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farhan

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Posts posted by farhan

  1. Hello, I have a problem. I want to reduce the amount of gun damage to the player, but it doesn’t work

     

    This example is correct

     

      mp.events.add('incomingDamage', (sourceEntity, sourcePlayer, targetEntity, weapon, boneIndex, damage) => {

            if (damage > 0)

            {

                if (weapon == weapon_unarmed)

                {

                    mp.player.setWeaponDamageModifier(5);

                mp.player.weapon.setCurrentDamageEventCritical(false);

     

                }

            }

        });

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