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Players around getting game crashed when you are attaching object (using Efficient Attachment Sync)


nicks

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Greetings to devs! We're using rootcause's version of Efficient Attachment Sync for 1.1 and in most cases players around getting game crashed, when you're attaching object to yourself (initiator). No outputs like logs or errors! Game just crashing right before players around see the object.

If the crashed player reload game, then he'll see the initiator with object without any troubles no matter how many times he'll call the attachment again but until initiator reload game himself, then it will crash one more time.

I tried to explain it short as possible, literally stuck with that.

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  • 3 weeks later...

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