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Classic Community Roleplay [Voice/Text Eng Heavy RP] RageMP 1.1 - BETA MARCH 2021


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Current status: Closed Alpha Feature Complete. Open BETA March 2021

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Welcome to the new standard

Disclaimer - Using the inventory system from the open source gamemode - union

Introduction

'CCRP' has been in silent development for nearly two years. Our vision: To provide the most realistic roleplay experience imaginable. We feel that hardcore roleplay hasnt made the jump to RageMP yet and we are now here to provide that experience and we have achieved that.

We are introducting a new perspective and standard to roleplay that we now call "realistic roleplay" where every act you do will have an impact to your characters development.

 

Description

Aiming to introduce a completely new perspective and standard on realistic roleplay. A place where every word, every action, every murder and every arrest will directly affect the life of each and every single character surrounding each and every single situation. If that sounds a little extreme, that's ok, we know. CCRP will become the place where roleplayers go for hardcore character development and top-notch roleplay because our developers have laser focused their hard work and dedication into creating a roleplay environment that will be considered exceptionally close to real life. Actually... we built off the notion that it will be "uncomfortably" close to real life.

That should leave little to the imagination for how serious we aim to take the realism factor here. Fear not though, discomfort was not what we were aiming for and anyone who takes the initiative to join our server will come to learn that as they interact with our friendly staff and hypercreative community members. This is going to be a community where roleplayers are happy to call themselves roleplayers, and uplift each other to create something everyone can enjoy at any given point or another. With our standard set as high as it could possibly be, we promise that our players will come to feel the excitement behind both the greatness and the ingloriousness of certain things like policing a city, being involved in criminal organizations or running a multimillion dollar company. From the moment you create a character and enter our world you will see the level of immersion our developers have envisioned and brought to life.

Here are some key features that we are proud off:

Interactive business system
Our business system is linked to an in game database that keeps records of finances, salaries and profits that any CEO sets for their company. It has immersified a tax system that our government roleplayers and police roleplayers will completely rely on. It has also laid the foundation that can immersify our police and criminal roleplay at the same time, thanks to money laundering, tax evasion, fraud and other financial related crimes.

In game internet
We have developed a strictly in game internet, complete with apps to communicate, advertise businesses or publish media entirely in game. It's also a vital piece to our police and government's MDC system. This as well has laid the foundation for criminal, police, government and civilian roleplayers to eventually create internet scams, access private information of each character and access your own bank accounts.

Realistic fighting & shooting
We have removed the reticle that typically pops up when you aim a weapon. On top of that, we have implemented a recoil system that will make it significantly hard for people who shoot off a wildfire flurry of bullets. We truly put the words "spray and pray" in it's proper place. Fistfights do significantly less damage, for longer, more exciting and lengthy skirmishes and brawls. This should be lovely for barfights or gang initiations.

Interactive medical roleplay
With our fistfights and shootout system modified, we have created an interactive script for medical emergency roleplayers to properly examine and treat characters who were hurt in any melee or gunplay. From cuts, abrasions, lacerations, punctures and bruises, each and every single injury will be accounted for. We have a very in depth system wherein characters may actually fall unconscious where they can get up eventually, or wind up in critical, life threatening condition. On top of our medical roleplay, we've incorperated a character's will to live by giving players the option to die after being put in a critical state.

Vehicle damage system
No more are the days of wild goose chases where players can continuously lead police on drawn out, unrealistic pursuits around the city. No more smacking down light poles and driving perfectly through them. No more flying through the windshield and not paying dearly for it. In our server cars suffer long term damage, which can change the outcome of a number of situations. On top of that cars have components within them. Batteries, Starter motor, Engine block, Radiator and even down to tyre treads everything is traced to get cars to become more realistic then just a buy and drive. Make sure you park your car somewhere safe or someone could steal any part of those in our fully physicalised inventory system.

Everything is physicalised
Every object, weapon, bullet, magazine, item and car is physicalised.
Police are able to open a their trunks and grab physical road cones to place in the road or grab some extra handcuffs. These are not spawned for nothing as every item will have a cost applied to it. So dont go stealing all of the LSPD cones or all of EMS medical supplies. They wont be happy.

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Dynamic Vehicle Inventories
Every vehicle is different, meaning we wanted each vehicle to have a different trunk capacity. Our rule of thumb was the faster the vehicle the smaller the trunk.
Each trunk is based off our "rows" inventory system meaning in a SultanRS you will get 4 rows of 10 columns compared to a Burrito van where you will get 20 rows of 10 columns to put and store items or bodies (if you can fit them).

 

While we could go on and on these are just some of the features we have either revealed or have shown off during alpha to our selected community members. We now invite you and all of your friends to join us on discord and prepare yourselves for the most immersive realistic roleplay experience you could get in GTA V RageMP.

 

Development Blogs 
More will come in time.

The beginning (Lots of info)

Los Santos Police Computer

Los Santos MDC

Player and Vehicle Inventories (coming next)

Business (coming next)

Medical (coming soon)

 

Discord-privacy-tips-that-you-should-use

 

Player owned dealership.

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Edited by MrWilson
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  • MrWilson changed the title to Classic Community Roleplay [Voice/Text Eng Heavy RP] RageMP 1.1 - BETA MARCH 2021
  • 3 weeks later...
2 hours ago, offsetx said:

my bad nice developing lol but i think i got the source code in another lang xDDDD

lol..."nice steal"

"whats stolen?"

"my bad nice developing***

...Thanks? lol.

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Posted (edited)
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 Open source

With heavy modifications. Why recreate the wheel. We have basically stripped everything out and just kept the inventory system as its pretty epic. 

Edited by MrWilson
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