Boomray Posted May 12, 2019 Share Posted May 12, 2019 (edited) Hello, I want to create an inventory system. mp.events.addCommand("inventory", (player) => { gm.mysql.handle.query('SELECT * FROM items', [], function (error, results, fields) { for(let i = 0; i < results.length; i++) { if(results[i].owner == player.name) { player.call("Inv", [player,results[i].name); player.call("Inventory", [player, "test"]); } } }); }); This is the Command to call the Inventory. And this the Inventory: mp.events.add({ "Inv": (player,name) => { inventory.AddItem(Inv = new UIMenuItem(""+name,"")); } }); Every time I go to the menu, the same menu items are created again. Have anyone a solution? Thanks. Greetings Boomray Edited May 12, 2019 by Boomray Link to comment Share on other sites More sharing options...
Flow Posted May 12, 2019 Share Posted May 12, 2019 Well you should think in general about what you want to do here. Why do you fetch all results in Database ans WHILE fetching you check if the item is for the player? Also do you think its a good idea to always make a direct mysql interaction everytime somebody opens inventory? Why not caching in a player variable? There is to less code to help you out but i guess you always overwrite the inventory . You have to set a variable on client side above your function and let the function fill it. But as i said i wouldn't do it this way Link to comment Share on other sites More sharing options...
Boomray Posted May 12, 2019 Author Share Posted May 12, 2019 Ok thanks. I have found this, and will try to use it: My Server-Side Code: mp.events.addCommand("inventory", (player) => { const inventory = player.getInventory(); player.outputChatBox("Your inventory:"); inventory.forEach((item, index) => { player.call("Inv", [player,invAPI.getItemName(item.key)]); player.call("Inventory", [player, "test"]); }); }); and the Client-Side Code: mp.events.add({ "Inv": (player,name) => { inventory.AddItem(inventor = new UIMenuItem(""+name,"")); } }); mp.events.add({ "Inventory": (player) => { if (playerMenu.Visible | inventory.Visible) { pMenus.forEach(function(element, index, array){element.Close()}); } else { inventory.Open(); mp.gui.chat.show(false); mp.gui.cursor.visible = false; } } }); What I have to do so that the "AddItems" do not always recreate? Greetings Boomray Link to comment Share on other sites More sharing options...
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