Jump to content
RAGE Multiplayer Community

Search the Community

Showing results for tags '1.1'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • RAGE Multiplayer
    • Announcements
    • Discussion
    • Suggestions
    • RDR2 Multiplayer
  • Scripting
    • Scripting
    • Resources
  • Community
    • Support
    • Servers
    • Media Gallery
  • Non-English
    • Русский - Russian
    • Français - French
    • Deutsch - German
    • Espanol - Spanish
    • Română - Romanian
    • Portuguesa - Portuguese
    • Polski - Polish

Categories

  • Scripts
  • Gamemodes
  • Libraries
  • Plugins
  • Maps
  • Tools

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me


Facebook


Youtube


Skype


Web


VK

Found 19 results

  1. Greetings, it seems like Rage MP doesn't want to start latest 1.1 when I try to connect to my dev 1.1 server, launching 0.3.7 all the time. So far this is only my PC concern as other developers didn't experience this issue running client in almost identical runtime. To avoid trivial questions: Yes I did clean install it to verify integrity. Launcher reports that it has 1.1-DP1 version. Yes, I'm running 1.1 server. This is "how do I know it" reference: (MasterList: 1.1-DP1 BETA build couldn't be announced to the masterlist) I've read the registry data, and found out tha
  2. There are two problem with 1.1. First one is the start button (red circle) on controllers do not pause the game. The second problem is with full screening the game using alt+enter to switch between fullscreen and windowed mode. It takes like 10 seconds compare to 0.3.7 which is almost instant. Both issues are recorded and explained in the video. https://streamable.com/jz2721
  3. Idle

    Lucky wheel

    Version 1.1.0

    92 downloads

    Lucky wheel is synced. Coords: 1110.8710, 228.8737, -49.6358 resource on my github: https://github.com/Sokol123456/luckywheel Added support for 0.3.7, check github
  4. Hey, I hope this is read by George among others, we are a server that is currently running with some players on 1.1, but we have the problem that sometimes the players are invisible, the vehicles are invisible, or players suddenly out of the vehicle climb and the car is teleported away, but the vehicles are not only bugged outside the streaming range, but also if a user spawns the vehicle via the garage system (approx. 3 meters away from him) I hope this will be fixed soon, otherwise we have to rewrite all of our scripts to 0.3.7 and are therefore forced to downgrade our version.
  5. Nothing happens, the value changes but does not apply. When you exit and then enter the stream of the vehicle, the handling value that I set before is reset to default. public void SetVehicleHandling(object[] args) { string key = args[0].ToString(); float val = Convert.ToSingle(args[1]); Chat.Output($"OLD: {RAGE.Elements.Player.LocalPlayer.Vehicle.GetHandlingFloat(key)}; NEW: {val}; ({key})"); RAGE.Elements.Player.LocalPlayer.Vehicle.SetHandling(key, val); } If someone maked it work i will be appriciate for answer. Thanks
  6. Nothing happens, the value changes but does not apply. When you exit and then enter the stream of the vehicle, the handling value that I set before is reset to default. public void SetVehicleHandling(object[] args) { string key = args[0].ToString(); float val = Convert.ToSingle(args[1]); Chat.Output($"OLD: {RAGE.Elements.Player.LocalPlayer.Vehicle.GetHandlingFloat(key)}; NEW: {val}; ({key})"); RAGE.Elements.Player.LocalPlayer.Vehicle.SetHandling(key, val); } If someone maked it work i will be appriciate for answer. Thanks
  7. Hi, I hereby a RageMP Roleplay Script, which was written in NodeJS. The script is ready to play! The following features are worth mentioning: If you have any questions, you can contact me privately in the forum.
  8. German: Wenn ihr bei der Rage Version 1.1 das Problem habt, dass ihr starke FPS drops bekommt, sobald ihr eine Taste auf der Tastatur drückt, schaut in euren Prozessen, ob ihr NahimicSvc findet. Beendet den Task und schaut obs wieder funktioniert. Wenn ja, deinstalliert ASUS Audio Software und Treiber und installiert euren Audio Treiber Munuell von der Hersteller Seite z.B. Realtek HD Audio. English: If you have trouble in Version 1.1 of RageMP that u have FPS drops when you using your Keyboard open your taskmanager and search vor NahimicSvc and close the task. If that helped und y
  9. Hello! I've updated my server version to 1.1 (removed rpfencrypt, moved dlcpacks to client_resources/game_resources/dlcpacks) and when someone is trying to connect, after loading the client resources and when starting the handshake, client crashes. I made research and got few points. 1. If you have just 1-2-3 small and separated dlc (1 dlc per 1 rpf) - all works fine 2. If you have (for example) 50 small dlc's - you will get crashed. 3. If you have 1 dlcpack with 50 models inside - you will get crashed 4. And the most important one - in 037 all variations o
  10. Hi! I tried to change the player's position and got an error. What am I doing wrong? (api ver. 1.1) Code: [Command("tp")] public void Teleport(Player player, float x, float y, float z) { NAPI.Chat.SendChatMessageToPlayer(player, $"Teleporting to x:{x} y:{y} z:{z}"); player.Position = new Vector3(x, y, z); } Console output result: Exception has been thrown by the target of an invocation. UNHANDLED EXCEPTION IN COMMAND tp FOR RESOURCE MyServer/MyServer System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.
  11. Hi, I've downloaded the C# 1.1 Attachment Sync but it doesn't work for me as I don't see the object on myself nor on other players when I/they try the /soda command. mapObject returns the correct .Model number, but on using .Exists it returns false. Console logs server: [COMMAND] Machiavelli: /soda current attachments: 337428855 Clientside Changes: private void EntityStreamIn(RAGE.Elements.Entity entity) { var attachments = entity.GetData<List<uint>>("Attachments"); if (attachments != null) { foreach (var
  12. Hi community, I am trying to install a larger map mod that weights around 6GBs. I individually downloaded the encrypted files, had to do it through a VPN located at the VPS hosting country for faster speed because if I wanted to download everything at once, Rage launcher would crash after approximately 10 minutes into the downloading resources progress. I was told it was a known issue and had to find a way around it. After I placed all of the encrypted files into the local client resources folder and join the server, it seems that my game is "stuck" in a "Loading Rage Multiplayer" screen
  13. Version 0.3.0

    216 downloads

    League [work in progress] 0.3.0-alpha unstable version The classic tdm gamemode, with opensource code in the github repository. Available systems: 1. Configurable (The most settings you are allowed to edit in ./packages/league/assets/config.json) 2. Saving statistics (And yes, you dont need to install any additional libraries, just ctrl+c, ctrl+v folders) 3. Multi-language (You can easily add a new language just by creating a new json file in lang directory) 4. Groups (user, moderator, admin, root) 5. Notify system based on CEF (notifystack)
  14. League [work in progress] 0.5.0-alpha unstable version The classic tdm gamemode, with opensource code in the github repository. Requirements: MongoDB Community server v4.4.0 or above Setup the connection config.json (./packages/league/assets/config.json), for example: { "DB": { "HOSTNAME": "localhost", "PORT": "27017", "USERNAME": "root", "PASSWORD": "root", "DATABASE": "league" } } Available systems: 1. Configurable (The most settings you are allowed to edit in ./packages/league/assets/config.json) 2. Saving statistics to dat
  15. Version 1.0.0

    311 downloads

    Source code : https://github.com/J4YT/RAGE-Multiplayer-Attachment-Sync C# Attachment sync for RAGE Multiplayer Server and Client. Equivalent for the Efficient Attachment System made by ragempdev and rootcause https://rage.mp/files/file/144-efficient-attachment-sync Credits to DasNiels for the server-side Efficient Attachment Sync C# https://github.com/DasNiels/EfficientAttachmentSyncCSharp It has only been tested on RAGE Multiplayer 1.1
  16. The print.ts snippet Information Problem Disadvantages Examples Sources 1. Information: Since 1.0 we have an object mp.console which helps us to send any information to the console (F11) There it's an interface interface ConsoleMp { logInfo(message: string, save?: boolean, saveAsync?: boolean): void; logWarning(message: string, save?: boolean, saveAsync?: boolean): void; logError(message: string, save?: boolean, saveAsync?: boolean): void; logFatal(message: string, save?: boolean, saveAsync?: boolean): void; clear(): void; reset(): v
  17. There was a problem with the server. As soon as RAGE MP is updated, does not see the resource folder, what should I do?
  18. Version 1.0.0

    225 downloads

    Source code : https://github.com/J4YT/RAGE-Multiplayer-Vending-Machine-Script Only works in combination with the Attachment Sync resource. (see below) Requires Rage 1.1 to work.
×
×
  • Create New...