.ForEach(Action`1 action)
       at GTANetworkInternals.GameServer.StartResource(String resourceName, String parent)
    
    Started! Waiting for connections..

     

    server_exceptions

    ==================[20.10.2018 17:43:30]==================
    System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> MySql.Data.MySqlClient.MySqlException: Authentication to host '' for user '' using method 'mysql_native_password' failed with message: Access denied for user ''@'OWNEROR-RPHSORP' (using password: NO) ---> MySql.Data.MySqlClient.MySqlException: Access denied for user ''@'OWNEROR-RPHSORP' (using password: NO)
       at MySqlPacket MySql.Data.MySqlClient.MySqlStream.ReadPacket()
       at MySqlPacket MySql.Data.MySqlClient.Authentication.MySqlAuthenticationPlugin.ReadPacket()
       --- End of inner exception stack trace ---
       at void MySql.Data.MySqlClient.Authentication.MySqlAuthenticationPlugin.AuthenticationFailed(Exception ex)
       at MySqlPacket MySql.Data.MySqlClient.Authentication.MySqlAuthenticationPlugin.ReadPacket()
       at void MySql.Data.MySqlClient.Authentication.MySqlAuthenticationPlugin.Authenticate(bool reset)
       at void MySql.Data.MySqlClient.NativeDriver.Open()
       at void MySql.Data.MySqlClient.Driver.Open()
       at Driver MySql.Data.MySqlClient.Driver.Create(MySqlConnectionStringBuilder settings)
       at Driver MySql.Data.MySqlClient.MySqlPool.CreateNewPooledConnection()
       at Driver MySql.Data.MySqlClient.MySqlPool.GetPooledConnection()
       at Driver MySql.Data.MySqlClient.MySqlPool.TryToGetDriver()
       at Driver MySql.Data.MySqlClient.MySqlPool.GetConnection()
       at void MySql.Data.MySqlClient.MySqlConnection.Open()
       at List<BusinessModel> WiredPlayers.database.Database.LoadAllBusiness() in C:\RAGEMP\server-files\bridge\resources\WiredPlayers\database\Database.cs:line 1218
       at void WiredPlayers.business.Business.LoadDatabaseBusiness() in C:\RAGEMP\server-files\bridge\resources\WiredPlayers\business\Business.cs:line 19
       at void WiredPlayers.database.Database.OnResourceStart() in C:\RAGEMP\server-files\bridge\resources\WiredPlayers\database\Database.cs:line 40
       --- End of inner exception stack trace ---
       at object RuntimeMethodHandle.InvokeMethod(object target, object[] arguments, Signature sig, bool constructor)
       at object System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(object obj, object[] parameters, object[] arguments)
    =========================================================

     

    Hat hier denn jemand eine Idee wie ich das noch fixen kann ? 

     

    Liebe Grüße

     

  3. Hello dear @Xabi,

    I currently have some problems.

    I'm a member of FiveM here with my servers switched to you, which I think is quite good;) Now I have downloaded your mod, but I still have a few bugs in DB Kinfiguration ... at This I need help from you / them. I have installed the installation to your specifications from Git. Only he brings me no connection to my DB. I've added a few pictures below to you or you. So slow I'm really despair;)

     

    server_exceptions.txt

    server_logs

     

     

    I NEED HELP ;(

  4.  

    Hello dear @Xabi,

    I currently have some problems.

    I'm a member of FiveM here with my servers switched to you, which I think is quite good;) Now I have downloaded your mod, but I still have a few bugs in DB Kinfiguration ... at This I need help from you / them. I have installed the installation to your specifications from Git. Only he brings me no connection to my DB. I've added a few pictures below to you or you. So slow I'm really despair;)

     

    server_exceptions.txt

    server_logs

     

     

    I NEED HELP ;(

  5. Du bist der Hammer und siehst es auch noch mit Humor...

    Aber klar stimmen die Daten... sonst würde ich ja hier nicht fragen ;) 

    Meine ToDo:

    Tutorial abgearbeitet 3x ;)

    Danach die Database.cs

    sowie die meta.xml

    dann die WiredPlayers.dll erstellt 

    habe die SQL in die DB eingetragen

     

    Server gestartet und mein Char kann sich nicht bewegen und steht vor einem Park ( oder was das ist ) ;)

    Info kommt Multyplayer started

     

    und das wars... ;(

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