Captien Posted December 6, 2017 Share Posted December 6, 2017 (edited) Hello Guys, After making this script i was noticed that there is already a spike that can pop the tires, so i thought I would give this out as a Training to me. So why not share it with the community. This script makes you create spike strip anywhere and remove it so you can pop out some cars (Pretty funny script tho). Spoiler Client-side: mp.events.add('breaktyres', (vehicle) => { //Event that break the tires of the vehicle. vehicle.setTyreBurst(0, false, 1000); vehicle.setTyreBurst(1, false, 1000); vehicle.setTyreBurst(4, false, 1000); vehicle.setTyreBurst(5, false, 1000); vehicle.setBurnout(true); setTimeout(_ => { vehicle.setBurnout(false); }, 2000) }) Server-side: let strips = {} let colshape_toggle = false; function createspike(player, strip, pos) { player.playAnimation('[email protected][email protected]@idle_a', 'idle_b', 1, 49) let object = mp.objects.new(mp.joaat('p_stinger_03'), pos, [0, 0, 0]); let colshape = mp.colshapes.newSphere(pos.x, pos.y, pos.z, 3) if (strip === 'strip1') strips[player.name].strip1 = object; else { strips[player.name].strip2 = object } setTimeout(_ => { player.stopAnimation(); }, 1000) player.notify('Spike was created successfully') mp.events.add('playerEnterColshape', (player, shape) => { if (!colshape_toggle) { return false; } if (shape == colshape && player.vehicle) { player.call('breaktyres', [player.vehicle]) } }) } mp.events.addCommand('add', (player) => { if (strips[player.name] === undefined) { strips[player.name] = { strip1: null, strip2: null } } let pos = player.position; pos.y += 1 pos.z -= 1 if (strips[player.name].strip1 === null) { createspike(player, 'strip1', pos) colshape_toggle = true; } else if (strips[player.name].strip2 === null) { createspike(player, 'strip2', pos) colshape_toggle = true; } else { player.notify('You have reached the maximum number of Stingers (2). Please remove the stingers before deploying another.') return false; } }) mp.events.addCommand('remove', (player) => { if (strips[player.name] === undefined || strips[player.name].strip1 === null) return player.notify('You did not deploy any stingers to remove.') if (strips[player.name].strip1 != null) { let object = strips[player.name].strip1; object.destroy(); strips[player.name].strip1 = null; colshape_toggle = false; } if (strips[player.name].strip2 != null) { let object = strips[player.name].strip2; object.destroy(); strips[player.name].strip2 = null; colshape_toggle = false; } player.notify('Successfully removed all Spike Stingers') }) Pretty Beginner script. Feel free to do what you want with it. Thanks anyways Edited February 3, 2019 by Captien 6 Link to comment Share on other sites More sharing options...
JamesBeast Posted December 14, 2018 Share Posted December 14, 2018 oh wow, this is cool men +rep 2 Link to comment Share on other sites More sharing options...
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