BrandyScotchland
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File Comments posted by BrandyScotchland
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Hi, I have a problem with the paid latest version.
1. Players can't see each other.
2. Is it normal?
3. Players do not have a Hud
This is what the console says:
Spoiler[INFO] Starting RAGE Multiplayer server...
[============================================================]
||
|| MaxPlayers 100
|| Sync rate 40ms
|| Name WiredPlayers Development Server
|| Gamemode roleplay
|| Streaming distance 500
|| Announcement enabled
|| Voice chat enabled
|| Address 127.0.0.1:22005
|| Connection limits disabled
|| Encryption enabled
|| NodeJS disabled
|| C# true
||
[============================================================]
[INFO] Initializing networking...
[DONE] Networking has been started: (IPv4-only) at 127.0.0.1:22005
Initializing Bootstrapper.dll (1.1.0.0)..
-> SERVER STARTED AT 07.04.2020 20:32:35
ACLEnabled: False
Loaded 667 entries from vehicleData.json
Loading resources..
-> Starting WiredPlayers resource..
WiredPlayers: setting as Gamemode resource
WiredPlayers: loading scripts.. found 1 script(s)
WiredPlayers: instantiating WiredPlayers.weapons.Weapons..
WiredPlayers: instantiating WiredPlayers.vehicles.Vehicles..
WiredPlayers: instantiating WiredPlayers.Utility.UtilityFunctions..
WiredPlayers: instantiating WiredPlayers.Server.ConnectionHandler..
WiredPlayers: instantiating WiredPlayers.Server.KeyHandler..
WiredPlayers: instantiating WiredPlayers.Server.ServerHandler..
WiredPlayers: instantiating WiredPlayers.jobs.FastFood..
WiredPlayers: instantiating WiredPlayers.jobs.Fishing..
WiredPlayers: instantiating WiredPlayers.jobs.Garbage..
WiredPlayers: instantiating WiredPlayers.jobs.Hooker..
WiredPlayers: instantiating WiredPlayers.jobs.Job..
WiredPlayers: instantiating WiredPlayers.jobs.Mechanic..
WiredPlayers: instantiating WiredPlayers.jobs.Taxi..
WiredPlayers: instantiating WiredPlayers.jobs.Thief..
WiredPlayers: instantiating WiredPlayers.jobs.Trucker..
WiredPlayers: instantiating WiredPlayers.factions.Emergency..
WiredPlayers: instantiating WiredPlayers.factions.Faction..
WiredPlayers: instantiating WiredPlayers.factions.Police..
WiredPlayers: instantiating WiredPlayers.drugs.Drugs..
WiredPlayers: instantiating WiredPlayers.Data.Persistent.SkinModel..
WiredPlayers: instantiating WiredPlayers.Curency.Bank..
WiredPlayers: instantiating WiredPlayers.chat.Chat..
WiredPlayers: instantiating WiredPlayers.character.Animations..
WiredPlayers: instantiating WiredPlayers.character.Character..
WiredPlayers: instantiating WiredPlayers.character.Inventory..
WiredPlayers: instantiating WiredPlayers.character.Telephone..
WiredPlayers: instantiating WiredPlayers.Buildings.BuildingHandler..
WiredPlayers: instantiating WiredPlayers.Buildings.DrivingSchool..
WiredPlayers: instantiating WiredPlayers.Buildings.GenericInterior..
WiredPlayers: instantiating WiredPlayers.Buildings.TownHall..
WiredPlayers: instantiating WiredPlayers.Buildings.Houses.House..
WiredPlayers: instantiating WiredPlayers.Buildings.Businesses.Business..
WiredPlayers: instantiating WiredPlayers.Buildings.Businesses.CarShop..
WiredPlayers: loading server events.. found 3 server event(s)
WiredPlayers: loading server events.. found 3 server event(s)
WiredPlayers: loading server events.. found 2 server event(s)
WiredPlayers: loading server events.. found 3 server event(s)
WiredPlayers: loading server events.. found 2 server event(s)
WiredPlayers: loading server events.. found 2 server event(s)
WiredPlayers: loading server events.. found 1 server event(s)
WiredPlayers: loading server events.. found 1 server event(s)
WiredPlayers: loading server events.. found 1 server event(s)
WiredPlayers: loading server events.. found 1 server event(s)
WiredPlayers: loading server events.. found 4 server event(s)
WiredPlayers: loaded 23 server events(s)
WiredPlayers: loading remote events.. found 2 remote event(s)
WiredPlayers: loading remote events.. found 3 remote event(s)
WiredPlayers: loading remote events.. found 13 remote event(s)
WiredPlayers: loading remote events.. found 5 remote event(s)
WiredPlayers: loading remote events.. found 2 remote event(s)
WiredPlayers: loading remote events.. found 4 remote event(s)
WiredPlayers: loading remote events.. found 1 remote event(s)
WiredPlayers: loading remote events.. found 5 remote event(s)
WiredPlayers: loading remote events.. found 2 remote event(s)
WiredPlayers: loading remote events.. found 1 remote event(s)
WiredPlayers: loading remote events.. found 1 remote event(s)
WiredPlayers: loading remote events.. found 3 remote event(s)
WiredPlayers: loading remote events.. found 2 remote event(s)
WiredPlayers: loading remote events.. found 4 remote event(s)
WiredPlayers: loading remote events.. found 2 remote event(s)
WiredPlayers: loading remote events.. found 4 remote event(s)
WiredPlayers: loading remote events.. found 2 remote event(s)
WiredPlayers: loading remote events.. found 6 remote event(s)
WiredPlayers: loading remote events.. found 1 remote event(s)
WiredPlayers: loading remote events.. found 2 remote event(s)
WiredPlayers: loading remote events.. found 2 remote event(s)
WiredPlayers: loading remote events.. found 2 remote event(s)
WiredPlayers: loading remote events.. found 7 remote event(s)
WiredPlayers: loading remote events.. found 3 remote event(s)
WiredPlayers: loaded 79 remote event(s)
Server Language: en-GB
-> Resource WiredPlayers started!
Started! Waiting for connections..
[DONE] Started resource transfer server at 22006 port.
[DONE] Client-side packages weight: 13.212128 MB (uncompressed: 13.897879 MB).
[INFO] MasterList: 1.1-DP1 BETA build couldn't be announced to the masterlist
[DONE] The server is ready to accept connections.
[N] Incoming connection from ****
[N] Incoming connection from ****
[N] **** has been disconnected.
[20:43:05.872] command_used 0 Joe Aikmen welcome
[N] *** has been disconnected.There is nothing in the server_exceptions and Server_Logs files.
What's wrong?

WiredPlayers Roleplay
in Gamemodes
Posted
Thanks for the answer. I do not recommend this script