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Vladimir Ilich

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Everything posted by Vladimir Ilich

  1. Inca lipsesc anumite feature-uri din ragemp care fac grea sau problematica dezvoltarea unui gamemode de roleplay stabil. In rest pot oferi consultanta in JS/RageMP pentru 20 euro/ora.
  2. Ce ziceți, dacă scot ăștia la final 0.2 și nu mai cade serverul/clientul putem ajunge să avem la fel de mulți jucători ca pe samp ? E foarte simplu de făcut un server gen bugged cu js și libăriile de pe net. (dar se poate face ceva mult mai bun) Serverul în sine e destul de stabil pe 0.1, CVL rulează de 3 luni non-stop cu serverul stock. Dar clientul e vai de mama lui.
  3. Convert the output from the map editor to json and put it in /maps.
  4. You can do everything you want from the natives.
  5. There is the need for npcs, but not peds. (except for missions/jobs/heists) Make your server feel alive by having 500 players online all the time.
  6. I have not seen a server with interiors, like Simeon's dealership, trevor's trailer working. However they would be very important. This might be useful > https://ro.gta5-mods.com/scripts/open-all-interiors (remaking this would be the holy grail) https://github.com/kopalov/GTAV-SH-Mod
  7. Let's say I want to have a few custom models on my server, but I don't want people to wait 10 minutes to get all models when logged in. Could you implement a folder for preloading ? Like before entering the game, the client will download the required models from the server (from a downloadurl) permanently and load them from the ragemp client inside. Also one could repack the ragemp client with custom models already included. Also custom loading screen when opening the game would be awesome.
  8. Wait for 0.2. Please provide more details when asking questions, you didn't even say what GTAV you have...
  9. Nagyon vagány, very nice.
  10. Maybe a launcher.exe --connect ip:port would solve this issue.
  11. You can use react/vue.js/angular2/inferno/preact/mithril to create the frontend interface with cef. You don't use redirects... https://infernojs.org would be a great candidate for a fast interface. A JS library like inferno/react/vue allows you to update elements on the page instantly and organize them into components. (extremely useful because you can have a chat component, a button component, a dialog component...) Even jquery with $.ajax would be a solution. Also if you want to offload the chat from the server you could use redis channels.
  12. I have a very important feature request : Implement round robin on the connection, so when you click to enter a server the client checks if a DNS has more ip entries and if one of the ips has an offline server check the next ip and connect to that if there is an online server. Also connect only to the server with players on it if there are multiple servers online or to the first online server if there are no players online on any ips. https://www.dnsknowledge.com/whatis/round-robin-dns/ Make the system stateless, in Dota 2 if a server crashes or gets flooded another server will almost instantly take over, this can be simply achieved by keeping the round robin checks running in the client after connection and if the ping is too high to the existing server automatically reconnect to the other ip in the dns without leaving the game. The state between servers should be shareable, I plan to do this with redis : I would save the state of the map in redis constantly and whenever a player would connect he would be synced back to the state the server last wrote to redis. (suppose redis would never crash) If the crashed server comes back online nobody would connect to it because it wouldn't have players, if the second server crashes the clients will automatically connect to the first or next online server in round robin from the dns.
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