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How do you sync world doors..


pervik2k
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Using this.. 
Quote

mp.game.object.doorControl(doorHash, x, y, z, locked, p5, p6, p7);

I want to sync this to all players on server and not just client side.

Can anyone give me an example..

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Look what you can replace this `forEachByType`, I can't do it now.

 


// client-side
mp.dummies.forEachByType(1001, (entity) => {
  mp.game.object.doorControl(
    entity.getVariable("doorHash"),
    entity.getVariable("x"),
    entity.getVariable("y"),
    entity.getVariable("z"),
    entity.getVariable("locked"),
    entity.getVariable("p5"),
    entity.getVariable("p6"),
    entity.getVariable("p7")
  );
});

// server-side
// interface (id: number, dimension: number, values: {})
mp.dummies.new(1001, 0, {
  // fill in your details
  doorHash: '',
  x = 0.0,
  y = 0.0,
  z = 0.0,
  locked: false,
  p5 = 0.0,
  p6 = 0.0,
  p7 = 0.0,
});

 

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  • 5 weeks later...
В 22.07.2021 в 01:12, pervik2k сказал:
Using this.. 

I want to sync this to all players on server and not just client side.

Can anyone give me an example..

May I know if you did it?

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