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test83318

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  1. 19 hours ago, PatrickSidinaps said:
    1. Install Ragemp server.
    2. Put all files in your project.
    3. Run npm i by cmd in main directory with "server.exe" excutable script.
    4. Server using MySQL as a database. So you have to import sql file in to your database. In database management make one like "ragerp". Import sql structure file (rpserver.sql) into it.
    5. Rename sMailer.js.example and sMysql.js.example to sMailer.js and sMysql.js in ./app/server/,then modify the settings.(More sMailer instructions see https://nodemailer.com/usage/)
    6. Modify files in app directory (if you need).
    7. Do npm run build by cmd in main directory (BESURE DO THIS every time after some improvements in 'app' directory). or npm run watch for watching for changes and autorebuild
    8. Start a server

     

    I did everything you mentioned before. Only Number 2 and Number 7 wasnt possible. I have a Zap-Hosting.com RageMP Server. My Files are on a ftp-Server. I use WinSCP to manage the files.

    I use Git CMD and log-in into my FTP. Afterwards I switch the directory to the main directory where the "server.exe" lies. Sadly when I type "npm i" or "npm run build" it doesnt work for me.... 

    Someone got an idea what I'm doing wrong?

    You must get sure you have node.js installed

  2. I have been looking because I am working in a mixed cs and node js gamemode for ragemp and I need to comunicate data between the two interfaces. It shouldn't need to be any player connected. How that could be possible?

    I have found out this post in the wiki: https://wiki.rage.mp/index.php?title=Events::callLocal
    How has to be declared in c#?
    How would be to communicate the other way round?

     

    Thank you very much.

    PD1: I tknow an option would be using MySql for that, but would be too slow and/or laggy.

  3. Aunque el HTML/CSS no sean los más útiles que hay para ragemp, se usan para hacer las interfaces que no sean comandos/nativeui (ejemplo: pantalla login) . Por otro lado, se puede usar el JavaScript para hacer el resto de la gamemode, aunque tiende a usarse más C#. Es decir, que los tutoriales podrían llegar a ser útiles; pero como base.

    Lo más útil que ha ahora es esto 

     aunque esté en inglés y no esté completamente actualizado para la última versión.

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