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incomingDamage and playerDamage built-in-functions


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Hello! I'm trying to use incomingDamage built-in-function, in order to do some players immortals , but I cant make it work, and the documentation is not the best.

I was told that, if i return true, the damage would be canceled


I also tried playerDamage function, in order to do the same, but the event does not trigger either.


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Thanks for answering. The event still does not trigger. The file is properly included.

Perhaps this path is wrong?



Btw, the way I'm testing is throwing a molotov, and entering to the fire. It shouldn't matter anyway

Edited by Ocho
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  • 2 weeks later...

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