SGH Posted April 11, 2021 Share Posted April 11, 2021 Gettings all. I have a custom DLC map for an interior with doors already set. I have all of the hash keys for each door that needs to be locked. I've added it to my script via RegisterDoor(4198287975, new Vector3(448.9846, -995.5264, 35.10376)); // door 3 SetDoorLocked(74, true, 0); however I run into issues where they don't load. The only way I was able to compile without a syntax error was to throw in this line of code which doesn't really help me much. private void RegisterDoor(uint v, Vector3 vector3) { throw new NotImplementedException(); } Since it appears that GTANetwork doesn't represent these door hashes, how can I implement them into the script easily so I can utilize them? Is it something as simple as creating a local variable for them? Could someone please give me one example if you can so I can run with it? Much appreciated. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now