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VictorF

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Everything posted by VictorF

  1. I've just implemented (C# server-side, JS client-side) a character creation with custom faces/hair features (using setFaceFeature, setComponentVariation, setHairColor, setEyeColor and whatsoever). As those are client-sided scripts, I assume they're not natively synced with the another players in the server. Is there any C# clientside API to customize GTA:O characters and make them stream synced, or I have to do that syncing client-sided on my on? (E.g.: Once a player logs in, he reads the shared data of all clients and apply each of them faces to him, and also streams his face to the players that are already connected to the server so they can update this information too once they stream the player) If the latter (having to sync on my on) what's the best way to do it? On player connect event or some onentitystreamin function? Thanks in advance.
  2. Turns out I had the CEF Debugging options enabled in my system registry (regedit) but wasn't on my conf.json. The error message should be way better.
  3. I've setup a C# server today from an old source of mine (GTA Network). After doing all the conversion and migraimg to .NET Core 2.2, I've tried to run and connect to the server. My RageMP Client version reports as 0.3.7.2, but, when I turn my server up, it displays Bridge and Bootstraper version @ 0.3.7.0. I don't know if the last number of the version is a minor commit change that shouldn't break versions, but, somehow, I can't connect to my own server. I've donwloaded the client/server from the same updater, today. Does this bug even makes sense?
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