albertorm1 Posted May 9, 2021 Posted May 9, 2021 const maxDistance = 5*25; const width = 0.03; const height = 0.0065; const border = 0.001; const color = [255,255,255,255]; mp.nametags.enabled = false; mp.events.add('render', (nametags) => { const graphics = mp.game.graphics; const screenRes = graphics.getScreenResolution(0, 0); nametags.forEach(nametag => { let [player, x, y, distance] = nametag; if(distance <= maxDistance) { let scale = (distance / maxDistance); if(scale < 0.6) scale = 0.6; y -= scale * (0.005 * (screenRes.y / 1080)); mp.game.graphics.drawText(player.name.replace('_', ' '), [x, y], { font: 4, color: [255, 255, 255, 255], scale: [0.4, 0.4], outline: false }); } }) }) Hello! I have this code, but I don't know how to draw the nametag near to the head. Can someone help me pls?
DamonSalvatore Posted May 10, 2021 Posted May 10, 2021 (edited) mp.nametags.enabled = false; const maxDistance = 25*25; const width = 0.03; const height = 0.0065; const border = 0.001; const color = [255,255,255,255]; mp.events.add('render', (nametags) => { const graphics = mp.game.graphics; const screenRes = graphics.getScreenResolution(0, 0); _player.forEach(nametag => { let [player, x, y, distance] = nametag; if(distance <= maxDistance) { let scale = (distance / maxDistance); if(scale < 0.6) scale = 0.6; var health = player.getHealth() / 100; var armour = player.getArmour() / 100; y -= scale * (0.005 * (screenRes.y / 1080)); mp.game.graphics.drawText(player.name.replace('_', ' ')+" ("+player.remoteId+") ", [x, y], { font: 0, color: [255,255,255,255], scale: [0.4, 0.4], outline: true }); let y2 = y + 0.042; if(armour > 0) { let x2 = x - width / 2 - border / 2; graphics.drawRect(x2, y2, width + border * 2, 0.0085, 0, 0, 0, 200); graphics.drawRect(x2, y2, width, height, 150, 150, 150, 255); graphics.drawRect(x2 - width / 2 * (1 - health), y2, width * health, height, 255, 0, 0, 200); x2 = x + width / 2 + border / 2; graphics.drawRect(x2, y2, width + border * 2, height + border * 2, 0, 0, 0, 200); graphics.drawRect(x2, y2, width, height, 41, 66, 78, 255); graphics.drawRect(x2 - width / 2 * (1 - armour), y2, width * armour, height, 48, 108, 135, 200); } else { graphics.drawRect(x, y2, width + border * 2, height + border * 2, 0, 0, 0, 200); graphics.drawRect(x, y2, width, height, 150, 150, 150, 255); graphics.drawRect(x - width / 2 * (1 - health), y2, width * health, height, 255, 0, 0, 200); } } }); }); Hello. Try this Edited May 11, 2021 by DamonSalvatore
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