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nicks

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Everything posted by nicks

  1. I guess you should run it as a local server npm run dev then just create a browser in your project mp.browsers.new('http://localhost:3000/'); In fact, this is basically an option for development and debugging. The production version will need to be compiled and added to the server resource package
  2. Looking for a way to restrict access to external website which runs on apache2 from anywhere outside the game, make it accessible only with CEF browser in game. I know it most likely htaccess thing but I've seen something like that on project using cloudflare. They banned connection with "Error 1020: Access denied" if you trying to connect from normal browser. However connection trought the game works fine and giving an access to the website.
  3. This issue seems to be resolved by rewriting the code.
  4. Greetings to devs! We're using rootcause's version of Efficient Attachment Sync for 1.1 and in most cases players around getting game crashed, when you're attaching object to yourself (initiator). No outputs like logs or errors! Game just crashing right before players around see the object. If the crashed player reload game, then he'll see the initiator with object without any troubles no matter how many times he'll call the attachment again but until initiator reload game himself, then it will crash one more time. I tried to explain it short as possible, literally stuck with that.
  5. would be better to use some kind of addon like this https://www.gta5-mods.com/maps/gta-v-empty-map but it will take some time to figure out how to make it work with ragemp
  6. UPD: No longer actual.
  7. nicks

    RpfEncrypt

    Fast vehicles affix!
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