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Kar

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Everything posted by Kar

  1. https://www.lvcnr.net https://discord.me/kcnr https://discord.io/kcnr At Kar's Cops And Robbers V, we use inspiration from all the Grand Theft Auto games and experience from running a 10 year strong SA:MP server to create the perfect Cops And Robbers server. We are enhancing the basic systems of GTA to make the interactivity more creative. Instead of 1 player robbing the pacific standard bank, we made it so that 12 players could rob the bank. Instead of 2 players street racing, we made it so that an unlimited amount of players can street race together. By enhancing these basic systems and putting full effort into developing them, we've created some of the most fun features ever. Players enjoy robbing and street racing in groups. These are basic everyday criminal activities. Everything is visualized as playing with other players to enhance the fun of it instead of playing by yourself. I have also taken the liberty to improve the amount of crimes in Grand Theft Auto, by adding what is known to be a very common real life crime. Such things like Stick-ups, Embezzlement and Perjury are possible in the world of KCNR V. At KCNR we've also balanced out criminals and law enforcement. With our unique arresting system, criminals can now escape arrests by attempting to break the cuffs, entering vehicles, having your friends kill the arrester cop, etc. The way we play Grand Theft Auto is better than the original Grand Theft Auto with more unconditional, unique fun. We hope you come check out the server and enjoy your stay at Kar's Cops And Robbers. Kar's Cops And Robbers is a multilingual Light Roleplay, Cops vs Robbers server. https://i.imgur.com/wDGNZyV.mp4
  2. Isn't the handle returned by `raycast.entity` alone? No `.handle` property?
  3. Sim que estará disponível https://github.com/karscopsandrobbers/kcnr-v-internationalization/blob/master/pt-BR.json
  4. Hello friends. I invite everyone to be part of the next generation of servers in RAGE: MP. Kar's Cops And Robbers is a unique light roleplaying experience that shows a wave of emotion at every moment. You can interact with us in our discord and see resource views and more https://discord.me/kcnr https://discord.io/kcnr
  5. No, for the client you can all the ex-yu languages, but for the forums just ONE Balkan section. Get me?
  6. How about just add Balkan?
  7. Version 1.0.0

    715 downloads

    Improvements over the previous nativeui: Added `UIMenuDynamicListItem`. Descriptions are no longer cut off at 99 characters, but now support 99 * 3. `UIMenuListItem` and `UIMenuSliderItem` can now store extra data. Improved description line wrapping. Description caption is now only updated when necessary. Description background is now only updated (recalculated) when necessary. Bettered the position of the left arrow for list items. Added new badges (Sale, Arrows and Voice Icons). Added `Menu.RemoveItem(item: UIMenuItem)`. When binding an item to a menu, automatically add that item if it isn't in the menu items list already. Added `MenuOpen` event when `menu.Visible` is changed. When hovering over the currently selected ListItem's title text, the cursor will be MiddleFinger, just like in the original menus. `GoLeft` and `GoRight` now correctly handles disabled items. Added experimental automated menu pool system (It's a bit effy right now). MENUS ARE NO LONGER SHOWN BY DEFAULT. Added `closeChildren: boolean = false` parameter to `menu.Close()`. An optional parameter specifiing whether or not you want to close all children with the menu. NOTE BRIEFLY: The description and optimization updates for me saved over 20-30 FPS while a menu is open. You might want to be careful with menu pools right now. I haven't went deep into it but for simple menu pools it works GREAT. `MenuClose` event is NOT emitted when Visible is set to false. This is to allow users to reopen menus at it's same state, for e.g searching through a store. The GitHub will not match the file here. So please download the file from GitHub (dist/index.ts) or compile it yourself. https://github.com/karscopsandrobbers/RAGEMP-NativeUI
  8. Kar

    pawn4rage

    Oh my god
  9. Make your own
  10. mp.events.add( { 'render' : () => { if(playerLoggedIn === true) { if(mp.game.ui.isPauseMenuActive()) { if(mp.gui.cursor.visible === true) { mp.gui.cursor.visible = false; } } else { I did something like that Also, on authentication, I do this if(mp.game.ui.isPauseMenuActive()) { mp.game.ui.setFrontendActive(false); }
  11. Kar

    Play Music?

    Yes it is, make sure you're not trying to autoplay on browser (creation) start. Chrome (CEF) has disabled that.
  12. You can install certain SCRIPT mods, by replicating the code.
  13. Can you describe the problem more? Post some code? Post some screenshots?
  14. https://wiki.rage.mp/index.php?title=Getting_Started_with_Development https://wiki.rage.mp/index.php?title=Server-side_events https://wiki.rage.mp/index.php?title=Client-side_events
  15. https://wiki.rage.mp/index.php?title=Getting_Started_with_Development
  16. Yea just do vehicle.data.variable_name = 'test'; if(vehicle.data.variable_name === 'test') { } // I personally use these under the entityCreated event
  17. Good luck!
  18. Kar

    Car Hash

    https://wiki.rage.mp/index.php?title=Vehicles Thank me later
  19. Just google a GTAV animation list?
  20. Kar

    Soup's objects!

    Keep it up Soup!
  21. You sir are a godsend
  22. Mongo ❤️ Cassandra ❤️ MariaDB ❤️
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