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	if(mp.players.local.vehicle) {
		_player.forEach(___player => {
			if(!___player.vehicle) return;
			mp.players.local.vehicle.setNoCollision(___player.vehicle.handle, false);
			mp.players.local.vehicle.setAlpha(150);
		});
	}

I use this function in client-side on render function.

The problem is when 2 players are online on the server, the collisions will work. But when there are three players, the other one can get inside us, which means he doesn't have the collisions activated, but we do, and if he gets out of the car, will be able to get into the one that had the collisions activated.

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