White_Tomato
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Posts posted by White_Tomato
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Does anyone know how to treat it? I tried to transfer data from the server to the client on request in small parts. But the problem started. There is so much data that the game started to run quickly, but when receiving data, it simply slowed down until it received all the data. Despite the fact that I implemented async/await, the main thread still stopped completely. So transferring data from the server to the client by events is not the best option! P.S. - I still really hope that someone will help me. At least answer, can this really happen because of big data in setVariable? Or is it still not about this function? Why can the finishing Handshake hang for a long time when connecting to the server? Only to mine.
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No consequences. Just change the name. Or add a postscript to the name by type [new], Official, and so on.
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Hello everyone. Please help me figure out the data of the objects that I assign via setVariable. I noticed that the more data the objects have, the longer the "Finishing handshake" lasts. I have some kind of "storage boxes" in which users store their belongings. And now the length of variables in some warehouses goes beyond 1000 characters. If I don't call setVariable to specify which user items are there, then the "Finishing handshake" lasts a couple of seconds. If I specify items in this storage, then the "Finishing handshake" takes more than 10-15 seconds. What do you recommend to do with this?

adding resources to server
in Server
Posted
It depends on what resources we are talking about. Any client resources are located in client_packages. There should be scripts, pictures, UI, audio files and much more.