Jump to content

Forums

  1. RAGE Multiplayer

    1. 376
      posts
    2. 1.4k
      posts
    3. 797
      posts
  2. Scripting

    1. 5.4k
      posts
    2. 3.6k
      posts
  3. Community

    1. 8.9k
      posts
    2. 1.9k
      posts
    3. 110
      posts
  4. Non-English

    1. 4.6k
      posts
    2. 261
      posts
    3. 2.6k
      posts
    4. 570
      posts
    5. 672
      posts
    6. 111
      posts
    7. 236
      posts
  • Posts

    • Hi everyone! I'm currently designing a modern promo code system for RP servers and I'd like to build something that's genuinely useful instead of just another basic script. I'd love to hear from server owners, developers, and administrators about how promo codes are handled on your server. Some questions I'd love to hear your thoughts on: How does your current promo code system work? What features do you use the most? What features are missing? What frustrates you about existing solutions? Do you have any unique or creative use cases? If you have screenshots, videos, or examples from your server, I'd really appreciate it if you could share them. The goal is to understand real-world workflows and pain points before development begins, so the final product solves actual problems rather than adding unnecessary features. Thanks in advance to everyone willing to share their experience! P.S. I'm also currently moving into the FiveM ecosystem. If you're planning to migrate your server from RAGE:MP to FiveM and need help with scripting, custom development, or adapting existing systems, feel free to reach out. I'm currently open to new projects and would be happy to discuss potential collaboration. my telegram: @coder_m1ckey my discord: m1ckey__ (m1ckey#6804)
    • br { display: block; /* makes it have a width */ content: ""; /* clears default height */ margin-top: 0; /* change this to whatever height you want it */ } Hi,                 We must share an important update about the future of RAGE:MP. Rockstar Games and Take-Two Interactive have made it clear that FiveM is the only authorized platform for GTAV multiplayer modding, as defined in their Platform License Agreement (PLA).                 In accordance with that policy, and at Take-Two's request, RAGE:MP will begin a structured shutdown process. We are asking all server owners to wind down their operations and migrate to FiveM. **No New Community Servers**                 Starting immediately, no new community servers will be accepted onto RAGE:MP, and public access to the RAGE:MP server toolkit has been discontinued. We encourage all server owners currently operating on RAGE:MP to begin planning their migration to FiveM as early as possible.                 To support existing projects during the transition:     The latest RAGE:MP server builds remain available to current server owners via the Server Manager.     If you don't yet have access to the Server Manager, please contact us at [email protected] for assistance.     The Cfx team will offer their support to answer questions and technical concerns **Important Deadline: June 1, 2026**                 By June 1, 2026, the public server listing will be shut down and will no longer be accessible. Please make sure you can still log into the Server Manager before this date, so your server continues working and you retain access to required tooling during the transition. **Platform End-of-Support: August 31, 2026**                 RAGE:MP is expected to reach end-of-support as community operations wind down. All remaining community servers are expected to cease operations by August 31, 2026. By that time, community servers must have migrated.                 After this date:     RAGE:MP game client and server toolkit will no longer be available or supported.     Backend infrastructure will be permanently shut down. We know this is tough news for everyone — both developers and players. As FiveM is now Rockstar Games' official platform for modding-based experiences, we've done our best to give you extra time to move your servers to their new home, and we will continue to do everything we can to make the switch over as smooth as possible. All of us have put a huge amount of time and energy into building RAGE:MP. Thank you for being part of this journey and for everything you've done to help multiplayer grow. RAGE:MP was always defined more by the community than by the codebase.                 -        The RAGE:MP Team  
    • There's no restriction on it afaik, as long as users accept that.
    • What if my launcher opens RAGE:MP and then literally automates the process? Like, when the user clicks "Play" in my custom launcher, it boots up Rage, takes control of the cursor, moves it to my server in the favorites list, and clicks it automatically for them. Is that allowed?
  • Files

×
×
  • Create New...